Added by Tamarea 1 year ago
Date: monday, aprilth, 19:30 UTC (21:30 CEST)
AgendaRyzom WikisRefugee DaysJY 2603 patchRecruitement
Added by Kyriann 1 year ago
The merge of the Forge and the Lore is [...] completed. But, as patrolling, I still find some little fails. So, as for now, I'm mostly working on categorization and aesthetics for them to be uniform and to Ryzom universe fit. Among other tasks, I am now answering a demand from Tamarea about Lore and Events: infoboxes for NPC. Contributors are not numerous but they are very active and work on the three original wikis (DE, EN & FR). When I find some time, I personnaly do some little bits of translation into spanish.
The Refugee Day, which began earlier, will end on April 23. It includes two OOC events: a treasure hunt and a small egg hunt, and a roleplay part, which will take place on April 18th. This RP event will highlight a part of Lore around the First Great Swarming, the Exodus and the Refugees, but also the history of the Rangers, directly linked to this part of the history of Atys. The event will continue with an expedition.
The progress of the work can be viewed on the roadmap: https://board.ryzom.com/?controller=BoardViewController&actio n=readonly&token=c46b5ea0f37c83d155f3eacc3acf6956ee75cbfca4af a3f2c107fcb4e74dNew features:Addition of Kitin dynamic invasionsAddition of a roleplay reward systemAddition of another dynamic event later in 2603: federal merchantMaintenance :Move billing on a new server (done)Move server test Yubo on a new serverCreate a second Test server: GingoRebuilding of New HorizonsAmelioration of K/K pact interfaceMove Masters of the Goo to marauder tribeWheel of Fortune: Fix of several bugsPoWo Guild Islands: Fix of several bugsTitles: Fix of several bugsStore user created channels (Store user created channels (dynamic) and restore them. This will prevent the loss of channels at server crash or reboot.)Next changes to come for 2603 or 2604:Move Atys on a new serverMove WebIg on a new server
We are looking for CSRs, Devs and Graphics members (DE, EN, FR, including CSRs on US time zones).We are also looking for Animators (actors) to play roleplay events (DE, EN, FR, including animators on American time zones).Finally, we are looking for russian and spanish translators and proofreaders.To apply, please contact Tamarea (email@example.com)!
Added by Tamarea 1 year ago
Date: monday, may 13th, 19:30 UTC (21:30 CEST)
AgendaRyzom WikisCreation of a "Wiki" workgroupImprovement of our Wiki documentationNew publicationsCeremony in memory of Arionasis (may 10th)JY 2603 patchRecruitement
Edited 2 times | Last edited by Tamarea (1 year ago)
Added by Moniq 1 year ago
This is something we need to improve significantly... Both in terms of documentation for Ryzom Forge and for players. Open question about RF documentation: how to add Khaganat documentation in our wikis? (Khaganat and Ryzom Forge are partners, but have different wikis.) We already uploaded a part of it, but it's a lot outdated and the links are dead. I let you think about the RF technical documentation, we'll talk again about it on the forum, on RC or during the next meeting. The second kind of documentation is the one for players: how to have them updated on the wiki with all gameplay changes and new content? Any proposal?
I cleaned old stuffs these last years… But I need help (knowledge), as I don't know Atys enough. The dedicated channel will help to correct errors or outdated data.
Maybe we could organize meetings closed or open to players with only some pages of contribution per session. I think we know enough people to organize ourselves moments to do it.
There are also wiki pages in other languages. And here we are short of contributors. Those who want to help with Ryzom wikis (and think about the issues) can join the public channel dedicated to the Wiki, which I will create as soon as the meeting is over. Now I let the wiki contributors speak, who will tell you about their publications, or what they want in relation to the wiki. :) Craftjenn has the floor!
A pity Zorroargh is not here… I don't have many feed back from readers / users. It's hard to know what is missing, too. As a Ranger, we help lot of youngs, and I was quite fed up to give the same old advices over and over again. I starded contributions because of that… just a note pad, to copy and paste. Then I noticed that the main contributor was of my own Guild. As you (maybe) know, there are six wikis: one for images and five wiki, very differents for each language (mains are EN FR DE), written by different people. Same issue with the forum: as Atys has a very long history, many posts are outdated (especially technical details and spoilers). A part of contributions are free (see the work of Lou Tei-Sang, or some writings as Eleanide's ones), an other part is LORE validated.
