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#76 Multilingual 

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Ryzom Forge meeting (March 18th, 2019)

Date: monday, march 18th, 20:30 UTC (21:30 CET)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

    • [In Dev] New interface for K/K TP
    • New servers
    • Publications
    • Recruitement

Last edited by Maupas (2 months ago) | Reason: Date of meeting


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#77 Multilingual 

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Ryzom Forge meeting report - March 18th, 2019

New interface for teleports

Inky (RT) - 20:37 UTC
To introduce this project, i would like to talk about the current teleportation system, which is starting to be old now.

The religious factions are using what we call pacts, imagined as a pearl for Kamis and ticket for Karavan. It allows one player to teleport easily over the world of Atys, by and using the law of the Powers. In Gameplay it is related to having one pact per zone in the inventory. As you know already, when one pact is used a player needs to replace it manually by buying a new pact from an altar. It is approximately 45+ pacts in the bag, and takes 0.2 bulk each pact.

So, here is the original request: https://app.ryzom.com/app_forum/index.php?page=post/view/191858.
So players did request a modernized interface, as an answer to this we will provide you an easy to use interface client side. It will act as a container for existant in-bag pacts. Important note: the system is local and without any loading time over network, so it do not rely on ARK (like some players asked). Since it is based on a booklet method one player can also use the old teleportation system. It is elastic enough to be used in a lot of different ways, depending the situation. Alright, to finish, It will have also an auto pacts feature, sort of "click & forget" option allowing a player to buy pact automatically without clicking on the altar every time.

I hope you will be happy with this new system, I will monitor the feedback with care ! :) Any questions?

PS: One more thing, to introduce the new system we will remove the bulk of teleportation pact for everyone.

Q: Same for all factions (Rangers use Kami/Kara TP too)?
For now we are discussing about it, but Rangers do have already a teleportation system.

Q (to Inky): Kinda of out of topic question, but, who are you?
A (by Tamarea):
Inky will take care of developing the players' ideas the team will validate. This first idea is therefore the beginning of a long list!

Q: Will this avoid "cheat" TP as we used to have in marauder faction (i.e teleporting on water, while sitting, while being invu, etc.)?
The system will use mainly the old teleportation code, it only add booklets. So these bugs won't happen.

Q: When will this be available? And for whom? (All users? Patch needed?)
It's scheduled for JY 2603's patch (around mid-April) and the system is meant to be used by Karavan and Kami factions.

Q: And what about Neutrals?
We are discussing it, an expansion for neutral is possible but not for now. As you can see in the original request, we want to encourage and provide content addition for Karavaneers and Kamists. But, as said, the old system can still be used by everyone.

Q: Will we retain the pacts acquired before the new system?
You will retain old pacts, yes - not to mention they will not have any bulk now too.

New servers

Tamarea (RT) - 21:32 UTC
  • The new "Gingo" test server is installed. It is an Atys mirror, which will be used exclusively for pre-patch tests.
  • The billing server has just been changed. The switch from the old to the new was smooth, although it caused two days of blocking account creation and subscriptions via WorldPay . Everything has been operational again for a few hours. From now on, account.ryzom.com replaces secure.ryzom.com.
  • A new storage server has just been purchased, it will be activated soon.
  • The next server to be changed will be the game server ( Atys).
  • Finally, we will change the WebIG server.
These new servers (still SSD) are cheaper and much more efficient than the current ones, which should considerably improve game performance.

Press releases and articles

Tamarea (RT) - 21:42 UTC
Several sites have published or built on our latest press release (on the JY 2602 patch) or on our recent publication about the game backstage ("Behind the Scenes"):

Closing (Volunteer Recruitment)

Tamarea (RT) - 21:47 UTC
  • We are looking for CSRs (DE, EN, FR, including CSRs in American time zones).
  • We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators in American time zones).

21:57 UTC: Tamarea closes the meeting.

Edited 5 times | Last edited by Nilstilar (2 months ago)


#78 Multilingual 

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Ryzom Forge meeting (April 15th, 2019)

Date: monday, aprilth, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

    • Ryzom Wikis
    • Refugee Days
    • JY 2603 patch
    • Recruitement


Ryzom Team Manager
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Ryzom Forge Wiki

#79 Multilingual 

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Ryzom Forge meeting report – 2019/04/15

Status of the Ryzom Wiki (Zorroargh)

The merge of the Forge and the Lore is [...] completed. But, as patrolling, I still find some little fails. So, as for now, I'm mostly working on categorization and aesthetics for them to be uniform and to Ryzom universe fit. Among other tasks, I am now answering a demand from Tamarea about Lore and Events: infoboxes for NPC. Contributors are not numerous but they are very active and work on the three original wikis (DE, EN & FR). When I find some time, I personnaly do some little bits of translation into spanish.

