#69 Добавлено Moniq 6 лет назад
It has been completely redone, still in the same place: go to the offside WebIG, and click on the "Roadmap" icon. Everything we are working on is in it, with the degree of progress. I let you look at and give me feedback, either here, or in response to the meeting report on the forum, or on RC.
Quick for the moment because as you can see, we have set up a poll to find out what changes might be of interest to the majority. It appears that for the modification of the price of attacks, it is very mixed. So, for the moment, we will do nothing, obviously, the modifications can come later, nothing is fixed. For the rest, the vast majority agree with the proposals. For questions about how each element will be implemented, the team will think about it and will share the proposals with you. We will take into account the comments that have been given and that may be added in the coming days.
The islands are being tested. I would like to quickly remind you of the principle: The guild leader will be able to choose from 5 islands in all ecosystems. There are no restrictions in the ecosystem of its choice except that each continent gives access only to one ecosystem. Thus a fyros guild could very well have a guild island in the lakes, but access to the island will be close to FH. Once the island is chosen, the leader can go there and appears on an island, the guild window will offer a new tab allowing the chef to choose the entrance for his guild members but also the entrance for visitors. The interface will also allow you to add scenery via the scenographic editor and a special guild bag will appear. The special guild bag will allow you to populate creatures, service pnjs, buildings, etc... It will be possible to win or get new elements to populate.
As announced we have decided to make a patch every new year of Jena. That is, every two and a half months or so. As you all know, Jean's New Year's Eve has already passed and... there was no patch. We're going to be honest, anlor + atysmas + jena patch it was a lot of work in a row. So the patch is still planned, but... we'll do our best to get some pretty good patches. Some of the additions could be done at the same time as the Atysmas patch and the rest just after. In the content of the Jena Year patch there are new plushes, new hairstyles, a new zig, Xl tokens and gift outfits, among others. A new boss, the guilds islands and boss to fight in the guilds islands. As well as expected changes such as patching Ranger gameplay.
#70 Добавлено Tamarea 6 лет назад
Date: monday, December 17th, 20:30 UTC (21:30 CET)
AgendaRyzom Team:Team infosRecruitementRyzom Projects:Project infos
Last edited by Tykus (6 лет назад)
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#71 Добавлено Moniq 6 лет назад
Let's start with the news from the Ryzom team. My two main roles are to manage the Ryzom team and its projects, as well as to ensure external communication and communication with the players. But for that to happen, it takes time. A lot of time. This means that I must be assisted at maximum by assistants in each team in order to be able to free up time and focus on these two roles. This is resulting in the following changes:Tykus becomes my assistant on the management side of the Ryzom team. Tykus replaces me as "Support Head"Jayvaraman becomes my Marketing AssistantArionasis assists me with Communication.
CommunicationCreation of flyers to visually communicate on future additions (in addition to the detailed text version), to be published on the forum, websites, social networks...Ongoing brainstorming to improve communication (mainly with players and inside team)MarketingBubbason (RF) has joined the team.Brainstoming in progress to write a marketing plan.Development of the new website in progress.
Big applause for Azazor's work and publication about the Fyros tribes. He is not part of the Lore team, but his work is Lore validated and therefore becomes an official document. And thanks you to Siela for hosting all his texts! I hope they will all be published on the Ryzom Wiki!
Since the last time, I mainly work on categorization of the wikis, so that it fits to various users. Users as well as developers, animators, expect to easily find their documentary spaces, while at the other extreme the players of each language group have their interests that do not necessarily converge. In between, it is worthwhile that game guides and tips are comparable and easily accessible.The idea is to create four roots:Encyclopatys for allWikipatys, the toolbox of our wikisForgeLoreEncyclopatys presents branches which match the various common interests of the game, as "How to craft?", "Who are the Fyros?", etc. These first branches are the guides for the 5 linguistic wikis, but the small branches and the leaves are the free story of each one. I wrote down this plan which will be achieved in a week or so (my hope). I'm done, and a big thank to Nilstilar
I would now like to introduce you to a new team about to be created: the "Event Launchers" team.Observation: we currently have a problem: we have scripted OOC events (mini-boss and invasions), a tool to launch them simply (needs only to select and click) but... nobody or almost nobody is therer to launch them.Reason: it is not the role of the actors to launch scripted OOC events, nor the one of the Arkitects who created these events. Result: too few scripted OOC events are launched. Solution: creation of a team (NDA + RF) whose role will be to launch these events: the "Event Launchers" team.
