English French German Spanish Russian
Change "Dead Pool" PVP back to faction PVP - IDEAS FOR RYZOM - Ryzom Community ForumHomeGuest

IDEAS FOR RYZOM


Should we change to faction based PVP?
Yes, change the deathmatch PVP to faction PVP!
Atys: Cotare, Heernis, Jellona, Kaetemi, Kaylerys, Lacuna, Luminatrix, Mermaidia, Revvy, Sinvaders, Sowen, Tomstato, Vorazun
13
48.1%
No, it makes no sense.
Atys: Bazett, Bisugott, Eolinius, Jorgensen, Kurutani, Nightviper, Placio, Wirroy, Zendae
9
33.3%
No, we are too few, there will be no PVP anymore!
Atys: Yuritau
1 (1)
3.7%
Other thoughts (Please write it down)
Atys: Gidget, Maiyr, Victoriacamper
3 (1)
11.1%
Other
Atys: Vanixia
1
3.7%
Abstain 6
uiWebPrevious123456789uiWebNext

#113 [en] 

Kimmerin
I meant achievements, recognized by the game. As of now, there is no depth in tagged PvP, no bigger picture. Whether I fight for a faction or race, there is no progress of any sorts. It's all meaningless gameplay-wise.
There is a fine line there. Either you have a perpetual stalemate that makes people stop bothering to even try, or you have one side get enough of an advantage that it causes a snowball effect that effectively decimates one side while leaving the survivor wondering what to do next while the other (at least mostly)stops bothering to even try. Which is better? Before you answer, think about how much hopping of faction lines has happened solely to prevent the latter.
Kimmerin
No difference between an intense 15 min. PvP fight and killing AFKers, hence my point that tagged PvP in Ryzom doesn't matter.
A revamp of the rewards system might mitigate that. Let us suppose for the sake of discussion that rewards were based on damage dealt. A digger has lower HP than someone in HP gear, an AFKer will die sooner than one who uses self-heal, and a 2v2 usually has enough healing that you have to work MUCH harder for a kill than you would a less challenging fight. Of course, there are a kajillion ways to abuse that system too, but I think most of those ways are abused already under the current system so I'm not sure it'd be that bad. Either way, it's food for thought that may lead to an actually-workable idea.
Kimmerin
I meant the lack of variety in items, mechanics and actions used in PvP. For example, I'd love to see 5 or more blade-specific stanzas with various effects. But nope, there is only Bleeding. I'd love to see more gun stanzas - but all we have is Hit Rate. Some actions for shields, like block or temporary increase of Parry?.. Nope, take that useless Shielding. And so on, I guess you get the idea.

My opinion is based on comparison to other games and that's why I rarely engaged in tagged PvP while I've been actively playing Ryzom. There are no gameplay achievements, rewards are poor and good fights are elusive. It feels more like RP activity indeed, which I'm indifferent to.
While I agree that many games do indeed have more depth to their combat system, many of them have no depth in any of their other mechanics, and a fair number don't even have any real depth to the lore. In that regard, I suppose PvP is more of an RP activity than it is in, say, Mortal Kombat or PUBG. Lets face it though, Ryzom was never meant to be a combat sim. Sure, combat is a major part of the game, but not as important as it is in a game that has so little else to offer.

Then again, Chess has only 6 types of pieces yet has plenty of depth and strategy, so I'm not sure that adding a whole lot of stanzas to make things more complicated than they already are would be a good thing. In fact, I can see it being a deterrent that turns away even more of those who are already a bit intimidated by the learning curve I mentioned in my previous comment. IMO, there is more complexity than I think you're giving Ryzom credit for even if you don't need quite as many hotkeys; it just seems easy because you've been doing it so long.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#114 Multilingual 

Multilingual | [English] | Deutsch | Français
Since the discussion is over here and nothing more comes, I try to summarize:
  • Fractional PVP without the possibility of firing at your own people
  • Fractional PVP with the possibility to fire on your own people, but you will lose fame
  • Visibly cosmetic indication of which faction or nation you belong to.
  • Make PVP points more punishable if 2 opposing parties unite to attack someone.
  • Joint faction points of the faction.
  • Better rewards or recorded achievements for PVP to make it worthwhile.
  • Plunder enemies, e.g. dapper, faction points, unsecured items, with plunder window so you can choose.
  • Due to the low player base, factions are reduced to a maximum of 2-3. The third one is a Kitin faction. Religion, Hominists, Kitin. Mara and Ranger, as well as Kami and Karavan will remain, but will each get a faction chat channel, for example.
  • This can be done by a new episode of the Lore: Fight against Kitins; new hominid Kitins who are rebels of the Kitin Queen; these new ones ally themselves with the Homins in a final fight, but betray the Homins after the fight.
  • Global Faction PvP - Claiming Territories For Your Faction