Jenn and me are working on pages Arionasis, Teeneemai, Tyneetryk's Tears…
My POV I used wiki not often at the beginning. Everything was French and English translation, many articles were bad and german ones didnt exist.
I think a begining would be focus on FR and EN. I was as Heernis, reading english stuffs. I thought: I am not the best translator, but I can take some notes (summarize), try to translate, it could help an other French reader
It would be great to get members of all teams involved on the wiki channel. Contributors, translators, proofreaders, lorists, sys-admin, …
Here is an other example (EN and FR) of https://en.wiki.ryzom.com/wiki/Wheel_of_fortune
At the moment it seems I am alone at writing content for the German part of the wiki. Would be good to involve other german writers. And even if french people use DeepL to translate then put articles in German wiki, it is much better that nothing.
Good idea to use DeepL for German translations. Otherwise the Germans will have an entire wiki to translate…
Do other contributors wish to speak?
At the moment I am updating article about the Wheel, an article whose original was in FR. I don't reveal there all that can be won at the Wheel. To keep suspense. But I try to explain all is worth to know about the Wheel. Here is an example of an article to update :)
My last contribution: https://fr.wiki.ryzom.com/wiki/Avant-propos. A fine story, written in French by a fellow player, that I'll translate to EN someday. I also contributed to User's Manual, Silan's Missions and Botanical articles.
It's time to move on to the next topic, the clock is ticking! Think about joining #pj-ryzom_wiki on RC if you want to help in any way with our wikis!
I hope that most of those who so wished were able to attend this tribute ceremony. For the record, we just removed the Arionasis banner from the game, which was laying on the ground near Chiang. But Ari, his yubo zig, will remain permanently present (you can pet him). It was very emotional to see everyone present on Silan and to listen to everyone's words… We will publish the report of the ceremony, with pictures, on the forum. But I've seen that contributors have already created articles on the wiki: well done! For info, we have since one year the project of a permanent memorial for all players who passed away (waiting project). Any comment before to move to next topic?
On the French wiki, there's a dedicated category for that. I will build the structure for that.
It is scheduled for May 18th (after midnight CEST). For US, on May 17th after 22:00 UTC.
Topic added to the agenda. Internally RRT and RF use a lot of DeepL automatic translator: https://www.deepl.com/translator We use it easily in events, by copy/paste, and I am doing the same right now for this meeting. DeepL translates much better than Google Translation, and this is particularly visible between German and French. We are testing the DeepL app on the test server, in order to use it as an automatic translator on all channels of the game. If it is successful (and it is on the way), we will install it on Atys. Then, there will be an option to enable/disable machine translations. This should greatly help to overcome the language barrier. And also to make events and meetings more comfortable!
I must note that the number of supported languages is limited however.
DeepL supports more and more languages. In the beginning, there were four, compared to nine now, including the five languages of the game.
German, English, French, Spanish, Portuguese, Italian, Dutch, Polish and Russian are supported.
We recruit volunteers in almost all our teams: Ark, Comm-Marketing, Dev, Event, Game-Design, Level-Design, Support, Test, Translation. If you have any questions or are interested in any of these teams, please contact Tamarea on RC or by e-mail at firstname.lastname@example.org. To apply directly: email@example.com
Edited 3 times | Last edited by Moniq (1 year ago) | Reason: #ryzom-wiki -> #pj-ryzom_wiki
Added by Moniq 1 year ago
This special meeting of Ryzom Forge is being held at the request of Inky, who is the creator of the K/K pacts interface and the addition of welcome messages on the ingame channels. He would like to have your feedback on these additions. Inky, you have the floor!
We will start with feedback about teleport interface for kami and karavan players, you are on stage! First sorry for inconvenience with the resurrection issue using autopact. It is now fixed :) As some of you may have noticed the autopact does not need maximum fame to be used. It is a misunderstanding from the communication team. I try to give you a way to use your system with (visual) comfort, and introduced the autopact feature with the same spirit. The goal with Auto Pact feature is to remove that urge need to stack pacts to be able to play (and not to forget a zone!)
I wanted to say that the colors are very good:) because those who have view problems, distinguish well the sicones and races So thank you.
I just want to support what Eleanide said. What is very important to me is the contrast. I can see that lot of icon are made with contrast, what is important to see the object a nice way.
If I may, I would like to see pacts in the list as expanded with descriptions as I have always set my bag to.
This is planned in my todo list :) to behave like the current list in the bag, but more condensed.
