IDEAS FOR RYZOM


Should we change to faction based PVP?
Yes, change the deathmatch PVP to faction PVP!
Atys: Cotare, Heernis, Jellona, Kaetemi, Kaylerys, Lacuna, Luminatrix, Mermaidia, Revvy, Sinvaders, Sowen, Tomstato, Vorazun
13
48.1%
No, it makes no sense.
Atys: Aleeskandaro, Bazett, Eolinius, Jorgensen, Kurutani, Placio, Wirroy, Yper, Zendae
9
33.3%
No, we are too few, there will be no PVP anymore!
Atys: Yuritau
1 (1)
3.7%
Other thoughts (Please write it down)
Atys: Gidget, Maiyr, Victoriacamper
3 (1)
11.1%
Other
Atys: Vanixia
1
3.7%
Abstain 6
uiWebPrevious123456789uiWebNext

#78 [en] 

Yuritau

No game mechanic will ever encourage me to PVP. Rather the opposite, game mechanics that emphasize PVP too strongly would likely drive me away from the game permanently.

Already the enjoyment of my favorite part of the game (digging in the Prime Roots) is ruined by the automatic and unavoidable PVP flag just for being there.

If PVP is made to affect the fame levels that I've spent hundreds of hours achieving, then I would lose all interest in ever risking it, to be honest.

No part of the PVP system in this game has EVER interested me in the slightest, and it never will.

And every time I come back to the game after an absence, I see discussions like this one in the forums, or in universe chat, and it ALWAYS makes me less interested in coming back.

Yuritau, it's perfectly okay not to like PVP. I also don't want you to be pressed into it either. I only got to know the roots as a PVP area or with Kitin patrols and accept it. There were other times back then. But in a game like Ryzom, standstill is a death warrant. Well then. Do you have any constructive suggestions on how PVP can be further developed without affecting other people's gameplay? Whining is one thing, but thinking about how to satisfy both parties so that a win-win situation can be created is another. Okay now it's your turn ;-)

---

Nicht klicken!


#79 [en] 

Why must you assume I'm whining, simply because I express a contrary opinion? Do you think Revvy is whining for calling anti-PVP opinions 'poisonous'?

I'm well aware that PVP is part of the game and wont go away (much as I would like that), and I don't have a problem with people enjoying PVP if that's what they enjoy. My problem is people constantly looking for new ways to expand PVP without regard for the fact that some people just don't want it at all.

You want a suggestion? Do whatever you want with PVP, but find a way to do it without making the game worse for those of us not interested in participating. I've already accepted, many years ago, that my experience of the game will be limited to an extent by my unwillingness to PVP. I don't need it limited even further.

---

#80 [en] 

Yuritau
Why must you assume I'm whining, simply because I express a contrary opinion? Do you think Revvy is whining for calling anti-PVP opinions 'poisonous'?

I'm well aware that PVP is part of the game and wont go away (much as I would like that), and I don't have a problem with people enjoying PVP if that's what they enjoy. My problem is people constantly looking for new ways to expand PVP without regard for the fact that some people just don't want it at all.

You want a suggestion? Do whatever you want with PVP, but find a way to do it without making the game worse for those of us not interested in participating. I've already accepted, many years ago, that my experience of the game will be limited to an extent by my unwillingness to PVP. I don't need it limited even further.

Never mind. When I read your contribution it is of course a contrary opinion. But a negative opinion without constructive contribution for the improvement to the topic is simply complaining. One should recognize that.

But what I hear now is that you don't think it is appropriate to think along. You don't even want to deal with it. Quote: "You want a suggestion? Do whatever you want with PVP, but find a way to do it without making the game worse for those of us not interested in participating." If you want it to be understood this way, please stop writing, or bring in new ideas on how to PRACTICALLY improve something without disturbing the non-PVP.

Not quite Atys is a PVP area and that is also GOOD! Some areas are simply PVP or have become PVP. One is forced in the countries of Umbra, if one wants to dig the materials there for example, to accept the risk of being killed too.

Let me give you a practical example of how this might look with fame, so that you understand that it is not an expansion of PVP, but rather an incentive for orientation.

Let's say Yuritau is digging in the roots. A Mara comes and tries to kill him. In that case, no matter who wins, the fame of the Mara or the fame of Yuritau increases. If one kami defeats another kami, the fame of the victor decreases. The defeated kami neither receives a death penalty nor his fame is changed. Another example: If a Ranger and a Mara in the team defeat a Kami in the Roots, the Mara's fame will increase, but the Ranger's fame will decrease. If you don't fight, you won't have any problems with your glory, only that you will be resurrected like now.

Basically it's all about the consequences of the doer and not the victim. I hope I have made it clear once again how it is meant.

---

Nicht klicken!


#81 [en] 

Ok, we are WAAAAAAyyyy off topic talking about the fame micro transactions.

The original idea is still to impose game mechanics that prevent players with opposing fames from cooporating while PvP tagged... Which would probably reduce PvP even more...

#82 [en] 

Placio
Ok, we are WAAAAAAyyyy off topic talking about the fame micro transactions.

The original idea is still to impose game mechanics that prevent players with opposing fames from cooporating while PvP tagged... Which would probably reduce PvP even more...

It can reduce PVP, but it doesn't have to, placio.

The idea is to promote more factional PVP. This can be done in 2 ways, as far as I know: Preventing killing homins of your own faction (very restrictive), or creating incentives through fame to make PVP possible between your faction, but leaving the decision to the homin.

What is better now?

Example: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?

---

Nicht klicken!


