IDEAS FOR RYZOM


Cat Production.

Entendu
Deomai, I swear if I have to hear about occupations one more time I am going to slam my head into my computer desk.

Ok, you asked for. Either put your helmet on to avoid injury or stop reading.
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[should suffice]
I understand cats are supposed to be valued but there is NO WAY occupations would satisfy my need for cats.
Unless you are eating cats, using them for undescript (mind minors' protection) sexual practices or else, I fail to see how occupations cannot satisfy the "need" of an individual player for cats. The only reason why I am sometimes running out of cats e.g. when lvling armor crafting 220 to top, 4 parts at a time, is that I am producing potions (a valuable commodity) as well. I am - as a single player - producing at best more than half of the output of an outpost running 50/50 mat and cats. Ok, that's maximum, that's stress, and I seldom do it as I never need it, just for pride.

I am not sure how fast you level but even when I came to the mainland 4 stacks of q50 cats didnt last me long at all. So stick with your occupations and I will go ahead and vote yes for cat increases.
I started playing bit less than 15 mths ago and mastered 12 skills, 4 out of 5 digging, 1 fight 1 magic 6 crafting. I do not know whether or not that is fast. I am a humble individual player doing my best.

I want to stress that I have a good friend who is less achievement addicted and refuses to use cats at all not to let her fun be spoiled by overly fast progress. I admire her.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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Last visit Monday, 29 April 11:48:51 UTC
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