Edited 3 times | Last edited by Heernis (7 months ago)

---

#115 [en] 

Plunder enemies!! What!? ... and that in combination with forcible random assignment of non-pvp desiring player characters! <-- a sure fire way to so incense the victims as to make likely their leaving the game forever ... even if subscribed! .... I can not emphasize enough that that must affront the victim of such robbery. 8! Just imagine too the frustration and indignation of a not in pvp interested player, whose inventory be searched after an unporvoked not welcomed randomly assigned pvp combat, in itself an affront, who then also gets thus robbed of a specially crafted weapon, armor or what have you, the which had cost much effort and or dappers and or mats to finally obtain.

I can even imagine that even pvp enthusiasts would not appreciate such pillaging and that feuds very peraonally felt and perpetually revenged could ensue. PLundering.... no please. no plundering of players ever.. imho ... should such ever occur then only as punischable exploit.
Heernis
Since the discussion is over here and nothing more comes, I try to summarize:
[list][...].[*]Plunder enemies, e.g. dapper, faction points, unsecured items, with plunder window so you can choose.[...]

#116 [en] 

Trytrytry
Plunder enemies!! What!? ... and that in combination with forcible random assignment of non-pvp desiring player characters!

Thats not true. I guess you only read the summery, right?
This is the PVP tag:

OFF

ON


In PVP Areas it is called Guild-PVP. So it have nothing to do with Factional PVP. Plundering in that case would only work if and really if you turn on the factional PVP.

The case is to satisfy PVE-Players and PVP-Players. If plundering will satisfy PVP-Players, PVE-Player with no factional PVP Tag on wont have any consequences even in PVP areas. Got it?
Also again: Players within -25/+25 Fame on faction even if aligned, cant do any factional PVP (PVP is locked). Thats the idea. Also there should be a big red information about this, so every Player understand, what they are doing. So only within this PVP-tag mode it would work.

Last edited by Heernis (7 months ago)

---

#117 [en] 

@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)

Okay, that is no problem at all. If that is what is essentially meant, well, no problem then. I suppose that in that sense the idea could indeed prove to be a potentially attractive (for some) addition to the ryzoom game. 8)

I hope that such be in fact intended within the context of the suggestion. And I sincerely hope, that the standard setting be and remain .... not desired / not allowed and that agreement to such trophy handover be necessarily have to be explicitly given for individual encounters.

Instead of 'plundering' there would then rather be a handing over of the in advance agreed upon trophy in the aftermath of and in consequence of the such agreed upon inter-fractional pvp contest.

Searching through the fallen pvp opponent's inventory would then be unnecessary and imho should not become part of the game.

#118 [en] 

Trytrytry
@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)

https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/5013521/Crea ting+Spires

Last edited by Sinvaders (7 months ago)

#119 [en] 

Sinvaders
Trytrytry
@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)

https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/5013521/Crea ting+Spires

Thanks... added it to summery.

---

#120 [en] 

Heernis

In PVP Areas it is called Guild-PVP. So it have nothing to do with Factional PVP. Plundering in that case would only work if and really if you turn on the factional PVP.

Permitted still by game mechanics, I imagine ... I don't know that anyone has tried ... but that's never been "descriptive" from an actual game play standpoint.

Was also a time when it was basically a pick up game at SN's. Teams were mixed guilds, mixed factions ... players came and attacked some folks not others regardless of faction. Was a time when only 2 people would be at SNs. When busy ... somebody would run up to a digger axe in hand, see who it was and turn away ... others would avoid anyone with a weapon and only attack those who would not engage.

I support any and all chnages / additions to pvP folks as long as it does not take anything away from those that choose not to participate

---

#121 [en] 

Fyrosfreddy
I support any and all chnages / additions to pvP folks as long as it does not take anything away from those that choose not to participate
Think the game should change its Pvp conception, and base new content addition on structured PvP instead of adding content in open-world PvP (Which is not appreciated / supported).
Removing it could be a solution too, and put all effort in the PvE gameplay.

---


#122 [de] 

I like the idea of removing open world pvp and adding to the arenas with goals and teamwork. Idea explained here. Rework the pvp point system so that more points are gained or the items you can buy are not soo expensive; especially for maras as the crystals are crazy expensive.

---



Do what you *NEED* to do for yourself. No need to force yourself to do something that isn't good for you. Ryzom is a game and should be played for fun. Real life first. ☻
uiWebPrevious123456789uiWebNext
 
Last visit Mon Oct 21 02:57:56 2019 UTC
P_:

powered by ryzom-api