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#189 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – May 11th, 2020

Multiboxing et Ryzom

Tykus (RT) – 19:35 UTC
Definition: https://en.wikipedia.org/wiki/Multiboxing
I must explain clearly, the multiboxing: It's the possibility to connect several characters at the same time on the same server that we can't assimilate to the use of an external program to control one or more characters.
Change
Ryzom is a cooperative game, so working together is a necessity. Having a partner of your own to help with drilling and storage or even care is commonly accepted, but having an army of avatars at your command doesn't make sense, the game loses its essence.
In order to preserve this essence and the soul of a game where collaboration is encouraged, we have decided to only tolerate the control of 2 characters at the same time per user and this only within the framework of a reasonable use.
Consequently, the code of conduct will be modified to specify that "the number of characters controlled simultaneously by the same individual is limited to 2, within the framework of reasonable, reasoned use and without automation". A shard limitation will be set for this.

Q : LoL ! Well goodbye and goodluck then. When you cant see any way i am cheating, just change the rules again. Typical . I have been playing Ryzom this way for 12 years and you have a problem with it now? Why suddenly now? I have been reported repeatedly and because I have done nothing wrong the decision was made to change the rules?
R :
It's not the point, even if you play them withoout third part program, it's not a good way to play Ryzom. Because, basically, if other MMOs don't give the possibility to play multiboxing, it's tolerated on Ryzom. But the current four-alts limit discourages playing with others. Yet Ryzom is the only game where playing with others is necessary, and we want to keep that, which is the soul of the game.

Q : I also dig with four toons, two masters and two careplanners. Though I fight with only one toon. Is this going to be forbidden now?
R :
Yes, two characters for drilling is more than enough. But the reason for lowering the limit is that being able to kill Kings alone with your alts doesn't add anything to the game: taking on a team challenge alone doesn't make sense.

Q : When is this new limit getting implemented?
R :
In few days, i will post the complete explanation on the forum and when Ulukyn will have implemented the limit I will change de Code of Conduct.

Q : What happens with all players who have current subscriptions for more than two accounts?
R :
We know very well that this measure may cause us to lose subscriptions, but it may cause us to lose even more subscriptions if things remain as they are.

Q : By automation, do you mean external tools? Macros use will still be allowed?
R :
Internal macro system is allowed yes.

Q : Will the special rule for large family households still grip?
R :
Yes, as before: if you have more than two people playing Ryzom at the same home, just contact us to get an exemption. But I have to warn you, the behaviour of a follower player and that of a physical player are easy to distinguish. So, avoid asking for a waiver if it is not necessary.

Q : Will you refund players with more than two accounts, since they will no longer be able to use all their alts? Or are you going to let them play with these alts until their subscription expires? Is there a refund plan for people who have resubscribed last month their alts for three or six months?
R :
No reimbursement is scheduled for now.

Q : So people paid for a service, and you are now going to not provide that service? And you will not reimburse? That doesn't sound legal.
R :
Of course it's legal, we could have banned multiboxing. Subscriptions have nothing to do with it. We don't prevent you from playing all your accounts, we only ask you to play them two by two.

Q : I don't understand what's the urge to do it now. Could you give us some exemples of facts thats motivated this change?
R :
It's been a long time that this race for alts has been making us grind our teeth and it seemed appropriate, as the server fills up again to change this absurd rule.

Q : But to do so without any warning that this might take place is really quite unprofessional. Especially when subscriptions are involved.
R :
I'm warning you now and, as soon as all the translations are done, a topic will be created on the forum where you can ask all your questions about subscriptions (see thread https://app.ryzom.com/app_forum/index.php?page=topic/view/30613/5 5#55).

Q : Just to clarify, the rule is only for having 2 accounts online at the same time? Or are we required to have only two accounts?
R :
The rule is no more than two accounts online at the same time, whether these are subs or F2P. But everyone can open and play as many accounts (subs or F2P) as they want.

Q : Could we, as a result, see an increase in storage space? Because with only two accounts connected, it's difficult to switch to another character to access an alternative GH, since you can't connect three of them.
R :
In terms of storage, it won't make any difference: all you'll have to do is change your organization for transfers or other purposes. Nothing is planned to increase the capacity of storage spaces.

Q : Will this not hurt the game in the long run as far as income for Ryzom Team? I would think you guys would want more money coming in so you can inprove the game and bring new content.
R :
More money is good, but not at any price. Any change is difficult and risky, but this one was really necessary.

Ulukyn (RT) – 20:43 UTC
In conclusion
We have been working for a few years to redo the tools, master them and make them more fun to add content. And with the storyline that's what we're going to do. Make the story evolve and add new things.
And then the alts issue came up (on my side, as a developer).
With the storyline we will add new challenges. Sometimes the best group (which can be composed of four players only) will be rewarded. If the best team turns out to be four alts (and this is not impossible because it is in some cases an advantage) it would be rather disappointing for us.

Storyline

Tykus (RT) – 20:45 UTC
The storyline is the leading roleplay thread followed by the Ryzom teams. It gathers a set of roleplay events and gameplay additions, built on a dynamic story.
During the prologue of the current Season 2, we heard rumors that things were getting ready. At the beginning of Episode 1, a strong bark shake shook Atys, upsetting the look of the Nexus. The homins are currently investigating the scene.
What's your feedback on the beginning of Episode 1?

F1 : The first Event was amazing, with new features (the shaking camera, new design of a map, etc.) And then, finally, just for something where substance lacks a bit: only points to ping on the map. With few new random missions or so, it would have been better. Sorry, Ulukyn, that was amazing, but IMO, something was missing. In advance, sorry if that might spoil something, but, having to built camps, defend scientists etc. would have been cool if that would have started missions of hunting, digging or crafting.

F2 : I'm quite new to the game. As such it was the first of these events which I could take part in. I found it exciting. However the fighting came accross as quite chaotic to me and I was not always sure that the actions actually mattered much :) However it was a nice group experience. And it will give me new reason to further and more extensively explore the Nexus. And investigate the Kitin ... issue.

F3 : As for me, running like an headless chicken, not understanding what was happening with the shaking camera, that was huge laughing. It has been a complete new thing introduced to Ryzom. Go on this way. Surprise us!

