English French German Spanish Russian
Ryzom Forge Public Meetings agendas & reports - General - Ryzom Community ForumHomeGuest



#181 [fr] 

Sorry, but for me it's better to start an other subjet, then add on here a link to it.


My main argument about my remark is languages : all Ryzom Forge reports are translated, and then easy to read for English / French / German users...

Your comments are in English... and for French/German/other languages readers, it's quite like flood D


(As in uni, full of acronyms and/or spelling mistakes and/or slang, very difficult to read for homins who use a different language for game interface. )

Last edited by Craftjenn (3 months ago)

#182 [en] 

Sorry, but for me it's better to start an other subjet, then add on here a link to it.



#183 [en] 

Sorry, but for me it's better to start an other subjet, then add on here a link to it.





#184 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (February 17th 2020)

Date: monday, February 17th, 20:30 UTC (21:30 CET)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)


Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
    1- Storyline Rumors feedback
    2-  Patch fix (ASAP)
    3- Recruitment

#185 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report - March 30, 2020

1. Storyline: Rumors feedback
2. Next patch
3. Recruitment of volunteers

1. Storyline: Rumors feedback

Tykus, 19:52 UTC
What do you think of the rumors? If you meet bugs, send us a ticket with the NPC name, it will allow us to be more reactive.
Craftjenn, 19:55 UTC
First of all, I would like to say that I posted a message about this in the forum. Then, for some people, who suffer like me, all these clicks are tiring.
Tykus, 19:58 UTC
Yes, I understand, but in a video game, we can hardly do otherwise. Besides, you can do it in pieces, in small steps.
It's a long time event :).

Q: What are the "rumors"? The "Ask politely" bubbles?
A: Yes!

Laoviel, 20:01 UTC
I wanted to second Craftjenn's statement, that the interface is a bit difficult. Since the dialogue is only read by the player, with no options. Why not simplify the text? You could place the player's question to the NPC, the NPC answer and the player reaction in one single chat bubble, that only requires one click.
Tykus, 20:06 UTC
No, that's the point, the NPC will give you an answer, before knowing what it is (normally the NPCs always give the same answers). But the process requires the 2 steps, if you are given the answer at the same time as the question, it doesn't make sense :)
Djiper, 20:09 UTC
I want only to say that the second set of rumors (about kitins) is much more interesting…
And thank Ulukyn for his availability on the remaining bugs.
Tykus, 20:12 UTC
I will send your remark to Ulukyn :)
Balthae, 20:14 UTC
I may be the only one, but since I don't understand everything, I just click and see if the yellow passphrase appears (this to answer the question about the boring show).
Tykus, 20:15 UTC
No, I don't think you're the only one, but beware, rumours contain information for the future. :)

2 - Next patch

Tykus, 20:19 UTC
Added: A window can snap on to other windows.
Changed: MP3 player shows absolute path, media format info on sysinfo.
Fixed: MP3 player shows error when sound is disabled.
Added: New /showHideUserLandMark command to hide markers on map.
Fixed: The client window is no more focused and mouse is no more frozen when loading or teleporting.

Changes in Daily Missions
Added: Basic tokens as an option for a reward.
Changed: Increase of 20% the rewards for Missions based in Occupations Products.
Changed: Reduction of wanted items for Occupations Products with a grade higher or equal to 2.

Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger.
To get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on it.
Equip or unequip the jewel to display or hide the RP tag.
These tags are displayed only when you are PVP tagged.
You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (two crossed words) will be displayed.
To understand better how Allegories works and comes, you can talk with Zin Di-Dao in the Kitins' Lair of Almati Wood and start a chained rumors.
Tryroamer, 20:21 UTC
I hoped to obtain a link here about reviewing one's own already heard rumours.
Tykus, 20:24 UTC
Ulukyn has something like that planned, but I don't know exactly what…
Djiper, 20:25 UTC
The said link for rumors works, but only within a guild.
It allows everyone to know how many rumors the guild has collected, and, in addition, by selecting a player you can see the rumors they have collected.
Craftjenn, 20:32 UTC
"A window can snap on to other windows."? And "The client window is no more focused and mouse is no more frozen when loading or teleporting."? Could you be more specific, please?
Tykus, 20:35 UTC
So, for the mouse, it's especially for those who are in multiscreens, when you launch a ryzom client and you are doing something else, the mouse will be immediately taken by the open interface and you will type out of your window.
Moniq you tested "A window can snap to other windows", can you tell us about it?
Moniq, 20:38 UTC
I hear about that for the first time or I don't understand what you mean.
Tykus, 20;41 UTC
Ok, i will share information (i will test it probably) when I get some. OK ?
No one have questions about the tags ?
Jiyan, 20:43 UTC
its not been translated to english. if you enlighten us first, please :)
Tykus, 20:45 UTC
Added: RP tags for Fyros, Matis, Tryker, Zorai, Kami, Karavan, Marauder and Ranger
To get these tags you must equipe a jewel on the earring and use Elyps on nation or faction merchant to grave the Allegorie on it
Equip or unequip the jewel to display or hide the RP tag
These tags are displayed only when you are "PVP" tagged.
You can show or hide the tag when you want, if you are PVP tagged and hide the tags, the current PVP icon (with 2 crossed words) will be displayed.
Better like this ?
Tryroamer, 20:48 UTC
The PVP tags have many times hindered my healing during bosshunts, is there no way to remind PVP and any other player characters to deactivate PVP tag for those events? Or to automatically deactivate PVP status upon entering into such events?
Tykus, 20:51 UTC
No, it's a player stuff. You all have to think about it, we cannot automatize all stuff, Ryzom would loose his soul :)

Q: Does this new tag use same mechanic like PVP tag or Outpost tag?
A: These RP tags are only displayed when you have activated your PVP tag for roleplay logic reasons. Indeed, your roleplayed character is considered to be flesh and blood, and therefore can't be invulnerable to the attacks of other homins. This does not go against the "pacifist" RP but just reflects the physical vulnerability of your character.
When you display the RP tag (nation, faction, organization or other), it will simply replace the usual "classical" PvP tag (the one displaying two crossed swords). It will therefore be easy to distinguish between OOC players seeking PVP combat and RP players accepting the physical vulnerability of their character.

Tryroamer, 20:58 UTC
All that is surely correct as such, but when i try to heal anyone still active in PVP mode then I cannot. Instead I merely hang in the air and no healing takes place.
Tykus, 21:01 UTC
That's the PVP rule. If you are PVP tagged, you take the risk of dying, players who are not tagged cannot resurrect you, heal you, and so on. It's a player's choice and we're only offering more possibilities to players with this new tag.
Balthae, 21:01 UTC
As I understand it, a tag is added to say, "I'm not looking for PVP, but I don't want to be attacked"?
Tykus, 21:04 UTC
No... We're gonna add more variations, namely one can tag nation and or faction. Not all tags will be PVP but as long as you choose an allegiance, if you activate a tag, you'll be vulnerable :)

Q: Could you be more specific, please?
A: The RP tag should be seen as a "I am roleplaying and therefore accept that my character is physically vulnerable" mode.
This is to avoid, for example, finding yourself roleplaying in the middle of your enemies, but without them being able to attack you. Which would be, in the end, anything but logical from a RP point of view.
Player-characters without any allegiance will be marked PVP, as today, by the classic tag. But it will now exist a tag (which can also be activated at the player's request) for each rite of allegiance passed, a tag which, as soon as his character wears it, will place him in PVP mode, i.e. will make him vulnerable to attacks from any other homin in PVP mode (tagged by classic tag or RP tag) and insensitive to the actions of any homin non PVP marked. The RP tag is therefore, in fact , a customized PVP tag which, since it displays allegiances instead of the classic tag, allows homins in PVP mode to attack (or not) other homins in PVP mode with full knowledge of the facts and not blindly.
If, for example, you take the Tryker and Kamis allegiance, you will be able to activate the Tryker tag or the Kamis tag, or both. Then, since these tags display your allegiances, you will be vulnerable to attacks from any player tagged by the classic PVP tag but also from any player wearing a Karavan RP tag. And you can also attack RP-tagged players whose tag shows their allegiance to Karavan... and spare (except for treason in progress :) ) those wearing an RP tag identifying them as Kamists.
A Ranger roplaying a pacifist will be able to continue to do so. This new RP mode will only make him, logically, vulnerable to attacks from others. This won't mean that he will suddenly become belligerent (no tagged PVP character is compelled to attack) but will just show that he is... homin.

