IDEAS FOR RYZOM


Adjustments following players population

There has never been a currency based economy in Ryzom, you can go back to the archived forums and Items for Sale were either bartered for other items or "grind mats". Tho I had mastered HA and MA if i wanted that +165 LA Focus set was gonna cost anywhere between 3,000 and 8,000 grind mats. In 14 years of play, I never bought a crafted item from a merchant.

And Gidget, you undersold yaself ... post was easily worth 57 dappie. And to extend G's point ... post merge the desire for "boosted" items has grown into a "must have". That means for every boosted amp, there's 19 premium amps out there that didn't boost, most of which are given away.

As for unlimited money ... it takes quite a while to get to that point in the post-merge economy. First thing I did after 2 minutes on Silan was head to the stable where I had a case of sticker shock and responded by taking my 4 alts over and stealing their starter cash. Just going about your normal business should be more than enough to pay for ya TPs and Mek Food. The 2 million for apartment and IIRC, 10 million for each capital city GH. takes a while but then it's clear sailing unless ya need to spring for that way outta line 90 million to restore NPC plans.

Just going about my business w/o double dipping w/ alts, I'd earn about 10 million a month from crafts and Occs. When I hit 12, I'll lose 10 to GH or handouts to new players and go from 2 to 12 again next month. Tho, of late, spending time on Tribe Fame, I'd say its cut in half.


But I don't wanna veer to far off the original post subject except that Mats is the current economy. And in that respect its very much like RL ... if ya born w/ a rich daddy, life is easy. And the point Sin is making is "What fun is it having a giant new yacht if everybody has one ? In Ryzom terms, it's not enough to have the biggest stick, it's about making it so that the guy you go up against has a smaller one.

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