F4 : I would just add that is promising good things for the future! From a player point of view, i find it very exciting what happen in Nexus.

F5 : The new features and story progression were fantastic. I just wish we could have had some big kitin battle.

F6 : I found Episode 1 amusing, just a little long in between scouting. The Prologue was good too, but hard to finish (or I didn't get it).

Tykus (RT) – 21:00 UTC
Missions will be added soon, it's just the beginning: you have no idea what we've prepared for you to follow !
But we add things piece by piece to avoid big bugs, that's all: he game's code is ticklish, as you know.

Recruitement

Tykus (RT) – 21:01 UTC
We need DE, ES and RU translators as well as EN proofreaders.
Active testers are also needed.

A player recommends to put directly on the website well-visible links on how to contribute to these.

Edited 5 times | Last edited by Maupas (4 years ago) | Reason: Links missing

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#190 Multilingual 

Multilingual | English | [Français]

Compte-Rendu de la réunion de Ryzom Forge – 22 juin 2020

1 - DeepL

Tamarea (RT) – 20:12 UTC
C'est la dernière fois que nous avons à traduire sur ce canal !
En effet, j'ai le plaisir de vous annoncer qu'avant la fin de la semaine, DeepL traduira automatiquement le canal Ryzom Forge, mais aussi les régions (y compris Silan) et l'Univers !
La traduction des canaux univers et RF fonctionnera aussi entre le jeu et chat.ryzom.com.
La version originale sera affichable :
• depuis l'IG, un drapeau indiquera la langue d'origine et la phrase non traduite au passage du curseur ;
• sur RC, il y aura un canal par langue, et vous rejoindrez par défaut celui de la langue de votre client. Bien spur vous pourrez ouvrir les autres canaux de langue si vous le souhaitez ; le message dans la langue d'origine sera affiché via un lien.
L'étape suivante visera à traduire les canaux de factions / nations.
Ensuite, nous envisageons de traduire les canaux de ligues.

Q : Qu'en est-il des canaux de guilde ? Certaines guildes accueillent des membres de plusieurs langues maternelles, donc je pense que ce serait utile pour ceux qui ne comprennent pas l'espagnol par exemple ; ou pour ceux qui ne parlent que l'espagnol (tout le monde n'est pas doué pour les langues) mais qui voudraient rejoindre une guilde parmi les plus grandes (lesquelles ne sont pas seulement anglophones).
R :
Nous allons y aller progressivement pour voir si tout se passe bien. Ensuite, nous verrons si nous ajoutons d'autres canaux, selon les besoins. Mais vous avez soulevé un bon point : je remonte la demande aux Devs.

Q : Qu'en est-il du problème de sécurité que pose l'envoi de nos données à DeepL ? Êtes-vous en contrat avec eux ?
R :
Oui, nous avons un contrat avec Deepl, qui respecte scrupuleusement le RGPD. De plus, nous ne transmettons que le texte, pas l'expéditeur (et pour le moment uniquement sur les canaux publics).

Q : Compte tenu des nombreuses erreurs de traduction potentielles, pourriez vous, SVP, ajouter un moyen fonctionnel et convivial de désactiver la traduction automatique pour RF et tous les canaux traduits par DeepL ? La commande actuelle n'est facile ni à trouver ni à utiliser et serait peut-être plus conviviale en tant que case à cocher dans l'interface utilisateur… Même demande pour l'affichage conjoint de l'original et de sa traduction.
R :
L'option de désactivation de DeepL sur un canal sera ajoutée lors du second patch à venir.

Q : Seules les langues officielles de Ryzom seront-elles traduites ou d'autres également, telle l'italien ?
R :
Uniquement les langues officielles de Ryzom pour le moment, car la détection des langues par DeepL n'est pas au point et nous n'avons pas encore implanté une autre manière de choisir la langue à traduire. Mais cela pourra évoluer.

Q : Combien Winchgate paye-t-il à DeepL par mois pour cette fonctionnalité ?
R :
 Pour en savoir plus, voir https://www.deepl.com/pro#developer .

2 - Storyline

Tamarea(RT) – 20:48 UTC
La suite de la Storyline débutera avant la fin de la semaine, avec l'arrivée de deux nouvelles missions au Nexus : une de chasse et une de forage.
Cet event scripté sera ensuite suivi de... je ne vous dirai pas quoi, suivi de... je ne vous dirai pas quoi non plus ! ;)

3 - Prochain patch

Tamarea (RT) – 20:52 UTC
Le prochain patch sera appliqué le 25 juin, pour implanter ce qui suit.

Corrections
• Correction des informations sur l'histoire des avant-postes
• Correction de l'optique du cercle de ranger et de la traduction manquante
• Correction de maintes erreurs de traduction
• Corrigé : Réécriture de la mission des Aspirants Rangers
• Ajout d'une option dans Mission quotidienne : le joueur peut remplacer toute mission (non « métier ») par une autre aléatoire (limitée à 4 utilisations)
• Correction d'un problème dans Mission quotidienne où parfois une même profession peut apparaître deux fois

DeepL en jeu
• Ajout de traductions pour Univers, Région et Forge
• Suppression de tous les canaux linguistiques (uni-en, uni-fr, uni-es, uni-de, uni-ru)
• Ajout de drapeaux pour voir le texte original et la langue
• Ajout (non sans peine!) d'un système anti-spam pour empêcher la duplication du même texte

Deepl dans Ryzom Chat
• Supprimé #pub-uni
• Supprimé #pub-forge
• Ajouté #pub-forge-XY
• Ajout de drapeaux et de liens emoji pour voir le texte original et la langue
• Tous les #pub-uni-[fr, en, de, es, ru] sont liés à ingame Universe
• Tous les #pub-forge-[fr, en, de, es, ru] sont liés à ingame Forge

Cette note de version vient seulement d'être rédigée et n'est encore ni vérifiée ni traduite, mais je voulais vous la présenter pendant la réunion.