[Event] Refugee Days (Tamarea)

The Refugee Day, which began earlier, will end on April 23. It includes two OOC events: a treasure hunt and a small egg hunt, and a roleplay part, which will take place on April 18th. This RP event will highlight a part of Lore around the First Great Swarming, the Exodus and the Refugees, but also the history of the Rangers, directly linked to this part of the history of Atys. The event will continue with an expedition.

To learn more: https://app.ryzom.com/app_forum/index.php?page=post/view/194494

Q: Why are there so few eggs which pop?
R: There are eggs in each region of the nations (not in the Prime Roots) and they will come back often enough for everyone!

Q: There are different bugs in the small egg hunt (« old » tokens, won items that don’t appear in the special bag,...)
R: I just reported the issues to the dev, but we'll have to wait until tomorrow now. (so today!)

Be careful, you won’t win anything if you kill the egg in one shoot.
There are also giant eggs all around the surface of Atys for the treasure hunt. One Egg for each region to find and target.

Jena Year (JY) 2603 patch (Tamarea)

The progress of the work can be viewed on the roadmap: https://board.ryzom.com/?controller=BoardViewController&actio n=readonly&token=c46b5ea0f37c83d155f3eacc3acf6956ee75cbfca4af a3f2c107fcb4e74d
New features:
  • Addition of Kitin dynamic invasions
  • Addition of a roleplay reward system
  • Addition of another dynamic event later in 2603: federal merchant
Maintenance :
  • Move billing on a new server (done)
  • Move server test Yubo on a new server
  • Create a second Test server: Gingo
  • Rebuilding of New Horizons
  • Amelioration of K/K pact interface
  • Move Masters of the Goo to marauder tribe
  • Wheel of Fortune: Fix of several bugs
  • PoWo Guild Islands: Fix of several bugs
  • Titles: Fix of several bugs
  • Store user created channels (Store user created channels (dynamic) and restore them. This will prevent the loss of channels at server crash or reboot.)
Next changes to come for 2603 or 2604:
  • Move Atys on a new server
  • Move WebIg on a new server

Q: Will that change our fame among the Goo Masters?
R: The missions of the Masters of the Goo will help to gain marauder fame.

Q: Will the tribe stay available at least neutral to Karavaneers? How will the fame distribution with the newly aligned MoG look like?
R: The Karavan leaves the tribe, which becomes entirely marauder. On the other hand, I no longer have the minimum fame to access it in mind. The best thing will be for you to go and see carefully on the spot.

Recruitment (Tamarea)

We are looking for CSRs, Devs and Graphics members (DE, EN, FR, including CSRs on US time zones).
We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators on American time zones).
Finally, we are looking for russian and spanish translators and proofreaders.
To apply, please contact Tamarea (tamarea@ryzom.com)!

End of meeting


Kyriann Ba'Zephy Rie
Cheffe de la guilde Bai Nhori Drakani
Ambassadrice de la Fédération auprès de la Théocratie
Mère de famille

#80 Multilingual 

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Ryzom Forge meeting (May 13th, 2019)

Date: monday, may 13th, 19:30 UTC (21:30 CEST)

Meeting place: Atys, on Ryzomforge channel (/channel ryzomforge), or on chat. ryzom. com (channel #ryzomforge) for players who have already opened the channel ingame.

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

    • Ryzom Wikis
      • Creation of a "Wiki" workgroup
      • Improvement of our Wiki documentation
      • New publications
    • Ceremony in memory of Arionasis (may 10th)
    • JY 2603 patch
    • Recruitement

Edited 2 times | Last edited by Tamarea (2 weeks ago)


Ryzom Team Manager
(FR / EN / ES)


Ryzom Forge Wiki

#81 Multilingual 

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Ryzom Forge meeting report - May 13th, 2019

Improvement of our Wiki documentation

Tamarea 21:57
This is something we need to improve significantly... Both in terms of documentation for Ryzom Forge and for players. Open question about RF documentation: how to add Khaganat documentation in our wikis? (Khaganat and Ryzom Forge are partners, but have different wikis.) We already uploaded a part of it, but it's a lot outdated and the links are dead. I let you think about the RF technical documentation, we'll talk again about it on the forum, on RC or during the next meeting. The second kind of documentation is the one for players: how to have them updated on the wiki with all gameplay changes and new content? Any proposal?

