Added by Gidget 4 years ago
Added by Bitttymacod 4 years ago
mouse-only navigation. There is no way to target with keyboard, pickup with keyboard, gather with keyboard. This is the reason I never reached the maximum free level in WoW and this is the reason I will probably not play Ryzom either.
Added by Remigra 4 years ago
Added by Llana 3 years ago
Maybe the User Manual page at Ryzom Wiki should be mandatory reading, or at least more publicized.
Llanaresources are mysterious green globs. There is no way to tell what you are gathering which is kind of lame and annoying. This may be a game mechanic decision but it is an ui issue in the end as well. It does not even make sense. You cannot really gather something without knowing what it is. If you gather bark then you must have peeled bark and not chipped off shell pieces.With the Knowledge stanza, it's easy to scout an area and dig only the spots that have what you want. With the material specializations and different grades of "Find better materials" stanza, you can go into an area that has 5 different mats in three different grades (many spots have Basic, Fine, and Choice) and pop ONLY what you want. Sure, I may be in an area with Basic resin and Choice node, but if I want Fine wood, then the only spots that I pop are all Fine wood. Such are the perks of being a high-level digger. That said, it's really rough at lower levels, especially if you don't have a lot of flags on your map denoting where to dig for what. I recall having the same complaint when I first started, and I can safely say that it gets MUCH better if you persist. Digging is probably the hardest and most frustrating of the four skill trees to start out, but it's also the branch that improves the most as you level up. The other three branches just have you doing the same things against higher-level enemies or making gear with a couple of stats higher than what a lower-level crafter can do, but the difference between a low-level digger and a master digger is just phenomenal.
resources are mysterious green globs. There is no way to tell what you are gathering which is kind of lame and annoying. This may be a game mechanic decision but it is an ui issue in the end as well. It does not even make sense. You cannot really gather something without knowing what it is. If you gather bark then you must have peeled bark and not chipped off shell pieces.
LlanaSeems some of the problems fall in the "no tutorial for it" category - because they work differently in Ryzom and because new people need to learn about it anyway even if it's the same as in every other game.I've always felt Silan was a little lacking, but much of that is because there is no opportunity to review. If you don't learn something when the NPCs teach you, your only real recourse is to ask in Uni. Given how many people skip through dialogs they feel will have no relevance to their future, that means a lot of players run into trouble with magic, digging, and crafting.
Seems some of the problems fall in the "no tutorial for it" category - because they work differently in Ryzom and because new people need to learn about it anyway even if it's the same as in every other game.
LllanaI find the lack of looting key annoying. Since looting is kind of required to progress in some quests and crafting and it's annoying my overall impression of the game is not positive.I find it an effective anti-botting measure. Sure, it's sometimes a hassle to run up to your kill and press a button on a pop-up window, but when the alternative is a world full of bots, I think the effort of looting a kill the way we do it is a small price to pay. Think about it; how worthwhile would it be to try to hunt mobs if a few hundred homins had a script that targeted the nearest mob, killed it, looted it, and repeated the cycle with no human intervention at all? That'd make for a boring game, right? But with the macro system built into Ryzom, it'd be almost trivial to make such a script if there were a way to loot easier than we do now.
I find the lack of looting key annoying. Since looting is kind of required to progress in some quests and crafting and it's annoying my overall impression of the game is not positive.
Besides, double-clicking on a dead mob will make you run over to the corpse and pop open the loot dialog anyways. Three clicks and you got loot! Why not use a button you already have a finger on all the time anyways instead of having to remeber yet another keybind?
LlanaI can understand it may take skill to see quality of a piece of bark or to prospect for it but once it is on the ground you should be able to see it is a piece of bark without any skill whasoever.It is against logic and against new people to have only mysterious green globs.The mats you pop are not on the ground; they are still under the ground, hence the need to dig for it after you prospect. Picks are not for lifting stuff off the ground, but for making a hole in the ground. The green globs are more of a "Dig here for mats!" than the actual mats themselves. It seems perfectly logical to me.
I can understand it may take skill to see quality of a piece of bark or to prospect for it but once it is on the ground you should be able to see it is a piece of bark without any skill whasoever.It is against logic and against new people to have only mysterious green globs.
Added by Gidget 3 years ago
If the content cannot be put in game then at least a npc or info board that says how to find it could be useful if placed well.
I hoped higher level profession in armor making will allow to create more different armor designs rather than same armor with different numbers .. but maybe I had too high expectations of the crafting system.
This is a game so it is supposed to be about things you want to do rather than things you would rather script. So if you need anti-botting measures it is a design failure and you add an insult to an injury when the anti-botting measures get in the way of people enjoying the game.
Because it is totally not true.I am not a FPS player so I almost never have my finger on the mouse buttonmuticlicking is totally annoying interface - you either get unwieldy mouse that gets painful to use after a few thousand clicks or you get a tablet. And a tablet must be either resonably sized with no way to effectively multiclick with muticlick distance detection tuned for mice or huge, expensive, and taking up too much room to use comfortably with a keyboard.it is totally annoying to have to grab a mouse to target on a mob when you have your hands on the keyboard
I have one hand on the mouse for many non-gaming things I do as well, including but not limited to CAD/CAM, multimedia editing, data entry (easier to click once than hit Tab 3-30 times!), and reformatting text (a lot of selecting and copy/pasting). The way most mice are shaped puts the buttons right underneath the index and middle fingers. If multi-clicking is annoying then you must hate Windows, OS X, and most Linux distros as well.
But since you mentioned it being painful, it sounds more like you probably just haven't found a pointing device with good ergonomics. Personally, I am rather fussy about my mice (especially finding one big enough for my hands; I can easily hit both SHIFT keys, so I find many mice uncomfortably small) and use a palmrest to keep my wrist from being forced into unnatural positions. I'm at an age where all my joints hurt even without getting within ten miles of a mouse, but I manage to avoid additional pain even when I spend half a day gaming. The only time my hands hurt from mousing is when I am forced to use a too-small mouse, especially one designed for a laptop. And you forgot about trackballs, joysticks, and vertical mice. I know some people with joint issues (arthritis, poorly healed injuries, or just plain old age) that use those. It's all about ergonomics.
If you always have both hands on the keyboard then I must wonder what other games you play. Most of the PC games I can think of that came out in the last 15 years require fairly extensive mousing, but that might just be a matter of me having different gaming preferences from you and thus being unfamiliar with "no mouse required" games. I'm not even a big FPS player, yet I wind up using keyboard+mouse simultaneously in most games in addition to the non-gaming stuff mentioned above.
There are surely more expressive ways to denote dig spots than green globs.
It does not make much sense for half of the stuff to be underground, anyway.
Especially the beginner resources you see without prospecting.
So it would make sense to show resources as whatever they are if you can see them without prospecting or you used right prospecting skill to know exactly what resource you get and some generic dig spot markers for the rest.
Finally there is another interface issue with the camera zoom control with mouse - as you move mouse a bit further from where you pressed the mouse button camera starts rotating like mad. This can be surely solved better and is in many games that use mouse for camera control.
Edited 2 times | Last edited by Gidget (3 years ago)
Added by Sarpedonia 2 years ago
Added by Karu 2 years ago
Bugs:If the client is in windowed mode and you set the viewable window to be max screen size, it resizes down on a relog. It does this twice on Windows but only once on Linux. If you do not catch the 2nd resize on Windows, all your UI elements are moved around. Please for the love of Kami get rid of the hard coded small window size on launch. Have it remember last screen size.
Ui positions and macros don't save unless you cleanly exit the client.
Added by Sarpedonia 2 years ago
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