Q : Ne craignez-vous pas que certains joueurs n'utilisent plus le canal Univers ? Actuellement (et majoritairement ) les EN/DE utilisent le canal Uni général, et les FR l'Uni FR. Ne serait-il pas préférable de conserver ces deux canaux ?
R :
Vu que tout sera traduit, garder l'uni FR en plus de l'Univers ne serait pas utile. De plus, si on le faisait, pourquoi ne pas conserver aussi l'uni DE, ES, RU ? La mise en œuvre de DeepL n'est pas simple, et nous ne pourrions pas gérer les cas particuliers. Il ne doit y avoir qu'un seul canal Univers pour que les traductions puissent être gérées correctement.

Q : Là n'est pas la question (les Univers DE/EN/etc. n'utilisent pas DeepL, par définition). Mais, si d'autres demandes de conservation d'un canal statique spécifique (un canal dynamique de remplacement serait moins convivial) se font jour, les satisfaire coûterait-il beaucoup ?
R:
Je n'ai pas de réponse ce soir, il faudra qu'on en reparle plus tard si vous voulez bien.

4 - Multiboxing

Tamarea (RT) – 21:38 UTC
La modification annoncée à l'origine, à savoir une limitation à 2 comptes connectés simultanément, avait pour seul objectif de limiter le nombre de multiboxeurs *utilisant un logiciel tier*s pour jouer. En effet, ne disposant d'aucun moyen technique fiable pour les confondre, nous étions dans l'impossibilité de faire respecter le Code de Conduite et cela conduisait à des tensions entre joueurs, mêlées à un fort sentiment d'impunité. Limiter à 2 comptes simultanés semblait donc un moyen simple mais efficace de résoudre ce problème. Il est maintenant clair que nous avions sous-évalué les autres conséquences de cette solution.
Je tiens à préciser que même si c'est Tykus qui a été le porte-parole de cette décision, car lui et moi animons à tour de rôle les réunions de RF et que c'était à son tour de le faire, ce n'est ni une demande, ni une décision de l'équipe de Support. Si Tykus est bien en effet le chef de l'équipe de Support, il est également mon assistant et c'est à ce titre qu'il a communiqué sur ce projet.
Cette annonce qui visait donc exclusivement à restreindre les entorses au Code de Conduite de ceux utilisant un logiciel tiers, et donc à réduire le sentiment d'impunité gameplay, a mis en avant un autre problème fondamental lié au multiboxing lui-même. Je reconnais que le titre du sujet ("Multiboxing") n'a pas aidé.
Suite à cette annonce, vous êtes en effet nombreux à avoir exprimé votre malaise en raison de l'autorisation sur Ryzom de connecter 4 comptes simultanément, principalement par sentiment d'injustice gameplay de ceux n'utilisant pas plusieurs alts, mais aussi d'impunité de multiboxeurs soupçonnés d'entorse au Code de Conduite.
Vous êtes tout aussi nombreux à avoir exprimé votre indignation en raison de l'annonce de la limitation du multiboxing à 2 comptes connectés simultanément, évoquant principalement le bridage intolérable de la liberté si chère à Ryzom.
Il s'en est suivi un clivage regrettable entre ces deux camps.
Mon rôle n'est pas de trancher et de désigner un vainqueur, mais d'entendre les deux camps et de proposer une solution à la fois acceptable par tous et répondant à notre objectif initial. Autant il est certain qu'une décision significative est nécessaire, autant il l'est aussi qu'elle ne doit pas vous diviser davantage.
Si j'ai été aussi longue à revenir vers vous, c'est que cela est loin d'être simple. Cela suppose de prendre le temps pour tout lire et bien comprendre la situation, de chercher des solutions mais aussi d'en éliminer certaines après avoir constaté qu'elles ne sont pas réalisables. Ce qui est le cas de celles impliquant une limitation gameplay du nombre de comptes connectés simultanément. Or, sans ce moyen physique de contrôle, il est inutile, voire contre-productif, d'imposer une quelconque limitation. En effet, à quoi servirait-il de modifier le Code de Conduite si aucun outil de contrôle ne nous permet de le faire appliquer ?
C'est pourquoi la solution initiale, visant à interdire d'utiliser plus de deux alts à la fois, n'était de toutes façons pas viable, même si elle n'avait pas engendré des réactions très vives à son encontre.
En revanche, il est clair qu'il nous faut limiter l'impact gameplay de l'utilisation de multi-alts lors des activités "sensibles" du jeu : batailles d'avant-poste, chasse aux rois, chasse aux boss maraudeurs, events scriptés. À cet effet, la meilleure solution possible à ce jour est selon nous la suivante :

• Limitation du multiboxing à 2 comptes connectés simultanément lors des batailles d’avant-postes, sur les rois, les boss maraudeurs et lors des events scriptés (limitation au niveau du gameplay lors des events scriptés de la Storyline).
• Tolérance du multiboxing jusqu’à 4 comptes connectés simultanément dans les autres cas : montage de niveaux, roleplay...
Dans tous les cas, l’utilisation de logiciels tiers pour contrôler des personnages connectés simultanément reste bien sûr interdit.
Lors des batailles d'avant-poste, les chasses aux rois et aux boss maraudeurs, en cas d'abus envoyer au Support une capture d'écran montrant plus de 2 alts présents simultanément.


Cette solution transitoire n'est pas parfaite et ne résout pas le problème de l'utilisation de logiciels tiers, mais semble être un compromis viable entre les demandes des deux camps : la liberté est préservée lorsqu'elle ne provoque pas une forte injustice gameplay.
Nous pourrons faire évoluer cette solution lorsque le gameplay nous permettra de le faire, en restant bien sûr ouverts à vos idées.
D'ailleurs, lorsque j'ai présenté cette solution à la Ryzom Team, il en est ressorti des suggestions de limitations gameplay très intéressantes que nous sommes en train d'étudier. Ainsi, au fil des modifications gameplay, la limitation de l'utilisation des alts sur OP, rois, boss maraudeurs et event scriptés sera faite sur le plan gameplay et non plus manuellement.
Quel est votre avis sur ce compromis visant à ne pas s'enliser dans la situation actuelle, sachant que nous ferons évoluer les choses, en concertation avec vous, au fil de modifications gameplay ?

