#31 Eingetragen von Fyrosfreddy vor 6 Jahren
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#32 Eingetragen von Sarpedonia vor 6 Jahren
Zuletzt geändert von Sarpedonia (vor 6 Jahren)
#33 Eingetragen von Moniq vor 6 Jahren
#34 Eingetragen von Fyrosfreddy vor 6 Jahren
#35 Eingetragen von Sarpedonia vor 6 Jahren
#36 Eingetragen von Moniq vor 6 Jahren
For those that "have no issue" Do you report and share your dig finds on map sites?
Zuletzt geändert von Moniq (vor 6 Jahren)
#37 Eingetragen von Sarpedonia vor 6 Jahren
#38 Eingetragen von Jahuu vor 6 Jahren
Well high end mats I believe some secrecy is good. But basic and Fine would be helpful to the community if people share what isn't already shared. Maybe Choice would be good if the digger is generous with knowledge.
#39 Eingetragen von Sarpedonia vor 6 Jahren
#40 Eingetragen von Jahuu vor 6 Jahren
I'm all for and ok with the concept of "If you want toys, you have to work for it"But for basic grinding and skill up garbage not so much. A little challenge sure. But I think if one honestly looks back 6+ years ago, there was a distinct difficulty gap that seemed to work well between PR, Sup and basic garbage materials.Maybe the high end could have been harder back then, but lower were about right.
#41 Eingetragen von Sarpedonia vor 6 Jahren
2 mal geändert | Zuletzt geändert von Sarpedonia (vor 6 Jahren)
#42 Eingetragen von Bitttymacod vor 6 Jahren
Zuletzt geändert von Bitttymacod (vor 6 Jahren)
#43 Eingetragen von Sarpedonia vor 6 Jahren
#44 Eingetragen von Moniq vor 6 Jahren
...materials for a whole pair of pants were available near to each other...
#45 Eingetragen von Jahuu vor 6 Jahren
Jahuu -- what happened 6 years ago was the server merger. As part of that merger all the material locations were moved so that those players who wished to keep their experience and skills wouldn't have a "big advantage" over those who chose to start anew.As might have been predicted, that didn't work, and in Prime Roots it REALLY didn't work, since zones ended up right on top of each other and the prospecting and tracking operations failed/gave conflicting results. The Prime Roots mats were put back to status quo ante, but the basic stuff that used to be available in the near vicinity of the towns was reduced to one mat only (amber), and several reasonably safe locations for early stages of digging and crafting (i.e. materials for a whole pair of pants were available near to each other) went away.
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