This week, I would like to highlight the following three teams: Ark, Event and Event Launchers. We pay very well in virtual cookies and coffee! In fact, our best reward is the smiles of the players. It's for them that we're all here! :) The common point between all those of the Ryzom team is that they love this game and have chosen to give a little of their time for it and its community. Some have a lot of time to devote to it, others have very little time, but it doesn't matter. Because all together, step by step, we are making progress. A number of new features and improvements are in progress. But we still have bottlenecks: teams in insufficient supply. And that's where we need recruits.Ark team (optional NDA): to work on Ark, the tool which allows creation of game content (Pocket Worlds, but also missions, rites, bosses, scripted events, etc.)Event Launcher (optional NDA): (see above for explanations)Event team (mandatory NDA): to play as an actor during roleplay eventsIf any of you would like to apply or simply get more information, please write to Tamarea at tamarea@ryzom.com
Reminder: you can see Roadmap and Calendar on WebIG main page. There is an icon to display the roadmap. I advise you to do it out of game for a better rendering.Some dates:Dec 20th: Atysmas patchDec 21st - Jan 6th: Atysmas eventsJan 6th: First RP event of 2019In test / Soon in test:Atysmas eventsNew boss (Yubokin)Guild Islands (step 1)Ranger Gameplay balanceExcellent tokensDynamic EventsPart of Jena's year 2601 patch should have taken place on December 20th, at the same time as Atymas patch, but the time frame will be too short to finish everything and test it correctly, so we prefer to wait until January for the "Jena's year 2601 patch"
Last edited by Moniq (6 лет назад)
#72 Добавлено Tamarea 6 лет назад
Date: monday, January 21st, 20:30 UTC (21:30 CET)
AgendaRyzom TeamRecruitementTeam infosRyzom Projects:Content of next patch (JA 2602)
Welcome to Drecyan, new recruit of the FR Event team, to Zeligmane, back in the same team and to Waum back in the FR Support team!Now we would have to do the same on the English, German and Spanish sides and that would be perfect.We also recruit volunteers to join Graphics team (3D and/or 2D), Development team and ARK team. If interested, please send an email to tamarea@ryzom.com.
Ryzom's marketing action plan for 2019 has been completed and has been used as a basis for preparing the general planning for the year for the entire Ryzom team. This general planning sequences 2019 in Jena years (aka "JA"). Each JA, we will work on several categories of tasks, the main ones being as follows:Ingame content – New content, improvements, fixes of bugs explloitable or not, events, rewards.Places – New website, Ryzom wikis, Forum, Steam Ryzom page, AppStore, Social networks.Communication – Promotion of JY patches and events, press releases, improvement of keywords research / SEO*, presence on websites and forums…Volunteers – Recruitment and training.—————— * SEO (Search Engine Optimization) : "process of affecting the online visibility of a website or a web page in a web search engine's unpaid results" (dixit Wikipedia).
A Saga storyline is in preparation which will be used at events played regularly in 2019. (We have more Events team members this year, enough to restart roleplay events on a regular basis.)Fix of the issue which blocks the sending of some responses to tickets since several weeks or even months. (If you have sent a ticket to support@ryzom.com and are still waiting for an answer, please contact us again.)Fix of an API bug.Mini-patch applied on Atys, to fix the bug of reconnection in Fyros territory when the character was disconnected in an apartment, a Guild Hall or under the Scenographic Editor.The fix of the K/K Oflovak mission bug (validation failure) is being tested on Atys since the bug does not exist on Yubo (testing server).Fix of Aen respawn after a bug of hers.Statue of Ashuleila: it was finally erected, but unfortunately, it did not withstand a heavy storm that occurred last night. And our schedule doesn't allow us to build it again... So we will discuss this again in 2050.
