OFFICIAL NEWS


uiWebPrevious12uiWebNext

#1 Reportar | CitarMultilingüe 

Multilingüe | Français | English
Ryzom Forge meeting's agenda - 11th of january 2016

on IRC (freenode) #ryzomforge
http://webchat.freenode.net/?channels=ryzomforge

1 Communication & Marketing group

2 Lore Group

3 Event Group
3.1 Recruitment is opened!
3.2 Atysmas' mektoub race

4 Translation group
4.1 Recruitment is opened!
4.2 Correction of the ingame text

5 Support group
5.1 New recruits

6 Groupe Dev
6.1 Latest fixes and improvements

7 Groupe Ark
7.1 Player Event of La Firme
7.2 Matis rite 50

8 Level Design group

9 Graphics group

10 Next meeting

Última edición por Tamarea (9 años hace)

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Reportar | CitarMultilingüe 

Multilingüe | Français | English
1 Communication & Marketing group

1.1 Track record 2015 of Ryzom
2015 year has allowed to install the structures and tools indispensable for the addition of new things in game. This long-term job, often unrewarding and which cannot be seen by the players, has allowed to put in place the foundations which will allow to add in 2016 what we are dreaming of and what we have promised to the community: new content.The details of this track record will be given in the next Ryzom Forge meeting (Monday 18th, January) which will take place on the Atys game server for this occasion. The written track record will then be translated in all of the game languages and published.

1.2 Ryzom roadmap for 2016
Ryzom roadmap for 2016 is currently being written.The main projects for the beginning of the year will be: adding Ryzom on Steam, adding the matis 50 rite in game, and the ranger faction rite.

Última edición por Gaueko (9 años hace)

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#3 Reportar | CitarMultilingüe 

Multilingüe | Français | English
2 Lore Group

2.1 New chronology from 2194 to 2525
Gorias: I'm currently writing a new chronology, from 2194 to 2525. Actually, several ones, since it's a chronology per people and per power. It should be helpful for the future.

2.2 Chronicles starting from 2525
Everyone who wishes to help update the Lore wiki is welcome, for the chronology from 2525, by adding in it the events played in game. There aren't enough people in the event team for this, so any and every help is welcome. Of course the changes will need to be validated (with the logo of the official validation).

Q: When you say adding events in the chronology, you don't mean making chronicles of them?
A: The idea is to go back over the pages of the chronology, for example: [i]http://atys.ryzom.com/projects/puben/wiki/L_FyrosNewBeginning[ /i], by enriching them with the data of past and present events.  Atys didn't stop in 2525, but nothing that has been played since then in events, has been added in the existing chronology.

Q: Ok, and for example, under lore in game, it says Yrkanis is still King. However, Stevano his son is. How do you change those texts?
A: The in game text is being fixed by the translation teamp. Update like this ones will be done by this team.

Q: For the chronology, are you suggesting we submit stories to add to the chronologies to fill in the gaps of history?
A: Not that you make them up, but that you search in official forum, in guild forum, etc, every data regarding official events played since the game started (with their date) and to add the bits you think important in the historical chronology. The events were different depending on the servers, so history on Arispotle will be only on the EN wiki, Leanon one will be on DE Wiki, and Aniro's one on the FR wiki. From the merge on, the chronologies will be identical for everyone.
If writing alone or with other peoples on a pad seems more practical to you, it is possible to word on it, and even to have it validated before adding it to the wiki. For example, https://lite6.framapad.org/p/Atys_chronology_fyros_EN for the fyros chronology on Arispotle and then on Atys. Or https://lite6.framapad.org/p/Atys_chronology_matis_FR for the matis chronology on Aniro and then on Atys. Etc.

Q: I think that, usually, you can start with IC reports written at the time of the event.
A: sometimes it's possible to retrieve some site in the web archives. It would be a pity to lose the trace of everything which has been played (officially or in players events), while it deserves a place in the Ryzom Lore.  It's a job which the event team (who's recruiting! ;)) cannot do by lack of people and time. But some players have treasures of memories in their archives or in the ones of their guilds, and by adding the official reports, logs, there is enough to catch up the update needed in the Lore, all together.

Q: Can we include guild names in the Chronicles? Maybe even homins?A: Yes, if they left a trace.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#4 Reportar | CitarMultilingüe 

Multilingüe | Français | English
3 Event Group

3.1 Recruitment
The event team is recruiting!
URGENT! 
We are in great need of support to let us offer to the players regular events and to prepare and play properly the four big event sequences planned for 2016.
If you're interested, send an e-mail to volunteer@ryzom.com mentionning you're applying for the Event Team. For more details see: http://app.ryzom.com/app_forum/index.php?page=topic/view/22046/2# 2 

3.2 Mektoub race of the Atysmas event
The rewards for the mektoub race active during Atysmas haven't been sent yet, because we are inquiring about possible cheating. A decision will be made in a few days.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#5 Reportar | CitarMultilingüe 

Multilingüe | Français | English
4 Translation Group

4.1 Recrutement
Translation team is recruiting!
We're looking for translators / proofreaders to English (3 FR => EN), to German (2), to Spanish (2), to Russian (2) and to French (2).
If you're interested, send a mail to: volunteer@ryzom.com mentionning you're applying for the Translation Team.

4.2 Fix of in game text
It's still ongoing. The more than 2000 pages per language have to be fixed before end of March 2016. Upate like the ones for the current leaders will be part of the fix.

