#30 Ajouté par Gidget il y a 6 ans
Conclusion: Capitalism will not work on Atys -- nor should the game be adjusted to make capitalism and the economy of scarcity a viable mode of exchange. This is not socialism, it is post-scarcity society.The statement, "There has to be a balance between material and money" is an axiom based on the idea that there is an inherent scarcity of raw materials. This axiom is false to fact in Atys and therefore null and void.There is nothing sacred about the idea of money.
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#31 Ajouté par Fyrosfreddy il y a 6 ans
#32 Ajouté par Sarpedonia il y a 6 ans
Dernière édition par Sarpedonia (il y a 6 ans).
#33 Ajouté par Moniq il y a 6 ans
#34 Ajouté par Fyrosfreddy il y a 6 ans
#35 Ajouté par Sarpedonia il y a 6 ans
#36 Ajouté par Moniq il y a 6 ans
For those that "have no issue" Do you report and share your dig finds on map sites?
Dernière édition par Moniq (il y a 6 ans).
#37 Ajouté par Sarpedonia il y a 6 ans
#38 Ajouté par Jahuu il y a 6 ans
Well high end mats I believe some secrecy is good. But basic and Fine would be helpful to the community if people share what isn't already shared. Maybe Choice would be good if the digger is generous with knowledge.
#39 Ajouté par Sarpedonia il y a 6 ans
#40 Ajouté par Jahuu il y a 6 ans
I'm all for and ok with the concept of "If you want toys, you have to work for it"But for basic grinding and skill up garbage not so much. A little challenge sure. But I think if one honestly looks back 6+ years ago, there was a distinct difficulty gap that seemed to work well between PR, Sup and basic garbage materials.Maybe the high end could have been harder back then, but lower were about right.
#41 Ajouté par Sarpedonia il y a 6 ans
Edité 2 fois | Dernière édition par Sarpedonia (il y a 6 ans).
#42 Ajouté par Bitttymacod il y a 6 ans
Dernière édition par Bitttymacod (il y a 6 ans).
#43 Ajouté par Sarpedonia il y a 6 ans
#44 Ajouté par Moniq il y a 6 ans
...materials for a whole pair of pants were available near to each other...
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