Added by Kyriann 1 month ago
The team is currently working on a project called CollectionsPlayers will be able to find more or less randomly spawned items. A reward will be given, once a collection is completed.You can see all your collections in a new ingame app, where the items will be displayed in a 3D object viewer.The items will have a different dropchance. Some items will be easy to find, others are not. The items players can find range from fun and extraordinary to unique and even dangerous items.Version 1.0 is all about Silan. There are 5 collections planned with 20 items at all for this region.After the release of version 1.0, we will go on to improve the system and expand it over the time. So players will be able to find items all over Atys.Some Collection will come along with a small storyline, like the Explorer Collection. Some storylines will combine multiple collections (even from different regions). For finishing those, the player will get a special reward.There will be also faction depended collections and event collections (like atysmas).For the future, we hope that we can also use those items in apartments as decorations, but it is not really planned for now.
Like I already said, we are also planning to create a new website for Ryzom. The marketing team has already a clear vision and we want to share it with you. The goal of the new online presence is to catch the atmosphere of the game, attract new players by showing the game from its best side and combining all needed functions in an intuitive user interface. It will be a modern website with many, large images and animations. The below links will show you a video and some images from the new website. Please note, that this is work in progress! It is not the finished website what you're looking at. It's just a demonstration.I have one more thing: a new logo for ryzom.
We ran tests on the duration of the attacks. And that's pretty good. The phase lasted well 1 hour, the rounds increased well as expected. There is still the display to be modified (which still indicates 2h) and the current rounds. Once the attack phase was over, there was no defence phase as planned. So it's not bad at all for a first try.For the price of the attacks, we had talked about either lowering their price in dappers or replacing it with another system. The other possible system, that we have already set up, is based on Guild Points, so an attack would be paid with PG (the amounts being relatively small for a first attack and increasing in case of multiple attacks)
For all ideas, it is possible to post on the forum or after the report. We regularly consult it for each decision in the Game Design team, don't hesitate.
The operation is simple. Each player who wins xp will also earn points for his (her) guild and this, even if he (she) is a 250. (Because a 250 continues to earn XP even if it is only used to remove DP)The amount of xp needed to earn a point for his (her) guild increases for each point earned in a day. So, it becomes more and more difficult to get it in a day. The day after, the counter returns to zero and the amount of xp required is at its lowest.For low level characters, it is also planned either to limit the number of Guild Points earned from a minimum level or to have a higher % depending on the level.The guild points were set up on Friday in order to obtain detailed statistics and to be able to adjust the parameters as efficiently as possible. For the moment the maximum number of guild points has been set at 1000, this limit is not fixed, it will evolve according to future additions.PG should not be seen as rewards points, it is more an indicator of guild activity. The more active a guild is, the more services it will get from guild pnjs.
Last edited by Kyriann (1 month ago)
Added by Tamarea 1 day ago
Date: monday, November 19th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsShooting Weapons
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