#26 Added by Tamarea 6 years ago
The following concerns the Game Design team freshly formed a few weeks ago.We entrusted him with the task of working on the "Nexus Reloaded" project. This is a medium-term project that will restore interest in the area. First because there will be a camp of vile marauders very close and then because we will put back some lvl 200 sup (with a light different to what existed at the beginning)We wanted to make the area interesting for players by giving it a larger PvP dimension.Will have sup mats of each nation according to the season.Q: It stays in PVP zone? And materials in different spots?A: Full PVP. At the start we'll try half random, then fully random.At the start we'll have spots and we'll mix the mats: where a season zun spawns on a spot, on other season could be sap.
However, adding extra and leaving the PVP zone will not be enough to make it THE conflict zone for all lovers of combat. That's why the GD team has made many proposals to add PVP gameplay. So much so that we had to sort them out and put several aside, all very interesting ideas.The idea retained is that of the Drop Zones. We will make involving the players in 2 phases of playing. A long sentence where players will have to go periodically during short periods of games in the Nexus in order to make actions that will supply the Drop Zones of their choice with resources. Then a second phase, very short, when the players will have to recover these resources in order to gain points while the others will try to prevent them from them.The idea of the two phases being to allow everyone to participate, either periodically, without forcing them to go there every day in the first place. And in a second time, as a punctual event, the motivated to go all to Nexus for an epic fight.I can't say any more because the GD team is now working on the further design of each phase.
Last edited by Tamarea (6 years ago)
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#27 Added by Tamarea 6 years ago
#28 Added by Tamarea 6 years ago
I'm merging the wiki Forge + Lore with the Encyclopatys, and I'm trying to harmonize the 5 languages (template, presentation and categorization).it's a long-term job and I won't be done tomorrow, but I'd be happy to see you bring it all back to life.Ex: https://fr.wiki.ryzom.com/wiki/Portail:FauneYou can link to other languages, and at the bottom to any main portal of the Encyclopatys.it's the same in FR, EN, ES, DE and RU.We can merge Lore in a specific portal, Forge too (in game portal) and Chronicles.
#29 Added by Tamarea 6 years ago
Réunion de Ryzom Forge (6 août 2018)
Date: lundi 6 août, 19:30 UTC (21:30 CEST)
Ordre du jourEvents HRP d'aoûtWiki RyzomNouveau système de récompenses & nouveaux lotsÉquilibrage du gameplay rangerCorrectifs et améliorations du gameplay maraudeurCorrection d'exploits et de bugsChangements et améliorations gameplayNouveau contenu en test
Ordre du jour
#30 Added by Nilstilar 6 years ago
Lately, I've been working hard on the wiki with several objectives and I will give you as much as possible a brief overview of these missions and their progress.First, data migration from Ryzom Forge and Ryzom Lore to the wikis of the five languages and Ryzom Commons. The project is progressing well: I have completed the migration of major pages like the "Fyros" ones.This is a time-consuming task but not so hard because the source information is the same for each language. Thus "Forge" and "Lore" are gradually taking their place in the global wiki.But now I have another task. For those who don't know, the three original wikis (DE, EN and FR) have each evolved on their own. So I am setting up a system standardizing the templates and categories by trying not to favour one or the other language and not to alter the data of old or current users. I can say that we have reached a status that I think is fairly operational and welcoming for everyone: contributors and readers.I was thinking of motivating players to use it by making this wiki a RP extension. I portrayed it as a library of researchers.Here's my summary. I give Tamarea the talking stick.
We will be holding on a regular basis short OOC events throughout August, starting in a few days.Examples of OOC events: find the thimble, mini-boss.The rewards for attending will be new tokens to use in new Wheel of Fortune (that a patch will add next week). With these tokens, maybe you'll win one of the fabulous new prizes!
Will be part of the patch next week:New Wheel of Fortune (for all, including Marauders, in their Camp);New prizes to win with the Wheel of Fortune: new mount, new companion, new plushes, wigs.The OOC events mentioned above will probably start before the patch, so try to get your fill of tokens before the new Wheel arrives!