You can follow the progress of what is scheduled for the next patch into the roadmap, accessible via https://app.ryzom.com, "Roadmap" button.Direct links to the roadmap by language: German (missing translation to come soon), English, Spanish (missing translation to come soon), French.The patch is scheduled for February 1st.New contentPowo Creator: Guild Islands (step 1) – Choose your guild island from five, add a scenery, NPCs and customize it! Friends and guests admitted! Have a good time!New Boss on Silan – Yubokin Boss will appear on Silan. So cute!!!!!!!! But it's a Boss… How are you going to react?Excellent tokens – Did you dream of them? They're coming! Thanks to them, you will have access to better rewards… And you will also have a better chance of winning the new Gubani mount!Wheel Rewards – A new companion (zig), new wigs for all races, refugee clothes of different colors, colorful underwear… Which ones will you get?Maintenance & improvementsUltimate balancing of the Ranger gameplay: addition of resurrection points to the Paths of 250-regions and Prime Roots regions, capitals' Paths moved closer to a K teleporter and Wastelands' Path moved toward Midway Point.Improvement of the user interface: this is only a first step because there is a lot to do. But we'll go on!Improvement of the WebIG browser.Marauder gameplay: new recharging shop for teleporting crystals and new color of these ones so that not to confuse them with sap crystals.Abolition of neutral status in the combat zone of outpost battles.Fix of a bug of campfires (since this is an explotable one, I won't say more).Automation of skill titles. You will no longer have to contact us to ask for them!
Last edited by Tamarea (6 лет назад)
#73 Добавлено Kyriann 6 лет назад
The planned patch has been delayed due to the test server. It was postponed by a week.
The redesign of the range will go into public test mode at the end of the week. We need volunteers to carry out these tests, especially in PVP. For those who are interested in participating in the tests and who do not yet have access to the test server, contact Tamarea.
An idea for revising the pvp is currently being studied in the GameDesign team, we are trying to make it a little more dynamic, you will have more news in the coming weeks .
We are looking for volunteers for the GFX team, in 2D and 3D, if you have the skills and some time, contact Tamarea.We are also looking for CSRs in EN and FR.
Edited 4 times | Last edited by Kyriann (6 лет назад)
#74 Добавлено Tykus 6 лет назад
Date: monday, march 4th, 20:30 UTC (21:30 CET)
AgendaNew serversRange weapons refactoringPVP 2.0Feedback for guild islandRecruitement
Last edited by Margote (6 лет назад) | Причина: [EN]Fixed multi-language [FR]Correction multi-langages
#75 Добавлено Kyriann 6 лет назад
We decided to change [the servers] (staying at OVH) for cheaper and much more efficient servers, which should considerably improve game performances. It's always ssd stuff.We also acquired a 2nd test server (named Gingo) which [...] will be a mirror of Atys, which will allow us to manage any bugs as closely as possible.Finally, the billing server will also be replaced.All these changes have been validated by Winch Gate and are already underway.
The shooting tests are entering the 2nd week of testing, we will carry out team tests, for this you need a significant number of players present at each session. We need shooters but also tanks and mages (off and heal). The more numerous we will be, the more effective the tests will be and the closer to reality.
The first things we will modify/add will be:- the gain of PVP points in PVP primes roots ;- the addition of "Resurrection NPCs" in the arenas (which will allow you to resurrect directly in the arena when you die there. From a PR point of view, they will be healers (resuscitators).
These two amendments are part of a broader plan to reform/refresh the PVP.The whole plan will be implemented over the next few months, in various small patches and not during a large one, […] allowing us to better manage any remaining bugs.
The guilds islands have been implemented with the latest patch. What do you think about them? What improvements would you like to have in the future? Do you encounter technical problems?
[...]I think a post on the forum would be the best (with a link on wiki tutorial).
