English French German Spanish Russian
Change "Dead Pool" PVP back to faction PVP - IDEAS FOR RYZOM - Ryzom Community ForumHomeGuest

IDEAS FOR RYZOM


Should we change to faction based PVP?
Yes, change the deathmatch PVP to faction PVP!
Atys: Cotare, Heernis, Jellona, Kaetemi, Kaylerys, Lacuna, Luminatrix, Mermaidia, Revvy, Sinvaders, Sowen, Tomstato, Vorazun
13
48.1%
No, it makes no sense.
Atys: Aleeskandaro, Bazett, Eolinius, Jorgensen, Kurutani, Nightviper, Placio, Wirroy, Zendae
9
33.3%
No, we are too few, there will be no PVP anymore!
Atys: Yuritau
1 (1)
3.7%
Other thoughts (Please write it down)
Atys: Gidget, Maiyr, Victoriacamper
3 (1)
11.1%
Other
Atys: Vanixia
1
3.7%
Abstain 6
uiWebPrevious123456789uiWebNext

#46 [en] 

@Victoriacamper

Hello,
Yes It could be strange to have a impact on fame when you did something in secret.

But maybe someone did see you, or maybe heard about it later ?

In fact, if you were really taken red-handed your fame would drop for 30 points ! don't you think ?

In what I've described, fame would decrease very little by little, reflecting the feeling given by your global action. Sometime someone would have seen you, sometimes not. Who knows? Fame is a kind of "rumor".

It cannot be fully realistic, but the goal is to encourage players to behave more according to their faction. Maybe the 100% will be harder to keep. But to pretend to 100%, shouldn't you be totally devoted to your faction without any fault ?

Edited 2 times | Last edited by Namcha (1 year ago)

#47 [en] 

Il y a plusieurs façon de changer sa fame, et la plupart ne sont pas très RP. Mais il y a aussi pleins d'actions RP que l'on fait qui n'ont aucune influence sur notre fame et qui pourtant devraient en avoir une.
Un exemple: j'insulte le roi matis. En jeu, ça ne change pas ma fame. Et pourtant, ça devrait valoir à mon personnage d'être banni à vie du royaume.

Je peux comprendre qu'on veuille rendre cohérent la fame avec nos actions du point de vue gameplay (ex: baisse de fame dans une faction si on tue quelqu'un de la dite faction). Mais d'un autre côté, c'est aussi à nous de mettre en adéquation notre réputation avec notre comportement.
Par exemple, j'ai cliqué plein de fois sur le pnj donnant la citoyenneté matis pour baisser ma fame à -100 afin d'être plus cohérent avec la fame que devrait avoir mon personnage, même si RP parlant, ça n'a aucun sens. Mais si je ne l'avais pas fait, j'aurai à peine une fame à -50 chez les matis, ce qui ne serait pas très cohérent pour un personnage qui passe son temps à les insulter.

---

fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#48 [en] 

Namcha
It cannot be fully realistic, but the goal is to encourage players to behave more according to their faction. Maybe the 100% will be harder to keep. But to pretend to 100%, shouldn't you be totally devoted to your faction without any fault ?

Okay, maybe a rework of the pvp point scoring could be more punitive against mortal enemies teaming up, currently opposing fames on the same team cancel each other out, but unfortunately that was not what this post was about- although in spirit it wants more clear cut faction divisions, that could be done by modifying the already existing rewards.

#49 [en] 

@Placio
in fact I was describing a idea that would have a impact not only on pvpers.

It's rare "mortal enemies" teams up, except on OP, which are currently out of pvp scoring.

The idea is more to put consequences on little acts like teaming with enemies on daily things (exchange, hunting...)

Not something that will drop fame to the abyss. But losing max fame could be already a serious matter. (could be easily retrieved with missions, but, if every days....)

@Azazor : you're right many roleplayers work on their fame to have it consistent with their behavior. Should we give power to event team to affect individuals' fames for those who might not be coherent ?

Edited 3 times | Last edited by Namcha (1 year ago)

#50 [en] 

Namcha
@Placio
@Azazor : you're right many roleplayers work on their fame to have it consistent with their behavior. Should we give power to event team to affect individuals' fames for those who might not be coherent ?

I am not Azazor, but definitely YES !

#51 [en] 

Revvy
Victoriacamper
Dappers seem legit.

You can loot everything else you kill, why not take some of the wealth from your victims?

Possibly too abstract for some but we will see.

This is a good idea yes legit, but it implies we will all be thief.

Which may not be good for everyone.

I guess to prevent implying that all PVP-Chars there are "thiefs", there should be also a "loot-window" where you can accept to loot or not. Then it is the choice of the player, if he wanna be a bad guy or a good guy.

Edited 2 times | Last edited by Heernis (1 year ago)

---

Don't click me!

#52 [en] 

Namcha
It's rare "mortal enemies" teams up, except on OP, which are currently out of pvp scoring.

The idea is more to put consequences on little acts like teaming with enemies on daily things (exchange, hunting

Ok, that’s a bit off topic then... And I think many people would oppose it if proposed as its own idea. Community is a big part of what keeps the game (barely) alive, not faction related mechanics. So if we start getting docked fame for rezzing a friend that asked in region, etc, I don’t think that would work well. We also don’t always know the fame or faction of the player we are helping.

Okay, totally forgot- if it’s rare for mortal enemies to team up, then there is no need for any of these changes, right!?!?

Last edited by Placio (1 year ago)

#53 [en] 

It's off-topic, true :)
I was brought there when I said reactivating old pvp tags should be cosmetic only.