4.3 Game languages
Some players had proposed their help, some time ago, to translate the game interface, or even the whole game, in other languages (such as Polish or Portuguese). It is now something possible. But, if we add other languages in the interface one day, the translations for the same languages won't be done in the official announcement nor during the events.

Q: It is really useful?
A: It is players who're natively speaking the considered language who're proposing it. And of course it's not mandatory, only a possibility.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#6 Reportar | CitarMultilingüe 

Multilingüe | Français | English
5 Support group

5.1 Recruitment
We've welcome 4 new French CSR in December. Welcome to Amosys, Kanynda, Pipoka and Tykus!
Recruitment of German and French CSR is closed for now. English speaking CSR are still required.
If you're interested, please read this thread: http://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2# 2

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#7 Reportar | CitarMultilingüe 

Multilingüe | Français | English
6 Dev Group

6.1 Latest fixes and improvements 
Here is the list of the last fixes and improvements sent by Kervala:
- Complete removal of the Yubo chat.
- Use of optimmised models for the boots when wearing a mage dress.
- Fix of the bug of the red underwears at launch.
- Checking the video memory and using the adequate textures cache.
- Compiling the crash-report, ryzom_configuration_qt and the ryzom_client_patcher for all clients.
- Fixing several textures and generating the textures with the new tools.
- Fixing the dead keys on Linux. 
- Synchronous/Assynchronous launch of an application on all platforms.
- Using whole screan instead of windows mode when launching Ryzom if the screen is already in 1024x768.
- Upading the LZMA/7z code.
- Adding the textures_optimizer tool to detect the textures which can be optimised and optimsing them if needed (useless alpha channel, grey shaded images recorded in colors, etc).
- In the occupations, fixing the bug on the degree icons.

Reminder: the whole list for fixing and improvements can be found there:  https://bitbucket.org/ryzom/ryzomcore/commits/all and the simplified one is here: http://ryzom.kervala.net/clients/ryzom_changelog.txt.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#8 Reportar | CitarMultilingüe 

Multilingüe | Français | English
7 Ark Group

7.1 Player event of La Firme
The player events of La Firme are in alpha tests on Yubo, translations are still to be added.

Zakkk: I sent to the Ark team the first "anomalies" report (doesn't say bug). Some of the events haven't been made and for now our animation week is very... "races" positioned.  We're working to find replacement events or to addapt what we had proposed to what can be done.

7.2 Matis rite 50
Writing it into a Ark script is still on, and the Dev creates the missing Ark modules as we go along

Última edición por Gaueko (9 años hace)

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#9 Reportar | CitarMultilingüe 

Multilingüe | Français | [English]
 8 Level Design Group

8.1 Matis rite 50
PtitBill: Creating the matis rite has, as said above, required to create new Ark modules. I hope it will surprise as many players as possible. It has been thought differently from what you're used to see daily on Atys. It's something of a test for me, and i'm waiting to see your reactions for the further steps. Knowing that next 3 rites will be in the same idea.

8.2 Missions and occupations
PtitBill: Regarding the Ryzom Forge Level-Design, the team had some holidays during the end of the year and we'll now dive again very soon in what we started.
I'll give again for the summary in the forum the links to hte pads for the ones who wish to help by proposing missions, occupations, or who have found ideas proposed in the depths of the forums.
We'll restart soon the validation of the proposals for the missions which were waiting forthe advices of the Lore and Level-Design teams. These proposals, except in case of negative recommendation announced which is seldom, arent forgotten but we sometime get stuck on the description given by the author.Please contact me to ptitbill@ryzom.com for any Level-Design topic.

Q: Some players have gotten discouraged about submitting ideas that they believe were ignored such as Virg's ideas and Rahael even Talkirc.
I am wondering about this disconnect or problem and how it may be improved. 
I hear complaints from players like this often. i try to tell them to join Ryzom forge.
A: We don't know of any proposal by Rahael or Talkirc. Virg one, yes.

Editado 2 veces | Última edición por Gaueko (9 años hace)

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#10 Reportar | CitarMultilingüe 

Multilingüe | Français | English
9 Graphics Group

9.1 Current creations
Some creatons are in progress, but we cannot tell you anymore because it's about the future rites.

9.2 "Blender Exporting" Test
Kaetemi needs as many graphic 3D creations as possible, made mainly (but not only) with Blender to test the new "Blender Exporting" tool.
As a reminder, this tooll, which step 1 is currently being tested, aims at allowing infographists to get rid of 3DSMax (paying software) by exporting directly their graphic productions from Blender or other softwares to Nel, the free engine of Ryzom.
Till the end of the tests, it can be compiled from here: https://bitbucket.org/ryzom/ryzomcore/commits/all ). It can also be downloaded through ryzom_tools_static_*.zip on the http://ryzom.kervala.net/clients/ page.

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#11 Reportar | CitarMultilingüe 

Multilingüe | Français | English
10 Next meeting

Next Ryzom Forge meeting will be on Monday, January 18th, at 20h15 UTC / 21h15 CET, on Atys game server. the agenda will be 2015 track record for Ryzom

---


Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#12 Reportar | Citar[en] 

Is the David Cohen Corval interview still coming?

---

Ryzom LFG

#13 Reportar | Citar[en] 

Kaavi
Is the David Cohen Corval interview still coming?

Hello, it will be published as soon as the translations will be done.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#14 Reportar | Citar[en] 

awesome, i've been waiting months now to read that interview....

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#15 Reportar | Citar[en] 

It google translated well enough for me to understand it :)
uiWebPrevious12uiWebNext
 
Last visit jueves 28 noviembre 21:52:12 UTC
P_:G_:PLAYER

powered by ryzom-api