IDEAS FOR RYZOM


Turn Cat producton rate back up.
Yes 59 (7)
67.8%
No 23 (1)
26.4%
Other 5
5.7%
Abstain 5
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#24 [en] 

Loracas
Zyeir
I still think that leveling without cats for your first master is unreasonable.

My first 4 masters were done before cats were introduced into game.

You deserve a cookie :)

But not everyone has the time for that. Ryzom is in need of more casual players that dont want to spend 40 hours a week grinding. I guess getting 10 f2p ALTs and touring the camps would do the trick. As for the occupation nonsense, doing occupations for a whole year is not worth the effort.

#25 [en] 

Right, 'cos everyone that got masters pre-cats was a hardcore 18hr a day gamer.

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Noble Jayce
Reaper Leader

#26 [en] 

With 20 million xp necessary to complete a master with no cats, it equals 6666 kills. Assuming around 1 minute per kill, thats 111 hours of play time. For a casual gamer that plays approximately 2-3 hours per day, 5 days a week it is approximately 2 months to get a master. This is if they dedicate every single minute of playtime to just grinding one skill 100% of the time and they are able to get healing assistance 100% of the time as well as getting max xp for every single kill.

Back when the game was first launched there was no way of doing things at such a high level of efficiency, not only because of the lack of general game knowledge that is so accesible now, but also because of the lack of q250+ grind mobs and the rarity of high q equipment. Indeed I do agree with Jayce's assesment that only the hardcore gamers had masters back then.

Last edited by Zyeir (1 decade ago)

#27 [en] 

Zyeir
...

Back when the game was first launched there was no way of doing things at such a high level of efficiency, not only because of the lack of general game knowledge that is so accesible now, but also because of the lack of q250+ grind mobs and the rarity of high q equipment. Indeed I do agree with Jayce's assesment that only the hardcore gamers had masters back then.

So you didn't level on Minyon, Daï-Den and co. back then when it was possible? (before the spawn time was made longer and random)

Actually I had (and still have) the opportunity to use all the cats I want to but I never used them except for crafting.

BUT I don't see the point of leveling as fast as possible..
Try sitting down a minute, looking at the world that surrounds you, the Kinchers hunting the Mektoubs or the Gingos hunting the Yubos. Or take a look how the world changes while it's dusk or dawn.
The world is just incredible!

Sneak through the region with a lot of aggressive animals (and homins) while being at a low level.
Fiddle with the recipe for this one item until it got the stats you'd like it to have.
Those are the skills that are making a difference but won't show up as numbers anywhere.

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#28 [en] 

Zyeir
With 20 million xp necessary to complete a master with no cats, it equals 6666 kills. ...

Well, that is a biased count. If at all, cats may reduce that to 3333 kills (beneath your mild exaggeration, it is 19,740,128 xp not 20m) of maximum xp. 1 kill per minute is not very fast. Even when I did my final levels with daggers (hard to train, I did it naked without jewels to save equipment), I killed 2-3 hornchers or najabs per minute at minimum.

Yet, the casual gamer won't do level grinding above lvl 205-210 unless quitting the casual gamer status. What is the point with having to grind for 2 mths or more for master? It took me longer to get my first master (desert digging) as well as my second one (crafting daggers).

With or without cats, master levels aren't for casuals dropping in and leaving after a couple of hours. And they'll never be unless the game being crippled to an extent that may cause most long term players quitting.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#29 [en] 

Jarnys (Leanon)
... BUT I don't see the point of leveling as fast as possible..
Try sitting down a minute, looking at the world that surrounds you, the Kinchers hunting the Mektoubs or the Gingos hunting the Yubos. Or take a look how the world changes while it's dusk or dawn.
The world is just incredible!
...

I agree... and kinchers don't hunt mektoubs :-)

#30 [en] 

Jayce
Spoilt brats, go take an outpost.

I am new to the game, but maybe not everyone is keen on these battles and doing pvp. Why should only pvp junkies get cats - why arent there viable alternatives for homins who want to fight kitins, not homins? Do I have to wait till atysmas or content myself with a couple of cats from welcomer missions?

I am told that there used to be lots of cats around - so that was great for those who levelled with them - easy to tell others to do without. Sorry this just seems unfair to me.

#31 [en] 

It's easy for me to say because I was one of those around long enough to remember when we didn't have any at all. It's also easy for me to say because I've always believed you have to earn them, they're not a right and we did so by taking and defending outposts on a regular basis. Now that the population is so low, having the same level of production as then means everyone would have them and there'd be no intensive to bother with outposts. I will agree with you though that there should be _proper_ PvP alternatives to obtaining them though. (and yeah, guess what, I've been saying that for years too)

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Noble Jayce
Reaper Leader

#32 [en] 

Shaw
Jayce
Spoilt brats, go take an outpost.

I am new to the game, but maybe not everyone is keen on these battles ..

I am told that there used to be lots of cats around - so that was great for those who levelled with them - easy to tell others to do without. Sorry this just seems unfair to me.

I am a neutral player and do not take part in outpost battles (I did in a couple of cases for curiosity, though), and am not aligned to any guild. Yet I don't see that experience catalysts are denied to young players.