#83 [en] 

Heernis
My idea on the matter is that you switch back to faction based PVP when you're labeled. So that means:

1) Kamis attack Karavan and Marauders, but can't be attacked by Rangers, except in a Karavan or Marauder's team.
2) Karavans attack Kamis and Marauders, but cannot attack Rangers, except on a team of Kamis or Marauders.
3) Rangers attack Marauders only, but cannot be attacked by Karavan or Kamis, except in team with Marauders.
4) Marauders attack Kamis, Karavan and Rangers, as well as all 3 can attack Marauders. (Addition: Marauders can attack each other)

Since it depends on fame, all of them under fame 25 or above -25 cannot be involved in any fight.

Your goal may be to promote PvP, but your proposal was to restrict whom is able to attack/heal who.

#84 [en] 

Placio
Heernis
My idea on the matter is that you switch back to faction based PVP when you're labeled. So that means:

1) Kamis attack Karavan and Marauders, but can't be attacked by Rangers, except in a Karavan or Marauder's team.
2) Karavans attack Kamis and Marauders, but cannot attack Rangers, except on a team of Kamis or Marauders.
3) Rangers attack Marauders only, but cannot be attacked by Karavan or Kamis, except in team with Marauders.
4) Marauders attack Kamis, Karavan and Rangers, as well as all 3 can attack Marauders. (Addition: Marauders can attack each other)

Since it depends on fame, all of them under fame 25 or above -25 cannot be involved in any fight.

Your goal may be to promote PvP, but your proposal was to restrict whom is able to attack/heal who.

Please be more practically. What bad can happen? We have allready this fame system on tribes or? What would happen, if it would be also Chars?

Yes this was the idea in the quote, but if you read everything i wrote, it wouldnt the idea from the beginning. Why dont brainstorming about it? If it doesnt suit, why dont try another idea?

Ok please tell me, if you have another idea. Just saying "NO" doesnt help really.

Last edited by Heernis (5 years ago)

---

Nicht klicken!


#85 [en] 

I did provide the reason why I don't think its necessary, and I suggested an alternative that PvP point calculation could be changed to give less or no points if mortal enemies ally.

Its just that this thread has continued so long and produced some subtopics that it might as well be in the general discussions forum and not the ideas :D

Last edited by Placio (5 years ago)

#86 [en] 

Placio
I did provide the reason why I don't think its necessary, and I suggested an alternative that PvP point calculation could be changed to give less or no points if mortal enemies ally.

Its just that this thread has continued so long and produced some subtopics that it might as well be in the general discussions forum and not the ideas :D

Thanks for remembering. Added your quote to the first post ;-)

---

Nicht klicken!


#87 [en] 

i would prefer the pvp system to be as wide open as possible. That is, if you are tagged, you can attack anyone not in your team or league, and get pvp points if you win. Players can add in any factional RP elements themselves, it doesn't need to be enforced by game mechanics.

#88 [de] 

Btw, someone can explain the following:

Let's take 2 toons both in the same guild and both tag.
Toon A is not team nor league.
Toon B is in a team and league.

Why they can't heal each other ? Because the actual system is perfect, is that the answer ?

#89 [en] 

Heernis
Example: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?

I am afraid that this will also bring the following:
- Random killing for fame with no real reason (besides random killing for PvP points as it happens today)
- Killing own alts for cheap fame

If you want to get fame involved, I would prefer just loosing a small amount of fame for attacking "wrong" target. No gain from PvP at all.

Last edited by Moniq (5 years ago)

#90 [en] 

Little note, in the current Ryzom, PvP points has absolutely no.. point :P
Most of the time to buy crystal, but that all.
(Which you can do with nations points if you aren't marauder)

Items aren't interesting / good enough to push people to fight for it (aka for points).

Also brainstorming on the main idea, to derivate to another (good to better) idea is very welcome and civilized for once.
Do not denigrate it Placio please.

Moniq
I am afraid that this will also bring the following:

- Random killing for fame with no real reason (besides random killing for PvP points as it happens today)
- Killing own alts for cheap fame

- With any system it will be the case, because it is how pvp game work, its a risk, and its human based.
- Btw the current idea do not bring this, de facto it exist already since Ryzom introduced PvP.

So don't be too afraid i think :)

---

#91 [en] 

That's another part of why I don't PvP much. I have crystals and special picks from occupations, so I have no need to PvP for anything other than OPs or to guard my teammates as they dig sups. While others may have RP reasons to attack others, I do not; I fight only in defense.

@Sinvaders - Because Ryzom :)

---

Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#92 [en] 

Moniq
Heernis
Example: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?

I am afraid that this will also bring the following:
- Random killing for fame with no real reason (besides random killing for PvP points as it happens today)
- Killing own alts for cheap fame

If you want to get fame involved, I would prefer just loosing a small amount of fame for attacking "wrong" target. No gain from PvP at all.
I understand, that this can come to abuse, but the NH-selling is abused as well. So what? If you like to prefent this, forbid by CoC Twinks/Alts logged in at the same time ^^ On my opinion Alts/Twinks logged in at the same time as the Main is the real Cave, where all these misuses comes from.Ok back to the topic. Losing fame by killing the wrong target is good. I guess it should be under study to test the real consequences and adjuste and balaance it ( mean gain and loose fame in PVP-Actions), that should be the first step.

Edited 3 times | Last edited by Heernis (5 years ago)

---

Nicht klicken!


uiWebPrevious123456789uiWebNext
 
Last visit Thursday, 16 May 04:36:31 UTC
P_:

powered by ryzom-api