I used the interface a few times, all seems well, not much feedback to give. It's pleasant to use
I use it from the day after the patch and except one TP lost (I think with the rez bug) it's nice to use. Good job :)
Ashuleila 20:33 UTC We need more option I think. Like to classify the TP buy price or alphabetical order.Tuffgong 20:34 UTC Possibility to lock window mode of the interface to remain over re-logMaiyr 20:59 UTC I think when changes are made like this, more information needs to be given such as how to implament the new changes. Most of us didn't know how to get the artifact to begin with as it was not explained.Ashuleila 21:01 UTC Is is possible to have the windows of the Artefact at the connection ? Each time I must open it if I log out :/
Thank you for your feedback about the interface. To the next topic then. Any comments about the channel introduction ?
Around and region are a bit awkwardly worded
I think this change happened in the context of a forum thread started by Revvy. The purpose was to invite homins to RP and explain a bit what RP was etc. However the around intro just says ok here some people RP and doesn't go as deep as it should. Also agree there are some errors but i know some fixes were already proposed.
Tamarea and a Lorist are working on this subject, for now we added the introduction. We didn't forget the original request :) its in work in progress.
In french, the message is okay.
(about suggestion to add links to messages) I think hiding information behind a link makes fewer people likely to click on it.
Addition to roleplay description is in WIP (as stated earlier), the communication team and lore are on it. There is no message on lang universe because it is the same rules as the normal universe, and since players are smart enough to know this. Announcement message are sent in the system information too. Alright, thank you for participating. I will let you debate on the forum (i do read all the post on the idea section.)
Laoviel 21:08 UTC The explanation message appears only when you switch to that tab. So for example, in Universe it can appear after people have been talking a while ... it can be a bit difficult to understand it's a "message from the system".Laoviel 21:11 UTC Newlines before and after, and maybe a tag like Info: or something similar :)Eleanide 21:13 UTC Using *** would be fineAleeskandaro 21:14 UTC (about AROUND) "Learn more about here" (a link)Bubbason 21:14 UTC Instead of an individual description for each channel, would it be better to have 1 link to a common forum that gives an explanation of what each channel is best used for? This way, you have an option to add more text, instead of a single sentenceAleeskandaro 21:14 UTC It would be good to fix the channel description on top of chat windowFigment 21:18 UTC (about explanation of RP term) Give Chiang a little friend to introduce RP. maybe have a RP representant in each cityBubbason 21:21 UTC I still think the option of more text is maybe better. For example, the description in around, if a new player decides they don't want to RP and closes around channel, they miss all kinds of other messages.Aleeskandaro 21:32 UTC all channel descriptions should include a link to the game code of conduct and for around, both this link to coc and a description of what rp ist and how people rp, be it in another link or the description itself, it doesn't matter
Last edited by Moniq (1 year ago) | Reason: +missing styles
Added by Kyriann 1 year ago
A brief word on the progress of the new group working on Ryzom wikis: the contributors are now "clearing" the wikis: they are searching, sorting, reflecting, organizing. It is a long preparatory work but very promising for the future! They will tell you more about it at a future meeting.
A video is available on Youtube: https://www.youtube.com/watch?v=DvXBGnc1FaY&feature=youtu.be.
https://app.ryzom.com/app_forum/index.php?page=topic/view/29721/1 We are listening to your feedback.
Ryzom used to be about freedom of choice. A player, choosing their own destiny, their own style of play etc. Now, new Ryzom: Seems to be more about Ryzom dictating to players.For example, every reward seems to be Gubani Tokens, but what about players who don't want to play the Gubani wheel? RP rewards, what about players that don't want to get involved in RP etc. Dapper missions, it used to take 30 minutes to earn dapper, then you were free to do what you enjoy. Now, to get the same dapper you need to do 13 Corporal missions.To offer a suggestion : maybe it would be useful to put some effort into completing some of the unfinished Rites or Encyclopaedia missions.
Were you able to test it from the fixing patch earlier?
I can't cause artefact disappeared since reboot.
There was a problem with the artifact, but normally everything came back in order... except for those who logged in at the time of the bug, like you two.
I was able to test it a little bit, it works pretty well, but I get scared at first. I didn't immediately understand that it only buys back the *last* TP. On the other hand, if we could have the names of the TPs in the interface rather than in popup, it would be ideal.
What do you think of the new saturation of the icon colors?
Nice job for me. I have some regrets on the tryker blue that turns grey, but nothing excessive.
