#22 Añadido por Heernis 6 años hace
@Heemis The issue with money (dappers) in Ryzom is that they are mainly use for:- buying TP (and nobody knows why kamis or karavan would need this useless resource);- buying new crafting tools;- buying cheap cosmetics;- outpost;- buy marauders armor plans;Which means that they are not used by players for interactions ( or they can but what you will do with this pointless resource as you can get bunch of them more than easily ), it's not valuable and unless someone has a plan to create an economy in the game, we do not include dappers in the current discussion.Here we are talking about the fact that the available resources are not designed for the amount of players we are.
---
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#23 Añadido por Heernis 6 años hace
HeernisThere has to be a balance between material and money. Like a capitalist economy. At the moment it seems more like socialism to me. You need to know people who can build something or have equipment, or join a guild.Hmm, think I like this aspect tho, it brings players closer to each other. I mean, naturally I'm trying to make everything to work by myself, "no matter the price". However, to get something I dont have craft levels in, or to get down real nasty boss, I need help. That help means, I end up talking to people and end up liking and staying in more. If I could do everything myself, I would def talk less and probably be logged in less.Like Sin says, dappers are not really good for trading between players. Real currency seems to be grindy mats (stack of basic/fine q250 dig mats) and desirable exe/sup mats.
There has to be a balance between material and money. Like a capitalist economy. At the moment it seems more like socialism to me. You need to know people who can build something or have equipment, or join a guild.
HeernisMarkets are not filled and it's not worth selling good equipment for lower levels for higher levels. That needs to change.This is result of the 7 day timer, means you gotta retrieve gear/mats back, relog an sell again before the timer runs out or they are destroyed. Many have tried to keep merchants equiped, with very nice gear too, but it's very ofputting once you miss the deadline and see that all the gear are just gone.
Markets are not filled and it's not worth selling good equipment for lower levels for higher levels. That needs to change.
Última edición por Heernis (6 años hace)
#24 Añadido por Fyrosfreddy 6 años hace
Editado 2 veces | Última edición por Fyrosfreddy (6 años hace)
#25 Añadido por Sarpedonia 6 años hace
#26 Añadido por Sinvaders 6 años hace
#27 Añadido por Bitttymacod 6 años hace
As a very old timer that just had their character restored from pre-database wipe. I find that mats are obnoxiously difficult in comparison to 6+ years ago.IF there is to be any adjustments, it should return to the days of old.NO damn way should choice and lower mats only pop in areas of agro.LEAVE THE AGRO to Sup and Prime roots like it used to be.I abstain from this poll, as it is too general and far too open to interpretation of the yes vs no.
#28 Añadido por Bitttymacod 6 años hace
I'm a pretty new player. Was just informed about the entry. The real problem for new players is not that they do not come to the materials or whose craft has no corresponding levels. But the money system. When you can accumulate endless money, that's a problem.There has to be a balance between material and money. Like a capitalist economy. At the moment it seems more like socialism to me. You need to know people who can build something or have equipment, or join a guild. Markets are not filled and it's not worth selling good equipment for lower levels for higher levels. That needs to change.
#29 Añadido por Fyrosfreddy 6 años hace
#30 Añadido por Gidget 6 años hace
Conclusion: Capitalism will not work on Atys -- nor should the game be adjusted to make capitalism and the economy of scarcity a viable mode of exchange. This is not socialism, it is post-scarcity society.The statement, "There has to be a balance between material and money" is an axiom based on the idea that there is an inherent scarcity of raw materials. This axiom is false to fact in Atys and therefore null and void.There is nothing sacred about the idea of money.
#31 Añadido por Fyrosfreddy 6 años hace
#32 Añadido por Sarpedonia 6 años hace
Última edición por Sarpedonia (6 años hace)
#33 Añadido por Moniq 6 años hace
#34 Añadido por Fyrosfreddy 6 años hace
#35 Añadido por Sarpedonia 6 años hace
#36 Añadido por Moniq 6 años hace
For those that "have no issue" Do you report and share your dig finds on map sites?
Última edición por Moniq (6 años hace)
powered by ryzom-api