Q: Did you mean Khaganat's documentation is outdated, Tamarea? Or is it ours?
A: Our wikis are not compatible, so even if we import them, we don't have their updates. And as their tree structure has changed, our links are dead. And that's a pity, given the richness of their technical documentation

Craftjenn 22:13
I cleaned old stuffs these last years… But I need help (knowledge), as I don't know Atys enough. The dedicated channel will help to correct errors or outdated data.
Faeloe 22:16
Maybe we could organize meetings closed or open to players with only some pages of contribution per session. I think we know enough people to organize ourselves moments to do it.

Tamarea 22:16
There are also wiki pages in other languages. And here we are short of contributors. Those who want to help with Ryzom wikis (and think about the issues) can join the public channel dedicated to the Wiki, which I will create as soon as the meeting is over. Now I let the wiki contributors speak, who will tell you about their publications, or what they want in relation to the wiki. :) Craftjenn has the floor!
Craftjenn 22:30
A pity Zorroargh is not here… I don't have many feed back from readers / users. It's hard to know what is missing, too. As a Ranger, we help lot of youngs, and I was quite fed up to give the same old advices over and over again. I starded contributions because of that… just a note pad, to copy and paste. Then I noticed that the main contributor was of my own Guild. As you (maybe) know, there are six wikis: one for images and five wiki, very differents for each language (mains are EN FR DE), written by different people. Same issue with the forum: as Atys has a very long history, many posts are outdated (especially technical details and spoilers). A part of contributions are free (see the work of Lou Tei-Sang, or some writings as Eleanide's ones), an other part is LORE validated.

Q: Do you have any recent publications to show us?
A: Easy: on main page, a link show all recents changes. On the EN wiki (Navigation/Recent changes)

Dorothee 22:46
Jenn and me are working on pages Arionasis, Teeneemai, Tyneetryk's Tears…
Heernis 22:46
My POV I used wiki not often at the beginning. Everything was French and English translation, many articles were bad and german ones didnt exist.
Craftjenn 22:47
I think a begining would be focus on FR and EN. I was as Heernis, reading english stuffs. I thought: I am not the best translator, but I can take some notes (summarize), try to translate, it could help an other French reader
Moniq & Tamarea 22:49
It would be great to get members of all teams involved on the wiki channel. Contributors, translators, proofreaders, lorists, sys-admin, …
Craftjenn 22:51
Here is an other example (EN and FR) of https://en.wiki.ryzom.com/wiki/Wheel_of_fortune
Heernis 22:52
At the moment it seems I am alone at writing content for the German part of the wiki. Would be good to involve other german writers. And even if french people use DeepL to translate then put articles in German wiki, it is much better that nothing.
Tamarea 22:53
Good idea to use DeepL for German translations. Otherwise the Germans will have an entire wiki to translate…

Tamarea 22:53
Do other contributors wish to speak?
Eleanide 22:56
At the moment I am updating article about the Wheel, an article whose original was in FR. I don't reveal there all that can be won at the Wheel. To keep suspense. But I try to explain all is worth to know about the Wheel. Here is an example of an article to update :)

Tamarea 23:03
Do other contributors wish to speak?
Nilstilar 23:03
My last contribution: https://fr.wiki.ryzom.com/wiki/Avant-propos. A fine story, written in French by a fellow player, that I'll translate to EN someday. I also contributed to User's Manual, Silan's Missions and Botanical articles.

Q: Another thing about the wiki: It would be great, since there are filters, that articles needing to be proofreading or updating or watewer should be listed somewhere automatically. If there is a list like that please let me know. None of the "Special pages" (bottom of all sites) was like I thought.

Tamarea 23:12
It's time to move on to the next topic, the clock is ticking! Think about joining #pj-ryzom_wiki on RC if you want to help in any way with our wikis!

