IDEAS FOR RYZOM


Adjustments following players population

Well i think several things are being discussed.

1. Sin wants fewer high end mats.

2. Sarpedonia's comments, at least what i gathered from in game discussions in Guild Chat was commenting that things have already been made harder post-merge and let's not take it any further. Three things factor in to being an "efficient" dig spot:

Proximity to TP
Proximity of Hawker
All mats within reasonable walk distance

Pre-merge, in desert, I could dig all the choice mats I wanted ... desired choice mats, mind you ... with a short walk from a TP and with a once / twice a day or so aggro attack. Today, yes I can find easy spots for each mat but it's inconvenient as dragging your mek around and long walks to / from TPs and hawkers are often required. To find all 4 mats of ya typical armor / weapon craft close to one another **in a zone that has close access TPs and hawkers** not so much.

Loria Ponds is one such area but, except for Mara is a pain to get to / from and rarely has a Hawker. Lost Valley is probably the most used for this purpose and it remains the only spot that I have seen knock the KT line down to any significance since merge. Access thru Void TP stinks for me but neighboring region HoP is not bad.

Flaming Forest has decent TP and Hawker access but many choice mats are right in aggro spawns. I have adjusted by switching to basic which is OK for me since Harvest XP is meaningless and craft XP yields the same no matter what the mat grade is.

I keep a packer in Void, Lakes and Desert ... can't be bothered w/ Forest. In lakes I keep in Lake Superior cause the no Hawker thing in Loria Ponds is a deal killer for me.

However, to the new or returning player who hasn't mastered all dig regions, the goal will be do dig choice to maximize dig XP and craft in close proximity to a TP and hawker. Not commenting why either is a good or bad thing, but he is correct ... it is harder to dig choice mats relatively undisturbed post-merge at a spot that fits the 3 criteria above.

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Last visit Sunday, 28 April 02:27:50 UTC
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