IDEAS FOR RYZOM


Adjustments following players population

Sarpedonia
I'm all for and ok with the concept of "If you want toys, you have to work for it"
But for basic grinding and skill up garbage not so much. A little challenge sure. But I think if one honestly looks back 6+ years ago, there was a distinct difficulty gap that seemed to work well between PR, Sup and basic garbage materials.

Maybe the high end could have been harder back then, but lower were about right.

I wasnt around 6+ years ago, (not even half of that lol), so I dont know what happened then, but nowadays you just gotta believe in yourself. Even grindy mats are the toys you gotta put some effort, know the terrain (not to dig where nameds or aggro attack if you cant handle them etc), so just go and try. Worst thing that can happen is some DP that has gone away way before your bag is filled with mats.

Or maybe team up with master digger, get fast experience AND you'll see where materials are.

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