Following your feedback on the gameplay Ranger's current playability, we are balancing it. This will most certainly be done in several steps: the main modifications will be added during next week's patch, then adjusted if necessary during a subsequent patch (which may also contain new modifications if necessary).Safety Zone Addition of "Safety Zones" at the extremities of the Ranger Paths.Damage Significant decrease in the % risk that Rangers will suffer damage when they travel along a known Path and their map is up to date. If there is any damage, its % is also greatly decreased, and based on the current number of hit points, not the maximum one.Access to Almati Wood The Almati Wood karavan transporter now sells teleportation pacts to the Rangers.Faster Path travel Rangers no longer needs, to pursue their way, to reactivate their amber if they resume the Path they have just left. In addition, their map opens automatically so that they only have to click on the next destination.Death on a Path Dying on a Path becomes impossible if the Path is known and the map up to date.Bugs fixed by next week's patch:Neutral PvP equipment can be worn again by Rangers.Passage on the Paths impossible if the Ranger is invulnerable, PvP tagged, seated, swimming or riding mount.Player requests under consideration :Possibility for Rangers to respawn at entrances of the Paths.After the one made in the Elusive Forest, change of position of a Path because of aggros in the Void region.Other requests not listed here.(Zorroargh points https://en.wiki.ryzom.com/wiki/Portal:Rangers.)
Added by next week's patch :[list][*]Marauder Fame This is the prerequisite for the other improvements planned: the Marauder's fame is now displayed in the Fame window and automatically evolves according to the fame acquired from the various Civilizations and Powers[*]Access to Almati Wood A new Marauder teleport is implanted in Almati Wood.Bugs fixed by next week's patch:Teleportation impossible if the Marauder is invulnerable, seated or swimming.Fix of Marauder Rite (if completed on time).There's still a lot of work to do on Marauder gameplay, we're only at the beginning. We have a long list of points to validate, correct, balance, improve and I will regularly report at Ryzom Forge meetings our progress on Marauder gameplay (as well as those on the game Ranger gameplay).(Zorrargh points https://en.wiki.ryzom.com/wiki/Portal:Marauders.)
Fixes (and improvement) part of next week's patch:Fix of several exploits.Installer under Linux (no error 0 anymore). Already existing installations will update automatically.Named Kiban "Naka" spawned too close to the Ancient Dryads tribe. So its spawn location has been moved 100m away.Fix of crash when opening WebIG (Shift + W).Mouse wheel now scroll target object instead of scrolling bar.Fix of overlapping parts in UI windows Fame / Buy / Resell.Fix of bad credit for self regen 26. WARNING : self regen action 26 costs now 260 credits instead of 250. Your already existing plans that so have now more costs than time credits [/b]will be auto deleted[/b] on your first login after the patch."Leave Silan" mission does not give two free TP pacts back to Silan anymore. Only one is given when the player finishes the Welcomer mission in a capital.Lots of emotes now have an animation.
After next week's patch, the Kamis and Karavan altars of Almati Wood will sell teleportation pacts to everyone but Marauders.Thus, all players will have direct access to Almati: Neutral, Rangers and Karavaniers via the Karavan altar, Kamists via the Kamis altar, and Marauders via a Zinuakeen.It's already late (21:43 UTC) so I won't go into the last topic that was supposed to deal with the various improvements made by the next patch... But you'll find them on the patchnote.
Edited 5 times | Last edited by Nilstilar (6 years ago)
#31 Added by Tamarea 6 years ago
Ryzom Forge meeting (August 20th, 2018)
Date: monday, August 20th, 19:30 UTC (21:30 CEST)
AgendaRyzom Wiki: questions & answersAugust OOC Events: feedbacksLast patch: feedbacksIn development: infos
#32 Added by Nilstilar 6 years ago
First of all, I would like to say that Kervala found an email bug that prevented me from communicating with others and giving me the ability to create accounts. He fixed it in spite of the fact that he was busy full time with the Ryzom client. So the Encyclopatistes owe him a big thanks!Now, as far as the Wiki is concerned, I continue to standardize structures while patrolling ("patrolling" is the term used in the wiki world to indicate that the content of articles is being examined).And I am very happy to see that I am no longer alone: there are many Encyclopatysts (newcomers or old ones back) that are now helping to improve its content.
What are your feedbacks and questions about the OOC events proposed this August?Do you enjoy all four of them (mini Boss, race, dice and hide-&seek) alike?
What are your feedback and questions about the latest patch applied?