Last edited by Namcha (1 year ago)

#54 [en] 

Placio
Okay, totally forgot- if it’s rare for mortal enemies to team up, then there is no need for any of these changes, right!?!?

Certainly not rare :)

---

#55 [en] 

Losing fame for attacking your own positively fame-aligned players is logical and acceptable.

Looting money or items off other players is one massive invitation to griefing and will on the mid-term run have PvP nearly cease to exist besides between those few who'll ooc-wise work together anyways (but they'll get bored soon enough too).

Having the staff intervene and adjust peoples fame is a right-out bad idea.

If I have to explain on the above said for anyone to understand, then there's an even deeper rooted problem around here than the above statements alone indicate.

Edited 2 times | Last edited by Neira (1 year ago)

#56 [en] 

Namcha
The idea is more to put consequences on little acts like teaming with enemies on daily things (exchange, hunting...)

Not something that will drop fame to the abyss. But losing max fame could be already a serious matter. (could be easily retrieved with missions, but, if every days....)

I guess there are 2 ways:

Consequences or Restriction. But both do the same: Factions will work more together and alliances wont work as it is. If we wanna this type of gameplay, here we go ;-)

So lets go deeper in practically manner:

Actual there are two layers: Factional PVP and PVE. (Other PVP like duels or OP-Fight wont have any effect.

Loosing or gaining Fame by every kill is not a big deal and wont encourage players to be more tagged than it is.

There should be a motivator for being PVP tagged. Thats what we are talking about in this actual system. PVP just for fun can be also done in duels or in the matis arena i.e.

So earning something except PVP-Points should be implemented that is worthy for everyday habits. Dappers is a good thing to steal/earn (depends on your RP).

Another idea is: To steal dappers, you need to make the enemy weak lets say about 10%-25% of you HP must stay. Then you have to stun or sleep the char. ONLY then you can loot dappers, factions-points etc. or something else, what makes it difficult to loot, but still possible.

There should be also a BIG WARNING, that it can be stolen some Dappers from you if you activate the tag.

When it comes to PVE (hunting, leveling) , there could be also a fame mechanic to gain loose fame. (addition to be clear: that happens only if you are tagged)

Lets say a Mara and a Karavan are hunting. Mara will loose his own fame, but gain Fame for Karavan and the Karavan will loose his Karavan fame and gain Mara fame. But it should be still low by every kill. Lets say 0,06 by every kill. That should only work if both chars are aligned (my opinion).

Another Situation: Ranger and Mara are hunting. Ranger loose 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan, but gain 0,06 in Mara fame. Mara loose 0,06 fame on Mara, but gain 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan.

Neutrals with no alignment should be an exception. Or a fame restriction: You cant loose any fame if you are between -50/+50 Fame.

I think that is acceptable.

Edited 3 times | Last edited by Heernis (1 year ago)

---

Don't click me!

#57 [en] 

Heernis
When it comes to PVE (hunting, leveling) , there could be also a fame mechanic to gain loose fame.

Lets say a Mara and a Karavan are hunting. Mara will loose his own fame, but gain Fame for Karavan and the Karavan will loose his Karavan fame and gain Mara fame. But it should be still low by every kill. Lets say 0,06 by every kill. That should only work if both chars are aligned (my opinion).

Another Situation: Ranger and Mara are hunting. Ranger loose 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan, but gain 0,06 in Mara fame. Mara loose 0,06 fame on Mara, but gain 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan.

Neutrals with no alignment should be an exception.

I think that is acceptable.

Sure. Impose frequent refaming upon players for engaging in PvE-content with players of different fame.
To avoid refaming, players per this idea should only team up with their own faction.

You possibly can't not see how this is incredibly detrimental in building a community especially given the games low playercount.

Shared PvE-actions should never have an impact on PvP-related affiliations, as that'd be by definition bad game-design.

#58 [en] 

Neira
Heernis
When it comes to PVE (hunting, leveling) , there could be also a fame mechanic to gain loose fame.

Lets say a Mara and a Karavan are hunting. Mara will loose his own fame, but gain Fame for Karavan and the Karavan will loose his Karavan fame and gain Mara fame. But it should be still low by every kill. Lets say 0,06 by every kill. That should only work if both chars are aligned (my opinion).

Another Situation: Ranger and Mara are hunting. Ranger loose 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan, but gain 0,06 in Mara fame. Mara loose 0,06 fame on Mara, but gain 0,01 on Fyros, Matis, Tryker, Zorai, Kami and Karavan.

Neutrals with no alignment should be an exception.

I think that is acceptable.

Sure. Impose frequent refaming upon players for engaging in PvE-content with players of different fame.
To avoid refaming, players per this idea should only team up with their own faction.

You possibly can't not see how this is incredibly detrimental in building a community especially given the games low playercount.

Shared PvE-actions should never have an impact on PvP-related affiliations, as that'd be by definition bad game-design.

Here again, i think he's talking about players that has the PvP tag activated and are doing PvE content (still tagged ready for PvP).

---

#59 [en] 

Revvy
Here again, i think he's talking about players that has the PvP tag activated and are doing PvE content (still tagged ready for PvP).

He sure is, hence my last sentence in the above post.

#60 [en] 

As a permanent PvP tagged player, i wouldn't intend to heal my enemies for example, leveling or not, so PvE content or not.

It do not bother me really if i would lose a bit of fame or something when i do it.
It is legit, some of my own kind could see me, judge or/and even think about treachery etc..

To me every actions should have consequency.
This is ofc my opinion, since my way to play is related to pure faction play.

---

uiWebPrevious123456789uiWebNext
 
Last visit Mon Mar 30 12:23:06 2020 UTC
P_:

powered by ryzom-api