Ceremony for Arionasis (may 10th)

Tamarea 23:17
I hope that most of those who so wished were able to attend this tribute ceremony. For the record, we just removed the Arionasis banner from the game, which was laying on the ground near Chiang. But Ari, his yubo zig, will remain permanently present (you can pet him). It was very emotional to see everyone present on Silan and to listen to everyone's words… We will publish the report of the ceremony, with pictures, on the forum. But I've seen that contributors have already created articles on the wiki: well done! For info, we have since one year the project of a permanent memorial for all players who passed away (waiting project). Any comment before to move to next topic?
Craftjenn 23:21
On the French wiki, there's a dedicated category for that. I will build the structure for that.

Next patch (JY 2603)

Tamarea 23:27
It is scheduled for May 18th (after midnight CEST). For US, on May 17th after 22:00 UTC.

DeepL ingame translation

Tamarea 23:29
Topic added to the agenda. Internally RRT and RF use a lot of DeepL automatic translator: https://www.deepl.com/translator We use it easily in events, by copy/paste, and I am doing the same right now for this meeting. DeepL translates much better than Google Translation, and this is particularly visible between German and French. We are testing the DeepL app on the test server, in order to use it as an automatic translator on all channels of the game. If it is successful (and it is on the way), we will install it on Atys. Then, there will be an option to enable/disable machine translations. This should greatly help to overcome the language barrier. And also to make events and meetings more comfortable!
Moniq 23:38
I must note that the number of supported languages is limited however.
Tamarea 23:41
DeepL supports more and more languages. In the beginning, there were four, compared to nine now, including the five languages of the game.
Heernis 23:42
German, English, French, Spanish, Portuguese, Italian, Dutch, Polish and Russian are supported.

Q: With this thing enabled, one will see everything in chats translated? Or will it only translate what one wants to say to chat?
A: I suggest you wait until we have it, before asking how it will work. We first test the translation as a whole. Then we will work on the "optional translation" part. The feedback from the testers will then be crucial to "model" this option. So I don't have an answer to that question yet. And of course, we will then improve the "optional translation" according to your own feedback, once DeepL is implemented on Atys. Who wants to know more should ask to go in test team.


Tamarea 23:44
We recruit volunteers in almost all our teams: Ark, Comm-Marketing, Dev, Event, Game-Design, Level-Design, Support, Test, Translation. If you have any questions or are interested in any of these teams, please contact Tamarea on RC or by e-mail at tamarea@ryzom.com. To apply directly: tamarea@ryzom.com

Edited 3 times | Last edited by Moniq (3 days ago) | Reason: #ryzom-wiki -> #pj-ryzom_wiki

#82 Multilingual 

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Special Ryzom Forge meeting report - May 23rd, 2019

Tamarea, 19:45 UTC
This special meeting of Ryzom Forge is being held at the request of Inky, who is the creator of the K/K pacts interface and the addition of welcome messages on the ingame channels. He would like to have your feedback on these additions. Inky, you have the floor!

Karavan/Kami teleport interface

Inky, 19:54 UTC
We will start with feedback about teleport interface for kami and karavan players, you are on stage! First sorry for inconvenience with the resurrection issue using autopact. It is now fixed :) As some of you may have noticed the autopact does not need maximum fame to be used. It is a misunderstanding from the communication team. I try to give you a way to use your system with (visual) comfort, and introduced the autopact feature with the same spirit. The goal with Auto Pact feature is to remove that urge need to stack pacts to be able to play (and not to forget a zone!)

Eleanide 20:00 UTC
I wanted to say that the colors are very good:) because those who have view problems, distinguish well the sicones and races So thank you.
Zorroargh, 20:02 UTC
I just want to support what Eleanide said. What is very important to me is the contrast. I can see that lot of icon are made with contrast, what is important to see the object a nice way.

Moniq 20:01 UTC
If I may, I would like to see pacts in the list as expanded with descriptions as I have always set my bag to.
Inky 20:02 UTC
This is planned in my todo list :) to behave like the current list in the bag, but more condensed.

Q: What's the artifact?
A: An interface to use your teleportation system, it is totally optional. It is based on the marauder teleportation system, but without using ARK. It is a mirror of the pacts you own in bag, and act like a bookmark. Interface is client side, so you should not have lag or delay using it.

Q: What are conditions to get and use the teleportation artefact?
A: To own and use the artefact you will need +33 Kami or Karavan fame + the rite. The Auto Pact feature works with +33 fame or higher in case of surface altairs and +60 in case of altairs in Prime Roots.