We're always looking after Graphics (2D and/or 3D) and some CSR's all language.If you're interested, please contact Tamarea by email to tamarea@ryzom.com
#76 Добавлено Tamarea 6 лет назад
Date: monday, march 18th, 20:30 UTC (21:30 CET)
Agenda[In Dev] New interface for K/K TPNew serversPublicationsRecruitement
Last edited by Maupas (6 лет назад) | Причина: Date of meeting
#77 Добавлено Nilstilar 6 лет назад
To introduce this project, i would like to talk about the current teleportation system, which is starting to be old now.The religious factions are using what we call pacts, imagined as a pearl for Kamis and ticket for Karavan. It allows one player to teleport easily over the world of Atys, by and using the law of the Powers. In Gameplay it is related to having one pact per zone in the inventory. As you know already, when one pact is used a player needs to replace it manually by buying a new pact from an altar. It is approximately 45+ pacts in the bag, and takes 0.2 bulk each pact.So, here is the original request: https://app.ryzom.com/app_forum/index.php?page=post/view/191858.So players did request a modernized interface, as an answer to this we will provide you an easy to use interface client side. It will act as a container for existant in-bag pacts. Important note: the system is local and without any loading time over network, so it do not rely on ARK (like some players asked). Since it is based on a booklet method one player can also use the old teleportation system. It is elastic enough to be used in a lot of different ways, depending the situation. Alright, to finish, It will have also an auto pacts feature, sort of "click & forget" option allowing a player to buy pact automatically without clicking on the altar every time.I hope you will be happy with this new system, I will monitor the feedback with care ! :) Any questions?PS: One more thing, to introduce the new system we will remove the bulk of teleportation pact for everyone.
The new "Gingo" test server is installed. It is an Atys mirror, which will be used exclusively for pre-patch tests.The billing server has just been changed. The switch from the old to the new was smooth, although it caused two days of blocking account creation and subscriptions via WorldPay . Everything has been operational again for a few hours. From now on, account.ryzom.com replaces secure.ryzom.com.A new storage server has just been purchased, it will be activated soon.The next server to be changed will be the game server ( Atys).Finally, we will change the WebIG server.These new servers (still SSD) are cheaper and much more efficient than the current ones, which should considerably improve game performance.
Several sites have published or built on our latest press release (on the JY 2602 patch) or on our recent publication about the game backstage ("Behind the Scenes"):JeuxOnLine – Des îles de guilde pour RyzomLinuxFR – Ryzom : correctif de l’année de Jena 2602mmORPG – Ryzom Team Releases 'Jena Year 2602' Update & Looks to the FutureMassively Overpowered – Ryzom goes behind the scenes to talk guild islands and a new boss monsterММОзговед – Затерянный мир
We are looking for CSRs (DE, EN, FR, including CSRs in American time zones).We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators in American time zones).
Edited 5 times | Last edited by Nilstilar (6 лет назад)
#78 Добавлено Tamarea 6 лет назад
Date: monday, aprilth, 19:30 UTC (21:30 CEST)
AgendaRyzom WikisRefugee DaysJY 2603 patchRecruitement
#79 Добавлено Kyriann 6 лет назад
The merge of the Forge and the Lore is [...] completed. But, as patrolling, I still find some little fails. So, as for now, I'm mostly working on categorization and aesthetics for them to be uniform and to Ryzom universe fit. Among other tasks, I am now answering a demand from Tamarea about Lore and Events: infoboxes for NPC. Contributors are not numerous but they are very active and work on the three original wikis (DE, EN & FR). When I find some time, I personnaly do some little bits of translation into spanish.
The Refugee Day, which began earlier, will end on April 23. It includes two OOC events: a treasure hunt and a small egg hunt, and a roleplay part, which will take place on April 18th. This RP event will highlight a part of Lore around the First Great Swarming, the Exodus and the Refugees, but also the history of the Rangers, directly linked to this part of the history of Atys. The event will continue with an expedition.