Fixed bugsSteam clients should be fixed since yesterday.The too large size of an icon displayed in the Special bag has been fixed.Objects are back in the apartments! (RyzHome)Resale now works, except this: the code still needs to be updated so that players can also resell damaged PvP items, and that their new price reflects the degradation they have undergone.Bugs to fixMac client on Apple Store We are waiting for Apple Store validation, and we hope for it to be available in 2 to 5 days.Bugs in PvP shops Work is in progress.Marauder TP Bugs It is impossible for Marauders to use a TP when they are dead, so no TP at the last crystal recharge needs to walk to Camp. No error message during a TP attempt under invulnerability.Strange effect when changing jewelry or armor When equipping, for example a life boosted jewel instead of a concentration boosted jewel, all other jewelry equipped change boost but not quality. There is a similar effect with the armor. This will be fixed with the next client patch.The IG browser ignores style="text-decoration : none ;" for tags <a> (links). This problem will be fixed with the next client patch.
We are currently working on further improvements for the next patch:Adding of Respawn Points for Rangers on all Pathways (including those in Prime Roots).Adding of a Pathway to Midway Point.Moving of capitals' Pathways closer to the TP of a Power.Questions or feedbacks?
We are currently working on a new map for Marauders. This map will constitute a PvP area and a large Marauder camp (or city, or citadel - details unknown at the time, but you have the idea) will be set up there.Thus the map of Atys will be completed with a new region, clearly designated as Marauder territory, visible by all.This new region will be located near Nexus, for which we have a new project: Nexus reloaded (see https://app.ryzom.com/app_forum/index.php?page=topic/view/28116/2 6#26 for more information).
Edited 2 times | Last edited by Nilstilar (6 years ago)
#33 Added by Tamarea 6 years ago
Date: monday, September 10th, 19:30 UTC (21:30 CEST)
AgendaRyzom Wiki (infos, questions & answers)Wheel of Fortune, tokens, Atys Points and rewards (infos, questions & answers)Jena Year's Seasons (infos, questions & answers)Purple Gubani event and future contamined cratcha boss (infos, questions & answers)CSR recruitment is opened! (infos, questions & answers)
Purple Gubani event and future contamined cratcha boss (infos, questions & answers)
Edited 4 times | Last edited by Tamarea (6 years ago)
#34 Added by Nilstilar 6 years ago
The wiki is reaching a good maturity in my opinion. I have more or less managed to see how to align the categories, templates, etc. between the different wikis, so that we can all talk about almost the same topics.Well, it will still take me a long time!As for the life of the wiki, I am happy to see that we have more and more very dynamic contributors…. Unfortunately, mainly in the FR group. I hope others will come (DE, EN, ES), because they are the ones who make the wiki live, not me.Lastly, I was planning to create a RP meeting (in Almati Wood for instance) so that we could discuss the wiki freely and at length (excluding technical: content, look, etc.). Let me know by izam what you think, please.
JYSThe principle of the JYS (Jena Year Seasons) is to apply a patch of content at regular intervals, as it happens all the new years of Jena. Therefore, there will be additions every 2.5 months or so.Among these additions will be, for sure, wigs, new zigs (small pets), plush toys and, why not, other mounts. As for wigs, the idea is first to make the hairstyles of other nations available, then to add new ones.We will provide tutorials and have opened a bitbucket repository (https://bitbucket.org/ryzom/ryzomdatas) containing all the graphic additions we have made and will make. So we hope that more people will be able to participate.But the JYS will also be an opportunity to implement new gameplay contents. Some are already under study and others will be soon.As the JYS are set on the Atysian New Years, the next patch of this type will be applied in November or December (to be calculated). More information will be given to you later... Or maybe not, so as not to spoil your enjoyment of the surprise.Wheel of Fortune TokensThere will be basic ones to convert (one old against one new) and basic ones to buy (up to 500 per day).Fine tokens will also be available for purchase, but at a variable price. Initially very high, their price will decrease over time but will increase with each purchase. This means that the more tokens players buy, the higher their price will be. Conversely, the less tokens players buy, the lower their price will be.Tokens other than basic or fine tokens will not be available for purchase. But don't worry: little additions will allow you to regularly win tokens.Wheel of Fortune PrizesEach JYS, as you will have understood, will bring its own set of new prizes for the Wheel.Not to mention special tokens given for OOC events such as Atysoël, Anlor Winn, etc. that will help you win no less special prizes.Points AtysAs for Atys Points, it's more complicated. They will allow you to buy items that reward participation in events and we would like to reward players as fairly as possible.But we would also also like the purchasing system to be nice: that one can't get everything too easily, but that those who don't participate much in events can buy what they like. And, of course, we have to imagine kind and funny rewards.We have a lot of ideas (homina and homin dolls, for example), some of them really original, but like the Wheel of Fortune, we prefer to take the time to think things through.So be patient! It will come. Especially since the tools for the sale are online and in the process of being debugged.