Q: Where do you get the artefact?
A: You can get artefact at the 4 religious points on Atys, in Kami or Karavan temple.

Q: I'm at Kami temple, have 100 fame, no one (npc) want to sell artefact to me. What is wrong?
A: The artifact allowing to use the new K/K pact interface is finally available at the temples, from a dedicated NPC! (official announcement few hours after the meeting)

Q: If the fame shut down behind the requiered fame, is the auto pact still working?
A: No it won't.

Q: Is it possible to lock the windows mode of the interface after a log out?
A: It isn't possible yet.

Q: Is there an auto message when it auto buy and when it does not?
A: Yes, when you auto-buy new one or about that a teleporation pact was destroyed.

Q: Will the new Kami / Kara TP be same cost as Ranger?
A: It is an interface, the system stays the same as before, just the bulk of teleportation pacts was removed.

Q: Is there anything new for Neutrals?
A: This is an content addition only for Kami and Karavan (for once). Neutral players still benefits the free bulk :)

Laoviel 20:59 UTC
I used the interface a few times, all seems well, not much feedback to give. It's pleasant to use
Tuffgong 21:00 UTC
I use it from the day after the patch and except one TP lost (I think with the rez bug) it's nice to use. Good job :)

User suggestions
  • Ashuleila 20:33 UTC We need more option I think. Like to classify the TP buy price or alphabetical order.
  • Tuffgong 20:34 UTC Possibility to lock window mode of the interface to remain over re-log
  • Maiyr 20:59 UTC I think when changes are made like this, more information needs to be given such as how to implament the new changes. Most of us didn't know how to get the artifact to begin with as it was not explained.
  • Ashuleila 21:01 UTC Is is possible to have the windows of the Artefact at the connection ? Each time I must open it if I log out :/

Channel introduction (welcome messages)

Inky 21:05 UTC
Thank you for your feedback about the interface. To the next topic then. Any comments about the channel introduction ?
Luminatrix 21:06 UTC
Around and region are a bit awkwardly worded
Aleeskandaro 21:06 UTC
I think this change happened in the context of a forum thread started by Revvy. The purpose was to invite homins to RP and explain a bit what RP was etc. However the around intro just says ok here some people RP and doesn't go as deep as it should. Also agree there are some errors but i know some fixes were already proposed.
Inky 21:07 UTC
Tamarea and a Lorist are working on this subject, for now we added the introduction. We didn't forget the original request :) its in work in progress.
Eleanide 21:08 UTC
In french, the message is okay.
Laoviel 21:14 UTC
(about suggestion to add links to messages) I think hiding information behind a link makes fewer people likely to click on it.
Inky 21:15 UTC
Addition to roleplay description is in WIP (as stated earlier), the communication team and lore are on it. There is no message on lang universe because it is the same rules as the normal universe, and since players are smart enough to know this. Announcement message are sent in the system information too. Alright, thank you for participating. I will let you debate on the forum (i do read all the post on the idea section.)

User suggestions
  • Laoviel 21:08 UTC The explanation message appears only when you switch to that tab. So for example, in Universe it can appear after people have been talking a while ... it can be a bit difficult to understand it's a "message from the system".
  • Laoviel 21:11 UTC Newlines before and after, and maybe a tag like Info: or something similar :)
  • Eleanide 21:13 UTC Using *** would be fine
  • Aleeskandaro 21:14 UTC (about AROUND) "Learn more about here" (a link)
  • Bubbason 21:14 UTC Instead of an individual description for each channel, would it be better to have 1 link to a common forum that gives an explanation of what each channel is best used for? This way, you have an option to add more text, instead of a single sentence
  • Aleeskandaro 21:14 UTC It would be good to fix the channel description on top of chat window
  • Figment 21:18 UTC (about explanation of RP term) Give Chiang a little friend to introduce RP. maybe have a RP representant in each city
  • Bubbason 21:21 UTC I still think the option of more text is maybe better. For example, the description in around, if a new player decides they don't want to RP and closes around channel, they miss all kinds of other messages.
  • Aleeskandaro 21:32 UTC all channel descriptions should include a link to the game code of conduct and for around, both this link to coc and a description of what rp ist and how people rp, be it in another link or the description itself, it doesn't matter

Last edited by Moniq (2 days ago) | Reason: +missing styles

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