Q: I am normally just healer, for all comers… That's no longer possible then?
A: Yes, but if you to heal your marked PVP teammates, you too will need to activate a PVP tag, whether classic or RP :)

Q: I didn't quite get it… If we tag ourselves PVP "OOC" we will be able to attack any other player PVP or RP tagged?
A: Yes. The PVP tags will only be customized into RP tags, so that players can show their allegiance(s). But the system doesn't change: if you don't activate no tag, no risk for you. :)

3 - Recruitment of volunteers

Tykus, 21:23 UTC
We are looking for volunteers to join :
  • Translation Team: ES and RU translators/proofreaders;
  • Computer-Graphics Team: graphic designers (3D / 2D);
  • Support Team: EN and FR CSRs;
  • Dev/Ark Team: developers, as well as volunteers who will be trained on the Ark creation tool;
  • Level Design Team;
  • Event Animation Team: to design/write and/or animate events.
I take upon my time to get up early and chat with the players of the US timezone, but it is essential to find volunteers to enliven their time slot. I can do once a month the same Ryzom Forge meeting as for the EU zone, but not more. So it's important that we have volunteers living in America, first in the Support Team but, why not, for events too (I know… I am dreaming :P ).
So, if you're interested, please send a mail to Tamarea or contact her on rocket chat
But there are needs for EU timezone too :)

Q: What is a CSR?
A: A Customer Service Representative, member of the Support Team.

Last edited by Maupas (2 months ago) | Reason: Fixing of some FR typos

#186 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (April 27th 2020)

Date: monday, April 27th, 19:30 UTC (21:30 CEST)

Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)


Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.

    1- New billing
    2- New website
    3- Storyline: episode 1

#187 Multilingual 

Multilingual | [English] | Français

New billing

Imminent release of the new billing service with a switch from WorldPay to Braintree. Braintree will manage recurring subscriptions and premium time purchases. Rates do not change, nor do payment methods and durations.
1 month/mois/meses : 7.95€
3 months/mois/meses : 22.50€
6 months/mois/meses : 41.94€
1 year/an/año : 78.00€

Premium time purchases (1 month minimum) will also be possible via Braintree, and will be cheaper than via Paypal (which will also remain available).
Steam will also remain available. It will be possible to untie one's own Steam account from the Ryzom billing page.
In a second step we will add the provider Xsolla, which will offer shorter Premium time purchases: 2, 3, 5 and 7 days.
2 days/jours : 1€
3 days/jours : 1.5€
5 days/jours : 2€
7 days/jours : 3€.
And of course, Ryzom can still be played free to play like today!

A topic will be opened on the forum to receive your questions and feedback.

any thots making it cheaper if subscribing several accounts?

This is an option that has been raised, although I do not yet have an answer for you today.

As there are cheaper options, will rules for mutiboxing be harder ? Many accounts is fine for Ryzom, but multoboxing is an ignominy.

*Kyrean and Tuffgong aggree with Syron*

This is a relevant issue, which we will look at very seriously if a discount is proposed on the subscription of secondary accounts.
Indeed, if this option is validated, it should in no way encourage abuse.

Sorry... But what is multiboxing?

That's the use of a software allowing a player to control several characters at the same time, with help of macros, etc.

Multiboxing, i.e. playing several accounts at the same time, is allowed. However, it is strictly forbidden to use external tools to control these accounts.

Virg and Syron
Can multiboxing not be seriously looked at regardless of whether cheaper subscriptions are offered for multiple accounts or not?

Agree, they dont have to be linked

I have taken note of your concern about this problem and I suggest that we discuss it again at a later date, because we need to continue with the agenda.

Kyrean : As for me I can prpose two radical solutions

Please contact Tykus on chat.ryzom.com to share your ideas about this issue.

*dodge the question* Nice move ^^

One last question about the future billing service before moving on to the next topic?

thank you.i don't care about a discount, but can payment for multiple accounts be made into a single payment option?

No, that's not possible at the moment.

perhaps in the future. thank you.

Does it change anything for those who paid for a year?

This will not change anything for you, the switch to Braintree will take place at the end of your current subscription.

Ok. Thank you

I suggest you ask the next questions directly on the topic that will be dedicated to this on the forum, and move on to the next topic.

New website

The new website, available at this temporary URL: https://web.stage.ryzom.com/ will be released soon.
Take the time to read it, then please give us your feedback on the forum, we will open a dedicated topic there.
Of course, you can give your first feedback here if you wish!