Q : J'aimerais un éclaircissement à propos des "rois". Est-ce que cela inclut les nommés ?
R :
Non, seulement les rois.

Q : Quand est-ce que cette modification sera-t-elle mise en œuvre ?
R :
Du jour où le Code de Conduite est modifié, il doit être appliqué.

Q :Nous permettra-t-on de proposer des adaptations des nouvelles règles ?
R :
(Nouvel affichage des règles en question)

Commentaire 1 : Je voulais juste donner mon sentiment sur la « liberté » évoquée par votre texte : elle est, pour moi, celle du roleplay et non le droit de « faire ce que je veux » avancé sur le forum par certains, qui pleurent et crient à l'abus de pouvoir dès qu'on leur interdit de faire quelque chose.

Commentaire 2 : Vous ne faites que vous rendre la vie plus difficile, chère Ryzom Team. Vous n'avez pas les ressources nécessaires pour garantir la bonne mise en place de cette solution. Vous auriez pu économiser ces efforts pour ajouter quelque chose au jeu, plutôt. Être audacieux dans la décision et limiter ou non les alts à 2 est bien plus bénéfique pour le jeu que ces demi-solutions destinées à rendre tout le monde heureux alors qu'en réalité cela ne fait qu'empirer les choses.

Q : Ce que je vais dire est un peu hors-sujet, mais pourquoi ne pas faire de la publicité à Ryzom, bien qu'il soit désormais ancien ? Je n'ai pas vu de publicité pour Ryzom depuis que j'ai décidé d'y jouer, en 2004. Peut-être ne ressentirions nous pas le besoin d'entretenir des alts si nous avions des joueurs avec qui jouer ?
R :
Nous débutons une campagne publicitaire et prévoyons de renforcer notre visibilité au cours des prochains mois.

Q : Comment la présence d'un seul alt durant les batailles d'avant-postes sera-t-elle contrôlée ?
R :
Le contrôle sera fait après ticket avec capture d'écran. Étant donné que l'utilisation de 4 alts est une tolérance, en cas d'infraction sur OP la sanction limitera le joueur fautif à l'usage général de 2 comptes en même temps seulement. Ce qui reste une situation jouable (transfert entre GH et pex encore possibles).

Q : Pourquoi ne pas interdire complètement les alts dans les batailles d'avant-postes (quelle est la logique qui conduit à y en autoriser un) ?
R :
Si nous limitons à 0 alt, cela suppose qu'en cas d'infraction nous devrons limiter à un seul personnage en même temps. La sanction étant plus lourde, elle est plus difficile à appliquer.
N'oubliez donc pas que l'on parle bien de tolérance et non de droit à 4 alts joués simultanément ; et que le Support pourra appliquer une restriction à 2 comptes s'il le juge nécessaire, en cas d'abus ou de pénalisation du gameplay d'autres joueurs.


Q : Y aurait-il moyen de limiter le nombre de participants aux batailles d'avant-postes et autres évènement comme cela a été fait pour Pei et Dante ? Car si ça devient en effet très dur pour ceux qui sont aujourd'hui vaincus par le nombre en PvP, je ne veux pas me passer du multiboxing pour le PVE.
R :
C'est une idée pertinente mais qui demande reflexion.

Q : Ne pouvez-vous pas adopter une règle (qui serait à mes yeux un vrai compromis) imposant un seul personnage par adresse IP dès qu'il s'agit de PvP ? Sauf pour les foyers ayant fourni la preuve qu'ils comptent plusieurs joueurs.
R :
Oui, l'idée est bonne mais difficilement applicable du point de vue technique.

Commentaire 3 : * [Joueur] a soudainement pris conscience de son âge et est finalement très fatigué * (Au vu des choix faits sur le multiboxing, je passe mes deux comptes en F2P – sachant qu'un n'a presque jamais servi. Considérez les comme des parasites et banissez les quand vous voudrez).

Q : Et si mon beau-père se connectait à deux de mes comptes et les utilisait pour me soigner pendant les guerres et pour les rois depuis son ordinateur portable ? Ce serait bon ? Je voudrais également souligner que cette décision ne fait que répondre aux voix fortes de quelques personnes qui n'aiment pas perdre, et qu'elle punira environ 6 à 12 joueurs au total (dont la moitié ne se présente pas aux batailles d'avant-postes de toute façon) sans aucune raison. Des joueurs qui ont mis des années de travail à développer des personnages. Vous légitimez une plainte infondée contre nous, selon laquelle nous créons une injustice là où il n'y en a pas. Les joueurs qui, pour la plupart, ont soutenu le jeu, ont fait partie de la communauté et ont respecté les règles sont punis pour avoir été connus et compétents et pour avoir consacré du temps au jeu. Cette décision ne nuira pas à l'équilibrage du jeu et ne donnera pas à ceux qui se plaignent ce qu'ils veulent, mais elle me permettra d'économiser de l'argent (je ne paie pas pour 4 comptes juste pour forer et tuer des nommés) et moi, avec mes amis et ma faction, je gagnerai quand même. Je veux dire, pour l'amour de Dieu, je ne peux pas utiliser les 4 lance-grenades sur lesquels je travaille depuis des années... Soit... Mais maintenant je peux utiliser beaucoup plus facilement 2 lance-grenades. Vous pensez que cela empêchera les Karavaniers de vous botter le cul ? Non. Rien ne change. Mais maintenant nous savons avec certitude que quoi que nous fassions, rien n'est sans danger pour nous dans ce jeu. Ni notre équipement, ni nos niveaux, ni nos comptes. Rien de ce que nous avons ne peut nous être conservé si suffisamment de gens se plaignent de nous. Quand allez-vous changer à nouveau les règles et nous retirer ce pour quoi nous avons travaillé dur ? 2 ans ? Plus ? Moins ? Quand ces gens vont-ils se mettre à exiger des changements de règles pour gagner davantage ?
R :
La solution recherchée est celle qui sera la plus juste pour tous. Je reste à votre disposition en DM sur chat.ryzom si vous souhaitez en discuter (à partir de demain).