Purple GubaniThe last part of the "Purple Gubani" sequence of events started at the Void, with Goo fumes modified so as not to penalize the gameplay (less lagss and much less damage).The sequence will end with the introduction of a new contaminated Cratcha Boss.Schedule of eventsFrom now on, roleplay events will take place either on Friday or Sunday because these are the evenings when more players can participate.They will be announced as far in advance as possible on the WebIG calendar, so that those who organize outpost battles can be informed of free evenings.On the other days, OOC events (such as mini-bosses) may take place several times a month.During the RL holiday periods, we will continue to offer permanent OOC events.
A: Kitin invasions, different from the old ones, are under development, yes.These will be dynamic events, i.e. the extent of an invasion will depend on how quickly you will deal with it.It will be up to you to detect the spawn of domes disgorging kitins before it is too late!I don't know yet if there will be Exterminators (the kitin bosses of the old invasions) among the invaders.Other dynamic events are also in preparation. Example: A NPC in a city leaves her/his post to ask for help, and any player can agree to be of service to her/him.
The Support team is recruiting!For more information, please see: https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/1
Edited 4 times | Last edited by Nilstilar (6 years ago)
#35 Added by Tamarea 6 years ago
Date: monday, September 24th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Dev Ulukyn): creation of maps, wheel of fortune, boss in a box, Game Design Team projects (Outpost refactoring, Nexus reload, ranged weapons)Graphics repositoryRyzom WikiRecruitment
#36 Added by Nilstilar 6 years ago
RyzomChat went crazy and started slowing down all our internal tools. So I migrated the infrastructure from Apache alone to Nginx+Apache.This resulted in a bug in a script that filled the server with log files.... And when the server is full, nothing goes right.Everything has now returned (or is expected to return soon) to normal.
The project that was the ultimate goal of Team Ryzom when it was created, adding a new map, is now complete.We were able to add an extension to the Nexus map, an island that will be connected to it by vortices.The card is 100% functional. This means that all its elements (fog sheets, collisions, map of the region, etc.) are well connected.
I didn't have the time to add the excellent tokens.As for supreme tokens, it will be for later (they are special): a bit of patience then!The titles are operational (in theory) and the Bymgo grid will be repaired, if possible, as soon as the meeting over.
This is a project that will use the Pocket Worlds system and the Scenographic Editor.The idea is to open an area in one of the Ring Islands where the Bosses can be fought with strategies as crazy and varied as their creator (the same genius who animates the mini Bosses).
The purpose of this project, led by the Game Design Team, is to restore value to the Nexus, thanks to a PvP zone and gameplay of which it would be the heart.It will be an opportunity to bring something new to the items, but also to have regular opportunities for players to compete against each other.It is a complex project because it must be able to attract players who are not familiar with PvP, without adding a constraint to this style of play..To be continued, then: I think we will have a proposal to submit very soon.
The Game Design Team's validation of this project was obtained in a single evening, and everyone is excited to see the changes in game.Initially the duration of the attacks will be reduced to one hour to match more closely with the players' connection possibilities.The cost of declarations of war will be considerably reduced (or even modified for a system excluding dappers) in order to encourage their multiplication. However, multiple declarations (for several simultaneous attacks) will be more expensive.There will no longer be a defence phase, which is considered constraining and penalizing for the dynamics of the outposts (the original project aimed at more frequent ownership changes than at present).Finally, the materials produced by the Outposts will be randomly redistributed each new year of Jena and their quality will no longer depend on the level of the Outpost. The mechanics have not yet been precisely defined, but the goal is to enable, for example, a Level 50 Outpost to produce (albeit in smaller quantities and at a higher drilling cost) 250-quality materials.We are also considering having the Outposts attacked by tribes or others. With such changes, a guild, even an average one, of a weaker faction, will be able to attack an outpost and obtain good quality materials... at least for a while.