I just watch "social networks" which are displayed : they are no free ones? Only private ones? What about the tag "free" which Ryzom is bearing, then ?
Excuse if he question is irrelevant >_<

We are indeed planning to expand to several free social networks (Mastodon, Diaspora...) but first we need to expand our Communication team with a few volunteers for that.

ty ... i have no MS windows but instead linux (Solus) and i prefer not to use wine... will there be no native linux (not using wine) or perhaps in future at least?

We already have a Linux client for Ryzom

[long irrelevant discussion about linux client]

Start of Episode 1 of Storyline's Season 2

Ready to start a great adventure full of action and twists? Watch the calendar of events and announcements as Season 2 Episode 1 is about to begin! Alternating roleplay events played and scripted, there will be action for everyone and for all time zones.

I can't tell you any more because I don't want to spoil you! That's it, it's time to close this meeting!

BalthaeThanks for informations and your listening
Many thanks to Nilstilar for the translation, and to Balthae who will put the report online

Edited 5 times | Last edited by Ulukyn (1 month ago)

#188 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting (11th may 2020)

Date: monday, May 11th, 19:30 UTC (21:30 CEST)
Meeting places:
  • Atys, on the public channel Forge (open the WebIG (Ctrl+W) and click on the "RF" button next to the language flags)


Duration: 1.5 hour
Participants: all Ryzom players wishing to join.
Nature: informative, questions & answers and feedback meeting.
Topic: Added, in test and ready to be tested projects.
    1- Multiboxing
    2- Storyline: episode 1
    3- Recruitment

#189 Multilingual 

Multilingual | [English] | Français

Ryzom Forge meeting report – May 11th, 2020

Multiboxing et Ryzom

Tykus (RT) – 19:35 UTC
Definition: https://en.wikipedia.org/wiki/Multiboxing
I must explain clearly, the multiboxing: It's the possibility to connect several characters at the same time on the same server that we can't assimilate to the use of an external program to control one or more characters.
Ryzom is a cooperative game, so working together is a necessity. Having a partner of your own to help with drilling and storage or even care is commonly accepted, but having an army of avatars at your command doesn't make sense, the game loses its essence.
In order to preserve this essence and the soul of a game where collaboration is encouraged, we have decided to only tolerate the control of 2 characters at the same time per user and this only within the framework of a reasonable use.
Consequently, the code of conduct will be modified to specify that "the number of characters controlled simultaneously by the same individual is limited to 2, within the framework of reasonable, reasoned use and without automation". A shard limitation will be set for this.

Q : LoL ! Well goodbye and goodluck then. When you cant see any way i am cheating, just change the rules again. Typical . I have been playing Ryzom this way for 12 years and you have a problem with it now? Why suddenly now? I have been reported repeatedly and because I have done nothing wrong the decision was made to change the rules?
R :
It's not the point, even if you play them withoout third part program, it's not a good way to play Ryzom. Because, basically, if other MMOs don't give the possibility to play multiboxing, it's tolerated on Ryzom. But the current four-alts limit discourages playing with others. Yet Ryzom is the only game where playing with others is necessary, and we want to keep that, which is the soul of the game.

Q : I also dig with four toons, two masters and two careplanners. Though I fight with only one toon. Is this going to be forbidden now?
R :
Yes, two characters for drilling is more than enough. But the reason for lowering the limit is that being able to kill Kings alone with your alts doesn't add anything to the game: taking on a team challenge alone doesn't make sense.

Q : When is this new limit getting implemented?
R :
In few days, i will post the complete explanation on the forum and when Ulukyn will have implemented the limit I will change de Code of Conduct.

Q : What happens with all players who have current subscriptions for more than two accounts?
R :
We know very well that this measure may cause us to lose subscriptions, but it may cause us to lose even more subscriptions if things remain as they are.

Q : By automation, do you mean external tools? Macros use will still be allowed?
R :
Internal macro system is allowed yes.

Q : Will the special rule for large family households still grip?
R :
Yes, as before: if you have more than two people playing Ryzom at the same home, just contact us to get an exemption. But I have to warn you, the behaviour of a follower player and that of a physical player are easy to distinguish. So, avoid asking for a waiver if it is not necessary.

Q : Will you refund players with more than two accounts, since they will no longer be able to use all their alts? Or are you going to let them play with these alts until their subscription expires? Is there a refund plan for people who have resubscribed last month their alts for three or six months?
R :
No reimbursement is scheduled for now.