Commentaire 4 : Comment considérer ça comme un compromis ? Pour ce que je vois des deux « camps » évoqués, l'un veut réduire le nombre d'alts alors que l'autre veut garder les alts qu'il a acheté et qu'il a travaillé à monter en niveau. Comment pouvez-vous, en tant qu'entreprise, choisir de limiter le nombre d'abonnements au jeu ?
Ce changement du Code de Conduite intervient après que les joueurs ont investi du temps et de l'argent dans de multiples personnages, sans compter l'investissement affectif. Une meilleure solution serait de donner plus de prix à la conquête des avant-postes. Les changement successifs dans le jeu ont rendu en effet 95% des avant-postes sans intérêt.
Si le problème était ainsi traité, plutôt que par la limitation du nombre de comptes simultanés, peut-être le jeu serait-il mieux à même de retenir plus de joueurs.


Q : Quel est la date prévue pour ce changement ? Si elle devait précéder celle autorisant la résiliation de l'abonnement, y aura-t-il compensation/remboursement du temps de jeu perdu ?
R :
Je suis désolée mais je suis trop fatiguée pour arriver à lire et penser... Je vous propose de noter vos questions (y compris celles des participants qui en avaient encore à poser ici) et d'y répondre un autre jour.

La réunion est close à 23:22 UTC

Edited 6 times | Last edited by Nilstilar (4 years ago)

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#191 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( july 20th 2020)

Date: monday, june 20 th, 19:30 UTC (21:30 CEST)Meeting places:
  • Atys, on the public channel RF
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
    1 - DeepL: improvement, feedback
    2 - New website: feedback
    3 - Storyline: feedback, RP events
    4 - Recruitment: Event team (scriptwriter, actor/actress)

#192 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – July 20th, 2020

1 - DeepL : improvements and feedback

Tykus (RT) – 19:38 UTC
Now the universe channel and the region channel (including Silan) are translated by the automatic translator DeepL into the client's language. This way, you read directly what the players say in the language you have selected to play Ryzom.
Each translation displayed in the channel is preceded by a flag indicating the original language. To display the sentence in its original language, simply move the cursor over this flag, the translation will be displayed above it.
What are your opinions on this new feature?

Feedback : In principle, this is a really good idea for anyone who only speaks one language, but one should be able to choose which translations are wanted. For example, while I appreciate having the translations from DE and ES into FR, I do not need the translations from EN into FR.
A:
As our system is unique (there is no similar system), this is not easy to implement. For the moment, the translation is activated on the server side, so the player's client can't deactivate it, but it will come: just be patient.

Feedback : If you read the UNIVERSE channel assiduously, you will still find many translation or spelling (DE) errors.
A:
Yes, there are still some adjustments to be made, but the translation is not too bad after all.

Feedback: Thank you for your time and for holding this meeting! I just wanted to reiterate, as someone who only speaks a single language, how nice it is that this feature is added to the game and I'm looking forward to the expanded usage.
Feedback: I think indeed that it is a good improvement and helps a lot :) Even when it is not always perfect. I wish it to become available in even more channels.
A:
Yes, there are plans to extend it to faction and even guild channels if it is useful.

Suggestion: It is not always relevant to have the translation displayed and to have to click on the flag for the original to be displayed. Perhaps, when the original is the EN in particular, this could be reversed?
A:
Note that you can change your client's language to display the original EN directly. In addition, the channels DE, ES, EN, etc. have been recreated, which can be accessed by clicking on the appropriate flag in the [shift+w] window.

2 - New website: feedback

Tykus (RT) – 20:01 UTC
The new website (https://www.ryzom.com) is online!
Don't hesitate to give us your opinion and to let us know if there are any bugs !

Feedback : Can't log with Adblock.
A:
 Yes, but you can disable Adblock on the Ryzom site :-)

Four feedbacks:
• I just wanted to say that it's pretty, rather functional, and that the colors chosen are not bad at all :-)
• The site is lovely, I like it.
• It's very nice, more dynamic, can't wait to see what happens next.
• As a web designer and graphic designer, I don't see any problem with it.
A:
Thank you!

Feedback: In the UNIVERSE section of the site, the Nations are presented in a column too high for them to be seen together. Therefore, it is not very easy to compare them.
A:
Yes, thank you. This problem has already been raised, we'll take care of it.

3 - Storyline: feedback, RP events

Tykus & Tamarea (RT) – 20:24 UTC
Episode 1 of the Storyline began with a barkquake at the Nexus, causing profound upheaval in the region. The homins are investigating on site by carrying out various missions.
In the near future, roleplay events focusing on what's happening in the Nexus will be released by the event team. They will offer a different view of Nexus events for each nation, Rangers and Marauders, which will help each player view the future of Storyline differently depending on the character they play.
What happens in the Nexus is an extremely rich basis for roleplay. And that's just the beginning! You'll see it and experience it over the next events of nations and the next twists and turns.
We would like your feedback on the beginning of this Episode 1.

Q: How do you know if there is an event going on or not?
A:
The roleplay events (which usually last two hours) are listed on the Ryzom website, on the forum (EVENTS section), on the WebIG homepage, in pop-up windows when you log in game, on Facebook, Twitter and Steam. To find out which Storyline events you can participate in, click IG "Open your mission log" in your Missions window, then select the "Storyline" tab.

Six feedbacks:
• It's wonderful to see Ryzom's storyline continue to progress, even though I haven't been involved. Good job events team!
• I, too, find exciting the possible future developments via Storyline: this beginning makes possible much that could (or perhaps should) be logically in future added to the Lore, etc. I applaud.
• Bravo for the addition to the Nexus, congratulations to the developers and writers because I think it fits well in the context of the game. And the missions are fun to do as a team. Congratulations also to those we don't thank very much, to the graphic designers because the interaction windows (Mission booklet, Storyline ...) fit very well into the game.
• Good for a start, a matter to follow!
• Concerning the evolution of the game itself it's great, as long as there is a demand for content from the players.
• I very much like the story and it is a fun part of my daily stuff. I find some parts pretty challenging as they require either a big(ger) team or cannot be done if you are not high-level in both close combat and magic. Yet I find the variety of missions possible very nice. And the need to cooperate, if you are not a high-level character, is actually a good thing, too. Looking at it overall :-)
AND
Three comments:
• The rewards for Nexus missions are unbalanced with respect to daily missions. Winning 20 Elyps per evening with 2 or 3 DPs is too little compared to the 30 Elyps that can be made in just 15 minutes with two daily missions.
• Given the time required for players to complete this event, it would be a good thing to get an appropriate reward at its end.
• It's a pity that Marauders are required to enter the capitals to ask the questions of "Rumors" (the launch event for Season 2 of Storyline, still available), as they have to change their fames. It would have been wiser, in order to encourage more of them to take an interest in Rumors, to reserve for them a certain number of NPCs questionable elsewhere than in capital cities (in their Camp, for example).
A:
Thank you for your feedback and for the comments on the awards, which I trace back to the team concerned.