Finally, the latest project under study (and under test) concerns remote weapons (which, as you may know, are not yet completed - bad balancing, useless ammunition stats).All this sounds like a great deal of work, but I would like to remind you that each project is studied and then carried out by the most competent people in separate teams and that some require only one person (such as the one regarding the Outposts, where I am the only one in charge of changes). So we always have projects in progress and projects under study at the same time.
A quick word first about the graphic repository of Ryzom Forge: it has been moved to the Ryzom bitbucket: https://bitbucket.org/ryzom/ryzomdatas/srcAnd finally the last but important topic. Recruitment is open: Event, Computer Graphics, Support, Game Design, Level Design, Translation, Test, Comm-Marketing, Dev, Ark.... If you want to help us and be part of a project, join a team! Send an email to tamarea@ryzom.com and be aware that signing a Non-Disclosure Agreement is only required to join Event or Support teams.
#37 Added by Tamarea 6 years ago
Date: monday, October 8th, 19:30 UTC (21:30 CEST)
AgendaStatus of projects (by Jayvaraman and Ulukyn):Guild PointsOP refactoringCollectionsWebsite
#38 Added by Kyriann 6 years ago
The team is currently working on a project called CollectionsPlayers will be able to find more or less randomly spawned items. A reward will be given, once a collection is completed.You can see all your collections in a new ingame app, where the items will be displayed in a 3D object viewer.The items will have a different dropchance. Some items will be easy to find, others are not. The items players can find range from fun and extraordinary to unique and even dangerous items.Version 1.0 is all about Silan. There are 5 collections planned with 20 items at all for this region.After the release of version 1.0, we will go on to improve the system and expand it over the time. So players will be able to find items all over Atys.Some Collection will come along with a small storyline, like the Explorer Collection. Some storylines will combine multiple collections (even from different regions). For finishing those, the player will get a special reward.There will be also faction depended collections and event collections (like atysmas).For the future, we hope that we can also use those items in apartments as decorations, but it is not really planned for now.
Like I already said, we are also planning to create a new website for Ryzom. The marketing team has already a clear vision and we want to share it with you. The goal of the new online presence is to catch the atmosphere of the game, attract new players by showing the game from its best side and combining all needed functions in an intuitive user interface. It will be a modern website with many, large images and animations. The below links will show you a video and some images from the new website. Please note, that this is work in progress! It is not the finished website what you're looking at. It's just a demonstration.I have one more thing: a new logo for ryzom.
We ran tests on the duration of the attacks. And that's pretty good. The phase lasted well 1 hour, the rounds increased well as expected. There is still the display to be modified (which still indicates 2h) and the current rounds. Once the attack phase was over, there was no defence phase as planned. So it's not bad at all for a first try.For the price of the attacks, we had talked about either lowering their price in dappers or replacing it with another system. The other possible system, that we have already set up, is based on Guild Points, so an attack would be paid with PG (the amounts being relatively small for a first attack and increasing in case of multiple attacks)
For all ideas, it is possible to post on the forum or after the report. We regularly consult it for each decision in the Game Design team, don't hesitate.
The operation is simple. Each player who wins xp will also earn points for his (her) guild and this, even if he (she) is a 250. (Because a 250 continues to earn XP even if it is only used to remove DP)The amount of xp needed to earn a point for his (her) guild increases for each point earned in a day. So, it becomes more and more difficult to get it in a day. The day after, the counter returns to zero and the amount of xp required is at its lowest.For low level characters, it is also planned either to limit the number of Guild Points earned from a minimum level or to have a higher % depending on the level.The guild points were set up on Friday in order to obtain detailed statistics and to be able to adjust the parameters as efficiently as possible. For the moment the maximum number of guild points has been set at 1000, this limit is not fixed, it will evolve according to future additions.PG should not be seen as rewards points, it is more an indicator of guild activity. The more active a guild is, the more services it will get from guild pnjs.
Last edited by Kyriann (6 years ago)
#39 Added by Tamarea 6 years ago
Date: monday, November 19th, 20:30 UTC (21:30 CET)
AgendaStatus of projects (by Ulukyn):OP refactoringGuild IslandsShooting Weapons
#40 Added by Asharan 6 years ago
Edited 2 times | Last edited by Asharan (6 years ago)
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