IDEAS FOR RYZOM


Adjustments following players population

And this is why I am proud to call you friend and guildmate Freddy.
You are spot on and articulated my point quite well. All mats in desert from Q50 up to Q250 have seemingly gotten less newbie or returning player friendly.

Yes there are some easy no agro mats. But they are only small portions of the craft plans. To craft anything even a crappy basic give away, you have to endure agro for at least half the required mats. This was not really the case at all premerge/database wipe.

Want a very specific example?
Amber and seed. I could sit just at the edge of Dyron and dig till my eyes bled. Q200 but that is how I got my jewel craft up. Likewise for Q250, there was a special corner in the 250 area. Dig away with no issues. the ONLY catch was, you depleted the sources pretty often.

Now, seed is smack dab in the middle of an agro spawn for 50, 200, 250 at least. I have not checked 100 or 150. Very similar scenario for armor mats as well.

If your experience is different, submit and share your finds with the mat map websites please.

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