Feedback : As a player discovering the game again, I feel lost, and I don't know where to start. Snippets of summaries can be found on the forum, but you have to search so hard that you get lost. So I express my "discomfort" at having to search for information all the time, and in the end, not to insist in this search, in the doubt as to its usefulness. For example: would I find by this way how to unblock the Nexus missions (the scientists don't talk to me...)? In short: Storyline is a little bit complex!
AND
Suggestion : Maybe a recap timeline of past events in the Mission booklet or/and an overview with links to relevant wiki articles would help?
A :
Thank you for these feedback and proposal, we will see what we can do to make the information clearer and easier to find. And if others have suggestions on this, please do not hesitate!

Feedback: Just an odd observation: it's kind of funny the way Prime Roots materials can be used in crafting any nations goods… and that any nations materials can be used in Kami and Karavan crafts. So, I wonder what will be dug up out of Nexus involving those latter.
A :
Hehe, mystery! :-)

4 - Recruitement: Event Team

Tamarea & Tykus (RT) – 21:26 UTC
We are looking for volunteer facilitators (scriptwriters and actors / actresses) to write and/or perform roleplay events. Feel free to contact Tamarea on Ryzom Chat https://chat.ryzom.com/direct/tamarea or by email at tamarea@ryzom.com.
Come and help us bring the Storyline to life by becoming an actor/actress at our events!
Training is provided. You will start by playing a secondary character, such as a guard, before gradually playing more important characters when you feel ready. If you are more comfortable writing than playing a character, we also have room for you, because our scenarios don't write themselves! There again, you will start in group work, before writing solo or in pairs, depending on your preference.
We are looking for volunteers from all time zones, including the United States, so that we can also offer roleplay events in US time.
If you are interested, if you are uncertain, if you have any questions, please contact me and we will discuss it!

Meeting closed at 23:22 UTC

Post-Scriptum

Various suggestions were made and various questions asked on topics not on the agenda of the meeting. These were as follows:

Three suggestions:
• Increase the maximum level of characters and mobs above 250.
• Create, based on the team melee aura, an aura of team invulnerability whose activation power would be obtained through an event, the Encyclopedia or the simple addition of a magic skill at high level.
• Add a button to the action bar to clear it with one click (with a confirmation).
A:
Yes, good ideas, but these are topics for the forum: https://app.ryzom.com/app_forum/index.php?page=forum/view/1840.

Q1: Will we soon have new information about the Trytonists? I've been waiting for it for a long time (the first event with the guild of Trytonists took place long before the appearance of the Rangers and Marauders).
A:
Your question is well noted and will be forwarded to the animation team.

Q2: No news about multiboxing?
A:
We keep working on multiboxing internally and I will organize a "Special multiboxing" Ryzom Forge meeting as soon as we are ready.

Q3: Why are we sometimes abruptly disconnected from the game (during a teleportation, or a change of character, for example)?
A:
Please contact Support for this kind of problem, or visit https://forge.ryzom.com/wiki/Ryzom_Installer_Manual#Crash_after_t eleporting.

Edited 6 times | Last edited by Nilstilar (3 years ago)

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#193 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (August 31, 2020)

Date: Monday, August 31, 19:30 UTC (21:30 CEST)
Meeting places:
  • Atys, on the public channel RF
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join
Nature: informative, questions/answers and feedback meeting
Topic: added, in test and ready to be tested projects
Agenda
   1 - HD texture update: see https://cloud.ryzom.com/s/WrgBb8DmTR42K6M
   2 - New billing service: see https://en.wiki.ryzom.com/wiki/New_Billing_Service
   3 - Multiboxing
   4 - Bosses refactoring: see https://cloud.ryzom.com/s/sHtn43WJiwtxrBN
   5 - OP refactoring: see https://cloud.ryzom.com/s/pCP3JJgBrrMCgip

Edited 15 times | Last edited by Maupas (4 years ago) | Reason: Various fixes

#194 Multilingual 

Multilingual | [English] | Français
Note: It is advisable to read the documents listed in the agenda above before the meeting.
We will answer your questions during the meeting.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#195 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – August 31th, 2020

1 - HD texture update

Xelios et Jelathnia (Infographics Team) – 19:38 UTC
Project description note: https://cloud.ryzom.com/f/159212
(The links on this note don't work, but you can find more comparison screenshots here: https://imgur.com/a/Kx33JTO)
At this stage we have a good baseline for texture replacement and we work mostly on specific types of textures that require special attention.

Q : Is it possible to test these HD textures on our computer?
A:
Yes it is possible, but for the moment our work must remain in the team, as it is not finalized and the tests to verify its holding in the game are still to be carried out. You could download the PNG files and put them in your User folder, but they are not compressed, so the performance impact (if you see any) will not represent the final version. In addition, some have been modified locally but have not yet been uploaded to the server. Finally, they need to be converted to DDS format to be used by the game.

Q : Would the PBR textures available under Creative Commons on Texture Haven website(https://texturehaven.com/) be interesting for your work?
A:
Yes and no: these textures do not fit with Ryzom's artistic direction but some of them could be useful as partial superimpositions in some cases.

2 - New billing service

Tykus (RT) – 20:03 UTC
Service description note : https://en.wiki.ryzom.com/wiki/New_Billing_Service
The new billing service, developed by Ulukyn, is implemented this week.
SirCotare contributed by creating the interface at the website level.