Q : So people paid for a service, and you are now going to not provide that service? And you will not reimburse? That doesn't sound legal.
R :
Of course it's legal, we could have banned multiboxing. Subscriptions have nothing to do with it. We don't prevent you from playing all your accounts, we only ask you to play them two by two.

Q : I don't understand what's the urge to do it now. Could you give us some exemples of facts thats motivated this change?
R :
It's been a long time that this race for alts has been making us grind our teeth and it seemed appropriate, as the server fills up again to change this absurd rule.

Q : But to do so without any warning that this might take place is really quite unprofessional. Especially when subscriptions are involved.
R :
I'm warning you now and, as soon as all the translations are done, a topic will be created on the forum where you can ask all your questions about subscriptions (see thread https://app.ryzom.com/app_forum/index.php?page=topic/view/30613/5 5#55).

Q : Just to clarify, the rule is only for having 2 accounts online at the same time? Or are we required to have only two accounts?
R :
The rule is no more than two accounts online at the same time, whether these are subs or F2P. But everyone can open and play as many accounts (subs or F2P) as they want.

Q : Could we, as a result, see an increase in storage space? Because with only two accounts connected, it's difficult to switch to another character to access an alternative GH, since you can't connect three of them.
R :
In terms of storage, it won't make any difference: all you'll have to do is change your organization for transfers or other purposes. Nothing is planned to increase the capacity of storage spaces.

Q : Will this not hurt the game in the long run as far as income for Ryzom Team? I would think you guys would want more money coming in so you can inprove the game and bring new content.
R :
More money is good, but not at any price. Any change is difficult and risky, but this one was really necessary.

Ulukyn (RT) – 20:43 UTC
In conclusion
We have been working for a few years to redo the tools, master them and make them more fun to add content. And with the storyline that's what we're going to do. Make the story evolve and add new things.
And then the alts issue came up (on my side, as a developer).
With the storyline we will add new challenges. Sometimes the best group (which can be composed of four players only) will be rewarded. If the best team turns out to be four alts (and this is not impossible because it is in some cases an advantage) it would be rather disappointing for us.


Tykus (RT) – 20:45 UTC
The storyline is the leading roleplay thread followed by the Ryzom teams. It gathers a set of roleplay events and gameplay additions, built on a dynamic story.
During the prologue of the current Season 2, we heard rumors that things were getting ready. At the beginning of Episode 1, a strong bark shake shook Atys, upsetting the look of the Nexus. The homins are currently investigating the scene.
What's your feedback on the beginning of Episode 1?

F1 : The first Event was amazing, with new features (the shaking camera, new design of a map, etc.) And then, finally, just for something where substance lacks a bit: only points to ping on the map. With few new random missions or so, it would have been better. Sorry, Ulukyn, that was amazing, but IMO, something was missing. In advance, sorry if that might spoil something, but, having to built camps, defend scientists etc. would have been cool if that would have started missions of hunting, digging or crafting.

F2 : I'm quite new to the game. As such it was the first of these events which I could take part in. I found it exciting. However the fighting came accross as quite chaotic to me and I was not always sure that the actions actually mattered much :) However it was a nice group experience. And it will give me new reason to further and more extensively explore the Nexus. And investigate the Kitin ... issue.

F3 : As for me, running like an headless chicken, not understanding what was happening with the shaking camera, that was huge laughing. It has been a complete new thing introduced to Ryzom. Go on this way. Surprise us!

F4 : I would just add that is promising good things for the future! From a player point of view, i find it very exciting what happen in Nexus.

F5 : The new features and story progression were fantastic. I just wish we could have had some big kitin battle.

F6 : I found Episode 1 amusing, just a little long in between scouting. The Prologue was good too, but hard to finish (or I didn't get it).

Tykus (RT) – 21:00 UTC
Missions will be added soon, it's just the beginning: you have no idea what we've prepared for you to follow !
But we add things piece by piece to avoid big bugs, that's all: he game's code is ticklish, as you know.


Tykus (RT) – 21:01 UTC
We need DE, ES and RU translators as well as EN proofreaders.
Active testers are also needed.

A player recommends to put directly on the website well-visible links on how to contribute to these.

Edited 4 times | Last edited by Nilstilar (3 weeks ago) | Reason: Link and typos


Last visit Fri Jun 5 16:02:47 2020 UTC

powered by ryzom-api