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#1 Report | QuoteMultilingual 

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JY 2603 Fixing Patch

Dear players,

We are updating the servers and the client as a result of your feedback on the JY2603 patch.

Below is a list of the changes made by this patch:

  • Change in the saturation of icons to make them more easily recognizable and less flashy.

  • Changes in the quantities of Dappers and Fame rewarding the various missions entrusted by the NPCs; hereafter the main ones:

    • crafting missions reward the same amount of Dappers before previous patch, but give much less Fame.
    • harvesting missions have been changed to give a lot of Dappers and a lot of Fame.
    • fighting missions will return an average quantity of Dappers and an average quantity of Fame.
    • exploration and tracking missions will give a lot of Fame but very few Dappers.
    • the cooldowns to repeat missions has been considerably increased, the aim is to carry out fewer missions since they bring in more revenue, while varying them more. It will be necessary to take several different missions and not to repeat the same missions in a loop.
      Of course, these changes are not final and will take into account the new feedback you will give us.

  • As the missions entrusted by some tribes (the list of which will be published later), no longer give Kamis or Karavan Fame. Therefore they can now be fulfilled by the Marauders to obtain Dappers or reduce their nations and factions Fame.

  • Fix of a bug affecting the exchange of Zig between player characters.

  • Fix of bug that caused the Zig to pass in a parallel dimension when it was taken out of the bag of a player character in an apartment, a Guild Hall or a Guild Island.

  • The tools and shields bonuses are now properly displayed.

  • In the case of a resurrection using the last Kamis or Karavan pact of a region, the automatic redemption works!

  • Macros now display a tooltip indicating their content.

The Ryzom team is at your disposal for additional information and wishes you all the best!
Ryzom Team

Edited 9 times | Last edited by Tamarea (5 months ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com



Ryzom Forge Wiki

#2 Report | Quote[de] 

1.  When we talking about crafting, exploration, harvesting, fighting, exploration and tracking missions ... just to clarify, are we talking about:

a)  Nation Missions - Corporals, Sargeants, Captains usually done to chase nation fame.
b)  Faction Missions - Kami, Kara, Mara, Ranger done to chase faction fame.
c)  Tribe Fame
d)  All of the above
e)  All of the above + ones i didn't think off :)

2.  Semantic clarification - With regard to tribe fame.... if they no longer give Kami / Kara fame how can they reduce fame ?   Should we interpret this is "will only give 0 or negative fame" ?

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#3 Report | Quote[fr] 

1 d !
2 yes

Edited 2 times | Last edited by Ulukyn (5 months ago)

#4 Report | QuoteMultilingual 

Multilingual | Français | [English] | Deutsch | Español
Here is the list of tribes whose missions do not give Nation nor Faction fame (but make them lose)


Ancient Dryads
Antikamis
Beachcombers
Chlorogoos
Cockroaches
First Deserters
Gibads
Goo Heads
Hamazans of the Dead Seed
Keepers
Lagoon Brothers
Lawless
Masters of the Goo
Matisian Border Guards
Recoverers
Renegades
Sap Gleaners
Scorchers
Slavers
Slash and Burn
Woven Bridles

Last edited by Ulukyn (5 months ago)

#5 Report | Quote[en] 

My Fyros and Trykers fame are showing the opposite too but someone mentioned in Universe chat it's cosmetic only.

Not sure if the Tribe error is cosmetic or really lowering your fame.

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#6 Report | Quote[fr] 

I can't tell if mine are switched 50-50-50-50  .... Mine are switched too !

Guild Fame looks like Fyros and Matis Switched.

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#7 Report | Quote[en] 

Hello, I have done some missions and can see how this can greatly increase interest in otherwise ignored NPCs. (And it sort of relates to some of my comments in the ideas forums) It can also encourage exploration more than the former OCC->NH payments.

I do have two major thoughts- both related to the cooldowns:

First, many cooldowns are much longer than anything we have ever seen ingame before, which may work out fine in the long run- there are a lot of NPCs that can be visited. But, is it easier if all the mission given by one specific NPC have the same/similar cooldown times? That way you know if you cycle back to that region in two or three days all the missions will be available again- instead of some being back in 20h, more in 2d10h, 4d, etc...