Q: Will all Worldpay subscriptions need to switch to Xsolla? And if so, within what timeframe?
A:
Yes, within a month. Starting in October it will no longer be possible to pay your subscription via Worldpay (that's why the Worldpay option is missing from the interface of the new billing site) but current subscriptions paid via Worldpay will remain active.

b]Q: But don't we have to change the system in three days?
A:[/b] It actually depends on the end of your subscription, but you can change right away, the remaining days will be carried over.

b]Q: Does the price of subscriptions remain the same?
A:[/b] Yes.

b]Q: Nice layout... but would it be possible to have the date of creation of our account displayed again?
A:[/b] Yes, we'll add it on the next update.

3 - Multiboxing

Tamarea (RT) – 20:25 UTC
Our goal is to limit the gameplay impact of the multi-alts gaming as much as possible.
To achieve this, we will act in two steps: an update of the Code of Conduct and a progressive chanhe in the gameplay.
1 - Short-term action: updating the Code of Conduct
• Limit multiboxing to two accounts connected simultaneously during outpost battles, Bosses hunts, assaults on Marauders Chiefs and Storyline scripted events. In case of abuse, send a screenshot showing the violation to Support.
• Tolerance of multiboxing up to four accounts connected simultaneously in other cases: leveling, roleplay, etc.
2 - Medium and long term action: modification of the Ryzom gameplay
We're working on changing the gameplay little by little to limit the advantage of multi-alts over Bosses, Marauders Chiefs and Storyline scripted events.
This is the expected outcome of the two projects presented below, Bosses refactoring and Outposts refactoring, but also of the future scripted missions of the Storyline.

Q: When will the amended Code of Conduct be published (implemented)?
R :
During September and you will be notified before then.

4 - Bosses refactoring

Namcha (RT) – 20:37 UTC
The main objective of this project is to reduce the gameplay impact of Boss camping, including the one practiced via multi-alts.
Project description note : https://cloud.ryzom.com/s/sHtn43WJiwtxrBN
I need to clarify or underline some of the points made in this note:
• In a given region, only Bosses of one of the species already inhabiting the region will be able to spawn (the program controlling the pop of Kings will use a file listing the species inhabiting each region). As a consequence :
– if many new Bosses will pop, some of the current ones will not pop anymore, such as Madakoo (since no "common" madakam lives in the Prime Roots ecosystem)… but other versions of the madakam Boss will pop on the surface) ;
– contrary to what the note indicates, there will be no Raguketh 270 popping since no ragus inhabits the 250 region of the Desert ecosystem.
• Bosses logically non-existent by the above rule, whether they exist (such as Madakoo, for example) or not at present, will exist later on to "animate" OOC or scripted events (Storyline). Thus, Madakoo will not completely disappear…
• … Nor, for that matter, the materials collected from these lost Kings who today fill your Guild Hall.
• The refactoring responds to the objective stated above in that it will result in a significant increase in the number of possible popping spots of Bosses per region, thus making it difficult to predict which spot in a given region (now hosting, moreover, a greater diversity of Bosses than today) will see the next Boss of a given type pop.

Q : Will there be new Bosses?
R :
Yes, but they will be new variations of Kings by region rather. If a given species exists in a region, that region is likely to host a Boss specimen of that species.

Q : Will the list of Bosses in the wiki (https://en.wiki.ryzom.com/wiki/Bosses_of_Atys) be updated?
R :
Yes, most likely, by the volunteer players who contribute to the wiki.

Q : What about Bosses currently popping on one one spot only, such as Bodokin, Cratchakin, etc.?
R :
The particular program that manages them today will not be changed: they will continue to appear, at the same location.

Q : Will there be a frippo Boss?
R :
Logically, a frippo King 120 should exist, yes.

Q : Will there be new Bosses on Silan?
R :
No, Yubokin will remain the only King of Silan.

Q : Can a Boss pop simultaneously in several regions and/or several ecosystems?
R :
There is little chance of this happening. Since a Boss is placed at the "bottom of the stack" when popping, it should not return anytime soon.

Q : Could two Bosses of the same name (i.e. of the same species and ecosystem) but of different levels – for example Izaketh 120 of Oflavak's Oasis and Izaketh 170 of the Dunes of Exile – pop simultaneously in their respective region of the Desert?
R :
Again, it is unlikely to happen: a Boss' placement at the bottom of the stack is independent of his level and host region.

Q : Will two Bosses of different ecosystems but of the same species and level (Raguketh 220 and Ragukin 220 for example) be able to pop simultaneously in their respective ecosystem?
R :
Yes, with good chances this time.

Q : What about rare kitins? Will Kidikoo disappear? Will Kizarakoo appear?
R :
If we let the system work, yes. But Kizarakoo, for example, is still under discussion within the team (shouldn't such a kitin be reserved for an event ?)

Q : If a Boss of a given level (e.g. Izaketh 170) pops (and gets killed) will the next King of the same name to pop be of another level (e.g. Izaketh 120) or not?
R :
Yes, the next tests should verify that the system will rotate the levels of the same King at its successive pops.

Q: What about Cratchakyo, which has been on hold for some time?
A:
This one was a scripted King, yes... It will stay on hold for some more time.

5 - Ouposts refactoring

Tamarea & Namcha (RT) – 21:26 UTC
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.
Project description note : https://cloud.ryzom.com/s/pCP3JJgBrrMCgip
Some points to emphasize here again:
• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.
• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.
• To remember: outposts will change hands much more often and regularly than in the past!

Q : "Change owners regularly"... Does this mean that we will be forced to abandon our "home" even if those who covet it are defeated in each of their attacks? With no chance for us to defend it ?
R :
Yes this can happen; in this case the outpost will be taken by NPCs. But it will have begun to produce other materials anyway.

Q : In the case of GvG OP battles, is there anything scheduled to prevent the temporary recruitment in the conflicting guilds of members of their allied guilds?
R :
Two solutions to address this issue are currently being studied to evaluate their respective side effects:
1 • Authorize temporary recruitment by capping the number of combatants
2 • Make the right to fight subject to a minimum seniority in the guild.
In any case a GvG battle (an option which, incidentally, will not be available immediately) must not be identical to an FvF battle.