French said it's nice.
I strongly dislike the grey that has replaced tryker blue.
Added by Nilstilar 12 months ago
This integration is currently being tested on Yubo and will soon be tested on Atys by players who volunteer to participate in a "DeepL Test Hour".
The following changes in delivery missions are intended to offset the loss of nation (civ) points awards previously granted by New Horizons:Decrease in weight of parcels to deliverDecrease to 8 hours of the time limit imposed for the repetition of the same missionIncrease in rewards granted in lower level areas (100-150 regions)
To help players find a particular NPC, we will add a "Where is... ?" to the dialog box of ALL NPCs.In order to encourage players to increase the number of their missions (as earnings have been significantly increased) the help function to find other NPCs entrusting missions will be added.
Marauders tribes and missions are in the process of being created and some changes in the missions (the fame rewards of some of them) is a first step in the integration of this addition.
• Under testing: Addition of the Marauder zone near Nexus Minor• Work in progress:Creation of the Maraudeur City map, with its NPCs locations, in the main area of the zoneAddition of a vortex between Nexus Minor and Marauder zone• Next steps:Move of the Marauder Camp to the new zoneCreation of the new Marauder CityMove of the camp's NPCs to their final location inside the City.The new Marauder map is already on the test server Yubo, the work is in progress.
• Translation team recruits volunteers!To translate / proofread into SpanishTo translate / proofread into RussianTo translate / proofread into German• Support team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom Spain• Event team recruits volunteers!From North AmericaFrom South America (speaking Spanish and English)From Australia timezoneFrom SpainWe have now some dynamics events which can be launched easily, but we need some event lauchers living in US timezone.If you are interested, please send a mail to firstname.lastname@example.org.
Edited 2 times | Last edited by Maupas (9 months ago) | Reason: Typo
Added by Placio 12 months ago
Q: Are there any plans to reduce the repetition time for other missions (crafting or killing ones)? And to give another way to obtain crystals than just delivering parcels?A: For the other missions (this was one of the topics of the last Ryzom Forge meeting) the repetition times have indeed been greatly increased, but so have the gains! In any case, yes, our plan is to highlight ALL of Atys' missions, to make them more attractive.
Last edited by Placio (12 months ago) | Reason: please delete
Added by Ekoh 12 months ago
Équilibrage du patch JY 2603 : correction des missions de livraisonTykus (RT) - 19:47 UTCLes changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Les changements suivants, apportés aux missions de livraison, visent à contrebalancer la perte des récompenses en points de nation accordées auparavant par Nouveaux Horizons :Diminution du poids des colis à livrer
Last edited by Ekoh (12 months ago)
Added by Loved 12 months ago
Last edited by Loved (12 months ago)
Added by Gidget 12 months ago
Last edited by Gidget (12 months ago)
Added by Luminatrix 12 months ago
I think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.
Added by Loved 12 months ago
GidgetI think that that may have been the goal, Loved; to rid Ryzom of players like you and I who have better things to do than just run around "exploring" a place we already explored repeatedly, who like freedom, and/or who simply did not come here to be treated like second-class citizens.I don't think things are this bleak. The changes seem well intentioned, just a little hamfisted. They definitely need tweaking. I agree that right now, there is no point in doing crafting missions compared to hunting or digging ones. That needs to be adjusted. Same with faction point rewards. I don't know about overseer missions in cities, since I obviously can't do those, but tribe prospector missions are great. It's not difficult to make a million dappers in 20 minutes once you know where to dig mission mats. Don't get me wrong, I was upset by the changes as well, at first. But then I figured out that they're really not *that* bad.
Edited 2 times | Last edited by Loved (12 months ago)
Added by Ulukyn 12 months ago
Added by Luminatrix 12 months ago
Like say some days ago, changes on mission will be done step by step, hard to balance it correctly in a single shot.We are working on it, and will apply some fixes soon.About craft mission, the way to give dappers are different than all other missions.The missions give the cost in dappers of the crafted items. So to adjust that we need change it, calculate the cost of each items and apply a bonus.But will not enough, since some missions ask to craft 1 ammo.. for sure we can't reward this missions with 100k of dappers. So, some missions must be adjusted into objetives too.About replay timer, since we can't change each mission one by one we have apply a formula to calculate the cooldown based on the reward. We will rework the formula to have something more easy like for example 10h, 15h, 20h or 30h and not X hours and Y mins
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