#76 Added by Yuritau 5 years ago
I thought about it again and slept on it one night.Through the game mechanics we want to encourage you to use the fractional PVP more often.If that's the goal, then plundering enemies isn't the way to go, as is artificially separating the factions, e.g. by not being able to kill the faction's own people.For orientation, for example, the approach of avoiding friendly fire would be a win. That would make the cosmetic old markings for faction and citizenship. Then at least you know who you're dealing with.Then of course it is important, as I think, that there must also be consequences for PVP. There is no death penalty for killed homins. That is fine. But the loss of fame in small steps or the increase of fame would be a wonderful menchanic and is legitimate to give homins an orientation to a faction, but not to force them strictly into a caste system. Since you have chosen a faction *voluntarily*, you can count on the consequences, just as in the countries of Umbra you accept the risk of being killed by higher levels. This should be extended to all PVP areas except duels and training in the Arena.But no game mechanic in the world can encourage a player to play PVP. The main goal should be to increase enthusiasm for PVP. I remember the PVP competition organized by Agan. It was the first time I really saw PVP. It impressed me a bit and encouraged me to level up and understand the PVP way of playing better. Other PVP events would also be suitable. So you can see that PVP is not a pointless battle, it has a background. Role-playing can also be very important. A simple bump on top of each other is just as boring as scratching your back.Someone told me that the fight between Kami and Karavan made the game great. So it was PVP that captivated people (but not only). The main part is said to have been PVP. Just to think.
I think that factional PvP is far from the only reason people play. Personally, I stay for the detailed mechanics, especially dig/craft. However, since being a good crafter requires digging and hunting in PvP zones as well as some OP mats, any good crafter will either be a good trader or occasionally fight other homins for the good mats... and not all of us are deal-makers.
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#77 Added by Gidget 5 years ago
#78 Added by Heernis 5 years ago
No game mechanic will ever encourage me to PVP. Rather the opposite, game mechanics that emphasize PVP too strongly would likely drive me away from the game permanently.Already the enjoyment of my favorite part of the game (digging in the Prime Roots) is ruined by the automatic and unavoidable PVP flag just for being there.If PVP is made to affect the fame levels that I've spent hundreds of hours achieving, then I would lose all interest in ever risking it, to be honest.No part of the PVP system in this game has EVER interested me in the slightest, and it never will.And every time I come back to the game after an absence, I see discussions like this one in the forums, or in universe chat, and it ALWAYS makes me less interested in coming back.
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#79 Added by Yuritau 5 years ago
#80 Added by Heernis 5 years ago
Why must you assume I'm whining, simply because I express a contrary opinion? Do you think Revvy is whining for calling anti-PVP opinions 'poisonous'?I'm well aware that PVP is part of the game and wont go away (much as I would like that), and I don't have a problem with people enjoying PVP if that's what they enjoy. My problem is people constantly looking for new ways to expand PVP without regard for the fact that some people just don't want it at all.You want a suggestion? Do whatever you want with PVP, but find a way to do it without making the game worse for those of us not interested in participating. I've already accepted, many years ago, that my experience of the game will be limited to an extent by my unwillingness to PVP. I don't need it limited even further.
#81 Added by Placio 5 years ago
#82 Added by Heernis 5 years ago
Ok, we are WAAAAAAyyyy off topic talking about the fame micro transactions.The original idea is still to impose game mechanics that prevent players with opposing fames from cooporating while PvP tagged... Which would probably reduce PvP even more...
#83 Added by Placio 5 years ago
My idea on the matter is that you switch back to faction based PVP when you're labeled. So that means:1) Kamis attack Karavan and Marauders, but can't be attacked by Rangers, except in a Karavan or Marauder's team.2) Karavans attack Kamis and Marauders, but cannot attack Rangers, except on a team of Kamis or Marauders.3) Rangers attack Marauders only, but cannot be attacked by Karavan or Kamis, except in team with Marauders.4) Marauders attack Kamis, Karavan and Rangers, as well as all 3 can attack Marauders. (Addition: Marauders can attack each other)Since it depends on fame, all of them under fame 25 or above -25 cannot be involved in any fight.
#84 Added by Heernis 5 years ago
HeernisMy idea on the matter is that you switch back to faction based PVP when you're labeled. So that means:1) Kamis attack Karavan and Marauders, but can't be attacked by Rangers, except in a Karavan or Marauder's team.2) Karavans attack Kamis and Marauders, but cannot attack Rangers, except on a team of Kamis or Marauders.3) Rangers attack Marauders only, but cannot be attacked by Karavan or Kamis, except in team with Marauders.4) Marauders attack Kamis, Karavan and Rangers, as well as all 3 can attack Marauders. (Addition: Marauders can attack each other)Since it depends on fame, all of them under fame 25 or above -25 cannot be involved in any fight.Your goal may be to promote PvP, but your proposal was to restrict whom is able to attack/heal who.
Last edited by Heernis (5 years ago)
#85 Added by Placio 5 years ago
Last edited by Placio (5 years ago)
#86 Added by Heernis 5 years ago
I did provide the reason why I don't think its necessary, and I suggested an alternative that PvP point calculation could be changed to give less or no points if mortal enemies ally.Its just that this thread has continued so long and produced some subtopics that it might as well be in the general discussions forum and not the ideas :D
#87 Added by Jorgensen 5 years ago
#88 Added by Sinvaders 5 years ago
#89 Added by Moniq 5 years ago
Example: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?
Last edited by Moniq (5 years ago)
#90 Added by Revvy 5 years ago
I am afraid that this will also bring the following:- Random killing for fame with no real reason (besides random killing for PvP points as it happens today)- Killing own alts for cheap fame
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