Q : How will the type of OP battle to be fought be decided?
R :
By clicking on the OP when launching the attack. But the number of GvG attacks per guild will be capped.

Q : Won't the new system only favor the big guilds by allowing them to attack in GvG the small ones that have become incapable of benefiting from the help of their allies?
R :
It is true that one of the objectives of the refactoring is to prevent single-member guilds from holding OPs. But, as far as small guilds are concerned, the extent of the damage will also depend on the capping of the number of GvG battles and they will still have the opportunity to conquer OPs through GvE, knowing that OPs thus conquered will not be able to change owner again during the following two weeks.

Q : "GvE: Guild vs NPCs to win the OPs taken by NPCs"… What kind of NPCs will these be?
R :
Homins for sure, but the possibility of also having kitins was evoked (and submitted to the developers for consideration).

Q : An OP may be held for its faction by a small guild that has received it as a reward for its help and then takes over the work of extracting and redistributing its materials. If the OP is taken through "easy" GvG by a large adverse guild, the faction will be the one that suffers. Shouldn't the faction, therefore, be allowed to help defend it?
R :
If solution 1 above is chosen, the faction will be able to help. If not, it may indeed be necessary to review the organization of the factions.

Q : As all OPs will produce materials from Q150 to Q250, an OP in Fount, for example, will be able to produce exactly the same materials as one in Flaming Forest?
R :
Each OP, regardless of its level, will indeed be able to produce materials of all three qualities, but the materials production rate of OP of a given level will be higher than that of OP of lower level.

Q : How will materials and owners rotations be done? At fixed or random intervals? All together or staggered over time?
R :
All together (server reboot), at an interval of two and a half to three months IRL, but the exact date will be random. Many mechanisms remain to be specified, however, regarding rotations: they will be detailed to you in a future meeting.

Meeting closed at 22:05 UTC

Edited 4 times | Last edited by Nilstilar (4 years ago) | Reason: Various fixes

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#196 [en] 

Nilstilar
server reboot
...

---

Kaetemi

#197 [en] 

Nilstilar
HD texture
Are these the original 2x scale textures from the PSD of Nevrax artists? Or did you really lose them, and doing an AI upscale?

EDIT: Seems like AI upscale. Looks nice.

Keep in mind, for the 128x128 and 256x256 ground textures, these are actually 127x127 and 254x254 textures. For the small textures, the outer edge is repeated. For the large textures, the middle and outer lines must be repeated. The landscape tiling mechanism expects this for seamless interpolation.

Edited 2 times | Last edited by Kaetemi (4 years ago)

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Kaetemi

#198 [en] 

Kaetemi
Nilstilar
server reboot
...

I presume that was to mean that each "alltogether rotation" will need a server reboot.

Edited 2 times | Last edited by Maupas (4 years ago)

#199 [en] 

Nilstilar
3 - Multiboxing
Tamarea (RT) – 20:25 UTC
Our goal is to limit the gameplay impact of the multi-alts gaming as much as possible.
To achieve this, we will act in two steps: an update of the Code of Conduct and a progressive chanhe in the gameplay.
1 - Short-term action: updating the Code of Conduct
• Limit multiboxing to two accounts connected simultaneously during outpost battles, Bosses hunts, assaults on Marauders Chiefs and Storyline scripted events. In case of abuse, send a screenshot showing the violation to Support.
• Tolerance of multiboxing up to four accounts connected simultaneously in other cases: leveling, roleplay, etc.
2 - Medium and long term action: modification of the Ryzom gameplay
We're working on changing the gameplay little by little to limit the advantage of multi-alts over Bosses, Marauders Chiefs and Storyline scripted events.
This is the expected outcome of the two projects presented below, Bosses refactoring and Outposts refactoring, but also of the future scripted missions of the Storyline.

Q: When will the amended Code of Conduct be published (implemented)?
R :
During September and you will be notified before then.

And is that by IP, or do you check that by PC? My spouse also plays, and for a short while everyone thought that Pixel was another one of my alts.

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#200 [fr] 

Would suggest that some OPs (one per perhaps ones near PR access points be reserved for Homin vs NPcs / Kitins under the "stewardship" of the Rangers.   Would be nice to see Rangers who, for the most part won't participate in Homin vs Homin activity,  be able to enjoy such activities too.  To keep the turnover aspect in play .... once the OP is lost, it would have to be retaken by another Guild.

Unless they getting a discounted subsciption price each month, should be a way for them to have comparable access to all content.

Last edited by Fyrosfreddy (4 years ago)

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#201 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting ( October 12 th 2020)

Date: monday,october 12 th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public channel RF
or
  • Ryzom Chat, channel #pub-forge-xx (exhttps://chat.ryzom.com/channel/pub-forge-en

Duration: 1.5 hour

Participants: all Ryzom players wishing to join.

Nature: informative, questions & answers and feedback meeting.Topic: Added, in test and ready to be tested projects.
Agenda
    1 - Op refactoring
    2 - Recruitment

Last edited by Tykus (4 years ago)

#202 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (November 16th)

Date: monday, November 16th, 20:30 UTC (21:30 CET)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the “RF” button next to the language flags)
or

 

Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
Agenda
CoC Update https://app.ryzom.com/app_forum/index.php?page=topic/view/31250/1
  • Russian version added
  • Multiboxing

Edited 4 times | Last edited by Tykus (3 years ago)

#203 [en] 

Minutes of the November 16 2020 Ryzom Forge Meeting

There was only one topic: The changes to the Code of Conduct regarding multiboxing.

Tykus announced the changes, gave links to some translations of the current code of conduct.

It was asked whether Supernode events should be included in the 2-multibox limit. There seemed to be some consensus.

Some players asked for a stricter ban - it seemed like botting was no longer the issue to them, but simply playing more than one character at a time.

Tamarea explained that the current 2-character limit for outpost wars/NPC hunts was a compromise between the players who wanted 4 and the players who wanted 1.

Some off-topic discussion was held about boss camping

There were no resolutions.




Magez has formatted and posted the full content of the meeting below

Last edited by Jorgensen (3 years ago)

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