#1 Multilingual 

Multilingual | Français | [English] | Deutsch
"The wealth of Ryzom resides in what the players and those who love it can bring to it. For this to happen, we must give them the means and opportunity." -- a Ryzom Player

This sentence sums up the essence of the project: to expand the Power to Players beyond Role-playing and finally give the Ryzom community means to act on the game itself.


The Ryzom Community has for a long time asked to get involved in the construction of the game. There has been some tests but no actually visible results.

However, Ryzom has, by releasing its code, long ago made a step towards the open source world. This gave birth to Ryzom Core, which has established the Linux version of Ryzom, and also provides a basis for other projects of games based on the source code of Ryzom, such as Kaghanat or Tempest in the Aether.
But no equivalent project has emerged to enrich Ryzom itself. Official encouragement may have been missing; a door opening and inviting the community to come in, but also a real project to unite the community.

Today we want to open that door. Finally allowing the gaming, and, more broadly, the open source communities to come participate or just watch, closely or from afar, this project that we launch and that will, if it pleases you, become yours.

What is Ryzom Forge?

Ryzom Forge is an ambitious collaborative project open to the gaming community and the open source community, in partnership with Winch Gate and volunteers of the Ryzom team. The partnership already established with the Kaganat project ( since the design stage of the Ryzom Forge project, has proven to us the relevance of the ambition of an opening to the open source community.

The design of this project is planned in progressive stages, each bringing its own addition to the game:

- The first step, the simplest, is to enrich available apartment items.
- The second step is to take advantage of the mastery of adding objects to create new equipable items.
- The third stage, more elaborate, and also requiring a good deal of work on the tribes' "level design" side, will be to create weapon patterns, obtainable through tribe rites.
- The final stage, called New Zone project will be the creation of a new game area.

WARNING: We cannot certify that the final stage can be reached, or even that the first will be achieved. But we want to give you the means to meet the challenge and to be at your side to move it forward as far as possible.

For more information:
Ryzom Forge Wiki
General Chat Project:

If you have questions, want to participate in Ryzom Forge or simply follow it, we are waiting on!

The Ryzom Team and Forge participants


Ryzom Team Manager
(FR / EN / ES)

#2 Multilingual 

Multilingual | Français | English | [Deutsch]
Organisation: Schaffung mehrerer Pools

Alle Teilnehmer können in freier Entscheidung an einem oder mehreren Bereichen mitarbeiten und in jedem davon am Gesamtprojekt arbeiten, aber auch an anderen Bereichen, die ihnen am Herzen liegen.

Graphischer Pool

Rolle: Bearbeitung von Daten des künstlerischen Bereichs, volle Implementierung von Modellierung bis zur Animation von Objekten, die in NeL/Client integriert und dort unterstützt werden.

Gegenwärtige Freiwillige: Aileya, Anarkia, Wiedii, YannK

Spezifischer Chat:

Pool der Entwicklung/Integration (Windows, GNU / Linux, Mac)

Diese Rolle schließt die Schaffung weiterer Pools in exportierbarer Form für alle Ryzom-Server ein. Es geht also darum, die Werkzeuge und die Infrastruktur bereitzustellen, die für die Zonenentwicklung notwendig sind, und die der Projektcommunity zur Verfügung gestellt werden müssen: Tools von Ryzom und NeL aus RyzomCore für die verschiedenen Plattformen (OVQT/Welteditor); graphische Pipeline; Testserver

Gegenwärtige Freiwillige: Emiro, Madi
Linux Cluster: Glorf, Kervala, Madi, Shikitiwa, Zatalyz, Zorroargh
Mac Cluster: Lod

Spezifischer Chat:


Rolle: Verfassen von Dokumentationen, um die Prozesse reproduzierbar zu machen.

Gegenwärtige Freiwillige: Lyne, Madi, YannK


Rolle: Übersetzungen und Korrekturen sicherstellen

Gegenwärtige Freiwillige: Glorf, Lyne


Rolle: Test-Tools und Erweiterungen.

Gegenwärtige Freiwillige: Glorf, Lod, Lyne, Madi

Wenn ihr Fragen habt, an Ryzom Forge teilnehmen oder nur den Fortgang verfolgen wollt, dann warten wir auf euch auf !

Das Ryzom-Team und die Teilnehmer an Ryzom Forge


Ryzom Team Manager
(FR / EN / ES)

#3 [fr] 

Please post where to get the new export tools to NeL from Blender and other 3D Modeling programs can be found, thank you.

#4 [fr] 

Hello, I want to join Ryzom development team
my skills

1. some C++ skills (used to extend closed-source MMO game via reverse engineering and C++ addons/fixes)

2. translation skills: from english to russian

3. roleplaying skills - game-master/player of pen-and-paper rpg (gurps) and live action rpg (larp) games

Last edited by Smeli (8 years ago)

#5 [en] 

the best start to this process would be joining the IRC channels. if you don't have an IRC client, you can use the "all in one web based IRC" link in my signature to use a web based IRC interface via ANY out of game web browser (firefox, ie, chrome, ect).

with the IRC channels you will have more direct access to CSR's, Event Team, and all aspects of development teams, including the ryzom forge.

hope this helps,


Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#6 [fr] 

no Ryzom Forge meetings anymore? :(

#7 [en] 

Everybody was on holidays :D

I think and hope today should be one again


#8 [en] 


Holidays are quite over so Ryzom Forge meetings have restarted yesterday.

Last edited by Tamarea (8 years ago)


Ryzom Team Manager
(FR / EN / ES)
Last visit Monday, 26 February 03:30:06 UTC

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