The progress of the work can be viewed on the roadmap: https://board.ryzom.com/?controller=BoardViewController&actio n=readonly&token=c46b5ea0f37c83d155f3eacc3acf6956ee75cbfca4af a3f2c107fcb4e74dNew features:Addition of Kitin dynamic invasionsAddition of a roleplay reward systemAddition of another dynamic event later in 2603: federal merchantMaintenance :Move billing on a new server (done)Move server test Yubo on a new serverCreate a second Test server: GingoRebuilding of New HorizonsAmelioration of K/K pact interfaceMove Masters of the Goo to marauder tribeWheel of Fortune: Fix of several bugsPoWo Guild Islands: Fix of several bugsTitles: Fix of several bugsStore user created channels (Store user created channels (dynamic) and restore them. This will prevent the loss of channels at server crash or reboot.)Next changes to come for 2603 or 2604:Move Atys on a new serverMove WebIg on a new server
We are looking for CSRs, Devs and Graphics members (DE, EN, FR, including CSRs on US time zones).We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators on American time zones).Finally, we are looking for russian and spanish translators and proofreaders.To apply, please contact Tamarea (tamarea@ryzom.com)!
#80 Добавлено Tamarea 5 лет назад
Date: monday, may 13th, 19:30 UTC (21:30 CEST)
AgendaRyzom WikisCreation of a "Wiki" workgroupImprovement of our Wiki documentationNew publicationsCeremony in memory of Arionasis (may 10th)JY 2603 patchRecruitement
Edited 2 times | Last edited by Tamarea (5 лет назад)
#81 Добавлено Moniq 5 лет назад
This is something we need to improve significantly... Both in terms of documentation for Ryzom Forge and for players. Open question about RF documentation: how to add Khaganat documentation in our wikis? (Khaganat and Ryzom Forge are partners, but have different wikis.) We already uploaded a part of it, but it's a lot outdated and the links are dead. I let you think about the RF technical documentation, we'll talk again about it on the forum, on RC or during the next meeting. The second kind of documentation is the one for players: how to have them updated on the wiki with all gameplay changes and new content? Any proposal?
I cleaned old stuffs these last years… But I need help (knowledge), as I don't know Atys enough. The dedicated channel will help to correct errors or outdated data.
Maybe we could organize meetings closed or open to players with only some pages of contribution per session. I think we know enough people to organize ourselves moments to do it.
There are also wiki pages in other languages. And here we are short of contributors. Those who want to help with Ryzom wikis (and think about the issues) can join the public channel dedicated to the Wiki, which I will create as soon as the meeting is over. Now I let the wiki contributors speak, who will tell you about their publications, or what they want in relation to the wiki. :) Craftjenn has the floor!
A pity Zorroargh is not here… I don't have many feed back from readers / users. It's hard to know what is missing, too. As a Ranger, we help lot of youngs, and I was quite fed up to give the same old advices over and over again. I starded contributions because of that… just a note pad, to copy and paste. Then I noticed that the main contributor was of my own Guild. As you (maybe) know, there are six wikis: one for images and five wiki, very differents for each language (mains are EN FR DE), written by different people. Same issue with the forum: as Atys has a very long history, many posts are outdated (especially technical details and spoilers). A part of contributions are free (see the work of Lou Tei-Sang, or some writings as Eleanide's ones), an other part is LORE validated.
Jenn and me are working on pages Arionasis, Teeneemai, Tyneetryk's Tears…
My POV I used wiki not often at the beginning. Everything was French and English translation, many articles were bad and german ones didnt exist.
I think a begining would be focus on FR and EN. I was as Heernis, reading english stuffs. I thought: I am not the best translator, but I can take some notes (summarize), try to translate, it could help an other French reader
It would be great to get members of all teams involved on the wiki channel. Contributors, translators, proofreaders, lorists, sys-admin, …
Here is an other example (EN and FR) of https://en.wiki.ryzom.com/wiki/Wheel_of_fortune
At the moment it seems I am alone at writing content for the German part of the wiki. Would be good to involve other german writers. And even if french people use DeepL to translate then put articles in German wiki, it is much better that nothing.
Good idea to use DeepL for German translations. Otherwise the Germans will have an entire wiki to translate…
Do other contributors wish to speak?