Second, the crafting missions did not receive a boost, they actually have lower fame rewards, yet they also have some of the new extremely long cooldowns. I'm not sure that makes as much sense- particularlly the Overseer missions which can require a lot of materials and we are giving away the crafts with no other compensation. I don't have the greedy crafter app up currently, but i think even the best paying overseer mission was only about 1500 dappers per material in the craft. That is not much compensation compared to some of our hunter mission that now offer 200,000 for just pointing at two types of animal. Anyways, I think the crafting. especially the overseers, could have a cooldown that is capped at 1 day max.

#8 Report | Quote[en] 

What Placio said.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#9 Report | Quote[fr] 

I have a few technical difficulties with this patch, namely that some fames are not displaying in the fame window. I thought maybe they were the tribes that aren not afffiliated with Kami/Kara, but this seems not to be the case. I can still access them through API just fine. All my apartment items seem to have vanished, as have all the underwear items I had won from the wheel. I have no idea who panty raided my apartment but please, give me my clothes back.

That being said, I love the adjusted icons and am very grateful for durability now being displayed on mouseover. Great quality of life change.

As for the missions, I think it would be nice if there was a system for how much missions pay and how long their cooldown is based on how difficult to perform they are, on top of the already implemented changes. I am aware that more difficult missions already tend to pay better when it comes to crafting, but it could use some fine tuning. It would be great if easier missions also had slightly shorter cooldowns. So we could choose if we want to do easier missions for less money more often, or more difficult, better paying missions, less often.

I think a couple of the mission cooldowns are also a little excessive now, especially when it comes to crafting ones. They have not been buffed in terms of rewards but the time in which they can be repeated has been increased massively, punishing crafters a little bit. Right now there is not much reason to do them because you need to dig a bunch of mats AND craft items. At that point, the better option is just to take a digging mission, that will likely be quicker and easier for comparable rewards.

Overall, happy with the changes to missions, they could just use a couple adjustments.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#10 Report | Quote[en] 

Luminatrix
I have a few technical difficulties with this patch, namely that some fames are not displaying in the fame window. I thought maybe they were the tribes that aren not afffiliated with Kami/Kara, but this seems not to be the case. I can still access them through API just fine.

This bug report is not helping.

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Hello!

#11 Report | Quote[en] 

Karu
Luminatrix
I have a few technical difficulties with this patch, namely that some fames are not displaying in the fame window. I thought maybe they were the tribes that aren not afffiliated with Kami/Kara, but this seems not to be the case. I can still access them through API just fine.

This bug report is not helping.

Okay? Not like it was meant as one, just commenting on the patch in general and pointing out it has issues.

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Luminatrix

Explorer, storyteller, universalist, fighter for freedom and equality.

"Without contraries, there is no progression" - William Blake

#12 Report | Quote[en] 

Luminatrix
Okay? Not like it was meant as one, just commenting on the patch in general and pointing out it has issues.
How are the issues being resolved if you provide no other info than 'there is an issue'. That kind of feedback is not helping.

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Hello!

#13 Report | Quote[en] 

Luminatrix
...namely that some fames are not displaying in the fame window. I thought maybe they were the tribes that aren not afffiliated with Kami/Kara, but this seems not to be the case. I can still access them through API just fine.

....

As for the missions, I think it would be nice if there was a system for how much missions pay and how long their cooldown is based on how difficult to perform they are, on top of the already implemented changes. I am aware that more difficult missions already tend to pay better when it comes to crafting, but it could use some fine tuning. It would be great if easier missions also had slightly shorter cooldowns. So we could choose if we want to do easier missions for less money more often, or more difficult, better paying missions, less often. .

Hi, I think the missing fame bars is now an indicator that you have not done any missions that changed that tribes fame.

I think most CD are being based on the reward given, not ease or difficulty.

Edited 3 times | Last edited by Placio (4 months ago)

#14 Report | Quote[en] 

Karu
How are the issues being resolved if you provide no other info than 'there is an issue'. That kind of feedback is not helping.
I believe their report was partial, not lackluster. If we want to encourage people to continue reporting bugs, we should help them by telling them how to do more complete reports, not just chastise them for reporting...

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Laoviel, officer of Rift Walkers

#15 Report | Quote[en] 

So, I think when the craft mission fame reward was nerfed, it was applied to craft missions that only rewarded fame as well, so basically no reward now for crafting for a karavan welcomer :(
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