When arriving on mainland, you get some stacks of cats from the city welcomer missions, as there are always helpful players trekking you around the world, four of them available to you. That is far enough to cover your supply of q50 cats for a while, and gives you useful experience and valuable crafting plans, in addition.

Next step would be starting the "touring the camps" missions, available in all 4 countries for civ neutral players above nation fame of +10, or - with 2.5 times more nation points - in the country where you obtained citizenship. The first two camps, which are fairly easy to reach in all countries, give 250 (625) fp, enough for 250 (625) cats q50 or 125 (312) cats q100 (higher q not recommended to obtain that way). That is ways more than you need on a daily base for the beginning. With some experience, the full run to all camps can be done, especially easy in Fyros and Zorai lands, giving 2,200 (5,500) nation fp. I am doing the desert and jungle run in approx. 45 minutes (I am doing it for picks and sap crystals rather than cats).

Next step would be starting with occupations. There are 4 occupations around which do not need kitin lair visits. Level 4 may be achieved in bit more than 2 weeks on the optimal path allowing you to produce about 1500-1800 crystals a day. No need for pvp, no need for outposts.

Btw., at least on our server, guilds still use to give away cats q50-150 to young players. Beginners willing to stay and to join guilds are more valuable for guilds than stacks of cats.

Last edited by Daomei (1 decade ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#33 [en] 

I voted 'yes' cuz it became completely impossible to get any cats 200-250q if u dont have OPs. Guilds that own these OPs hardly supply their members. So there is no trades for those who dont have ones. Sad :(

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When women go wrong, men go right after them ©

#34 [en] 

Kennymint
I voted 'yes' cuz it became completely impossible to get any cats 200-250q if u dont have OPs. Guilds that own these OPs hardly supply their members. So there is no trades for those who dont have ones. Sad :(
Incredible. Ppl "suffering" but unwilling to take the opportunities the system offers to them. Since the extended occupations are in effect, I not only did not suffer any shortage of cats but gave away a lot of cats to friends, newbies and a special guild on Leanon created to provide cats and op mats to guildless players and op-less guilds.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#35 [en] 

Deomai, I swear if I have to hear about occupations one more time I am going to slam my head into my computer desk. I understand cats are supposed to be valued but there is NO WAY occupations would satisfy my need for cats. I am not sure how fast you level but even when I came to the mainland 4 stacks of q50 cats didnt last me long at all. So stick with your occupations and I will go ahead and vote yes for cat increases.

#36 [en] 

Entendu
Deomai, I swear if I have to hear about occupations one more time I am going to slam my head into my computer desk. I understand cats are supposed to be valued but there is NO WAY occupations would satisfy my need for cats. I am not sure how fast you level but even when I came to the mainland 4 stacks of q50 cats didnt last me long at all. So stick with your occupations and I will go ahead and vote yes for cat increases.

totally agreed!

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When women go wrong, men go right after them ©

#37 [en] 

Entendu
Deomai, I swear if I have to hear about occupations one more time I am going to slam my head into my computer desk.

Ok, you asked for. Either put your helmet on to avoid injury or stop reading.
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[should suffice]
I understand cats are supposed to be valued but there is NO WAY occupations would satisfy my need for cats.
Unless you are eating cats, using them for undescript (mind minors' protection) sexual practices or else, I fail to see how occupations cannot satisfy the "need" of an individual player for cats. The only reason why I am sometimes running out of cats e.g. when lvling armor crafting 220 to top, 4 parts at a time, is that I am producing potions (a valuable commodity) as well. I am - as a single player - producing at best more than half of the output of an outpost running 50/50 mat and cats. Ok, that's maximum, that's stress, and I seldom do it as I never need it, just for pride.

I am not sure how fast you level but even when I came to the mainland 4 stacks of q50 cats didnt last me long at all. So stick with your occupations and I will go ahead and vote yes for cat increases.
I started playing bit less than 15 mths ago and mastered 12 skills, 4 out of 5 digging, 1 fight 1 magic 6 crafting. I do not know whether or not that is fast. I am a humble individual player doing my best.

I want to stress that I have a good friend who is less achievement addicted and refuses to use cats at all not to let her fun be spoiled by overly fast progress. I admire her.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#38 [en] 

Okay not everybody likes occupations. Maybe Leanon is occupation crazed but I know maybe three people that have actually managed to get to Q250 cat making and even less that have mastered/done all of the occupations. I don't even know how cat making works. All I know is you need to use multiple occupations and a fire..

I see people dable in them even did myself but as I said before I personally despise occupations. I've hated them ever since they were implemented. Can't really explain it though so don't ask why.

Cats should be open for all types of players not just the people who love to farm occupations.

I only use cats for my crafting and its a tough time trying to find them. There are a few individuals I can count on for trying to get me some when they have some spare but I still find days where I'm crafting without them and it just means more digging which means more dying for me.

It's getting on my nerves about you constantly returning to the fact that occupations are a sufficient way to get cats.

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Meagy :)
Spirit of Atys
High Officer of Spiritus Artificis
Never argue with an idiot; they will just drag you down to their level, and beat you with experience.
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