At the moment I am updating article about the Wheel, an article whose original was in FR. I don't reveal there all that can be won at the Wheel. To keep suspense. But I try to explain all is worth to know about the Wheel. Here is an example of an article to update :)
My last contribution: https://fr.wiki.ryzom.com/wiki/Avant-propos. A fine story, written in French by a fellow player, that I'll translate to EN someday. I also contributed to User's Manual, Silan's Missions and Botanical articles.
It's time to move on to the next topic, the clock is ticking! Think about joining #pj-ryzom_wiki on RC if you want to help in any way with our wikis!
I hope that most of those who so wished were able to attend this tribute ceremony. For the record, we just removed the Arionasis banner from the game, which was laying on the ground near Chiang. But Ari, his yubo zig, will remain permanently present (you can pet him). It was very emotional to see everyone present on Silan and to listen to everyone's words… We will publish the report of the ceremony, with pictures, on the forum. But I've seen that contributors have already created articles on the wiki: well done! For info, we have since one year the project of a permanent memorial for all players who passed away (waiting project). Any comment before to move to next topic?
On the French wiki, there's a dedicated category for that. I will build the structure for that.
It is scheduled for May 18th (after midnight CEST). For US, on May 17th after 22:00 UTC.
Topic added to the agenda. Internally RRT and RF use a lot of DeepL automatic translator: https://www.deepl.com/translator We use it easily in events, by copy/paste, and I am doing the same right now for this meeting. DeepL translates much better than Google Translation, and this is particularly visible between German and French. We are testing the DeepL app on the test server, in order to use it as an automatic translator on all channels of the game. If it is successful (and it is on the way), we will install it on Atys. Then, there will be an option to enable/disable machine translations. This should greatly help to overcome the language barrier. And also to make events and meetings more comfortable!
I must note that the number of supported languages is limited however.
DeepL supports more and more languages. In the beginning, there were four, compared to nine now, including the five languages of the game.
German, English, French, Spanish, Portuguese, Italian, Dutch, Polish and Russian are supported.
We recruit volunteers in almost all our teams: Ark, Comm-Marketing, Dev, Event, Game-Design, Level-Design, Support, Test, Translation. If you have any questions or are interested in any of these teams, please contact Tamarea on RC or by e-mail at tamarea@ryzom.com. To apply directly: tamarea@ryzom.com
Edited 3 times | Last edited by Moniq (5 лет назад) | Причина: #ryzom-wiki -> #pj-ryzom_wiki
#82 Добавлено Moniq 5 лет назад
This special meeting of Ryzom Forge is being held at the request of Inky, who is the creator of the K/K pacts interface and the addition of welcome messages on the ingame channels. He would like to have your feedback on these additions. Inky, you have the floor!
We will start with feedback about teleport interface for kami and karavan players, you are on stage! First sorry for inconvenience with the resurrection issue using autopact. It is now fixed :) As some of you may have noticed the autopact does not need maximum fame to be used. It is a misunderstanding from the communication team. I try to give you a way to use your system with (visual) comfort, and introduced the autopact feature with the same spirit. The goal with Auto Pact feature is to remove that urge need to stack pacts to be able to play (and not to forget a zone!)
I wanted to say that the colors are very good:) because those who have view problems, distinguish well the sicones and races So thank you.
I just want to support what Eleanide said. What is very important to me is the contrast. I can see that lot of icon are made with contrast, what is important to see the object a nice way.
If I may, I would like to see pacts in the list as expanded with descriptions as I have always set my bag to.
This is planned in my todo list :) to behave like the current list in the bag, but more condensed.
I used the interface a few times, all seems well, not much feedback to give. It's pleasant to use
I use it from the day after the patch and except one TP lost (I think with the rez bug) it's nice to use. Good job :)
Ashuleila 20:33 UTC We need more option I think. Like to classify the TP buy price or alphabetical order.Tuffgong 20:34 UTC Possibility to lock window mode of the interface to remain over re-logMaiyr 20:59 UTC I think when changes are made like this, more information needs to be given such as how to implament the new changes. Most of us didn't know how to get the artifact to begin with as it was not explained.Ashuleila 21:01 UTC Is is possible to have the windows of the Artefact at the connection ? Each time I must open it if I log out :/
Thank you for your feedback about the interface. To the next topic then. Any comments about the channel introduction ?
Around and region are a bit awkwardly worded
I think this change happened in the context of a forum thread started by Revvy. The purpose was to invite homins to RP and explain a bit what RP was etc. However the around intro just says ok here some people RP and doesn't go as deep as it should. Also agree there are some errors but i know some fixes were already proposed.
Tamarea and a Lorist are working on this subject, for now we added the introduction. We didn't forget the original request :) its in work in progress.
In french, the message is okay.
(about suggestion to add links to messages) I think hiding information behind a link makes fewer people likely to click on it.
Addition to roleplay description is in WIP (as stated earlier), the communication team and lore are on it. There is no message on lang universe because it is the same rules as the normal universe, and since players are smart enough to know this. Announcement message are sent in the system information too. Alright, thank you for participating. I will let you debate on the forum (i do read all the post on the idea section.)
Laoviel 21:08 UTC The explanation message appears only when you switch to that tab. So for example, in Universe it can appear after people have been talking a while ... it can be a bit difficult to understand it's a "message from the system".Laoviel 21:11 UTC Newlines before and after, and maybe a tag like Info: or something similar :)Eleanide 21:13 UTC Using *** would be fineAleeskandaro 21:14 UTC (about AROUND) "Learn more about here" (a link)Bubbason 21:14 UTC Instead of an individual description for each channel, would it be better to have 1 link to a common forum that gives an explanation of what each channel is best used for? This way, you have an option to add more text, instead of a single sentenceAleeskandaro 21:14 UTC It would be good to fix the channel description on top of chat windowFigment 21:18 UTC (about explanation of RP term) Give Chiang a little friend to introduce RP. maybe have a RP representant in each cityBubbason 21:21 UTC I still think the option of more text is maybe better. For example, the description in around, if a new player decides they don't want to RP and closes around channel, they miss all kinds of other messages.Aleeskandaro 21:32 UTC all channel descriptions should include a link to the game code of conduct and for around, both this link to coc and a description of what rp ist and how people rp, be it in another link or the description itself, it doesn't matter
Last edited by Moniq (5 лет назад) | Причина: +missing styles
#83 Добавлено Kyriann 5 лет назад
A brief word on the progress of the new group working on Ryzom wikis: the contributors are now "clearing" the wikis: they are searching, sorting, reflecting, organizing. It is a long preparatory work but very promising for the future! They will tell you more about it at a future meeting.
A video is available on Youtube: https://www.youtube.com/watch?v=DvXBGnc1FaY&feature=youtu.be.
https://app.ryzom.com/app_forum/index.php?page=topic/view/29721/1 We are listening to your feedback.
Ryzom used to be about freedom of choice. A player, choosing their own destiny, their own style of play etc. Now, new Ryzom: Seems to be more about Ryzom dictating to players.For example, every reward seems to be Gubani Tokens, but what about players who don't want to play the Gubani wheel? RP rewards, what about players that don't want to get involved in RP etc. Dapper missions, it used to take 30 minutes to earn dapper, then you were free to do what you enjoy. Now, to get the same dapper you need to do 13 Corporal missions.To offer a suggestion : maybe it would be useful to put some effort into completing some of the unfinished Rites or Encyclopaedia missions.
Were you able to test it from the fixing patch earlier?
I can't cause artefact disappeared since reboot.
There was a problem with the artifact, but normally everything came back in order... except for those who logged in at the time of the bug, like you two.
I was able to test it a little bit, it works pretty well, but I get scared at first. I didn't immediately understand that it only buys back the *last* TP. On the other hand, if we could have the names of the TPs in the interface rather than in popup, it would be ideal.
What do you think of the new saturation of the icon colors?
Nice job for me. I have some regrets on the tryker blue that turns grey, but nothing excessive.
French said it's nice.
I strongly dislike the grey that has replaced tryker blue.
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