English French German Spanish Russian
Question Concerning Pricing Of Player-Built {Things} - WELCOME - Ryzom Community ForumHomeGuest

WELCOME


uiWebPrevious1uiWebNext

#1 Multilingual 

I am not new to Ryzom, but I want to know the reason for this occurance.

Suppose a player named X sells a 1-h sword, for example, and another player, Y sells, in my observation, the same exact 1-h sword. {same quality, build, damage, HP-boost, and everything I can see} However, the price on X's sword costs, for example, 1,000,000,000 dappers, and the price on Y's sword costs, for example, 1/10 dapper.

What is up with that.

(OK I have exaggerated the prices, but the question seems to be valid to me)

---

I don't have anything interesting to say anything here

Just move along....

#2 [en] 

Every item has a base price and a player can set how much it will resell for (1-9999% of the base price).

---

Ryzom LFG

#3 [en] 

because the player sets the percentage of price increase

---

Adaptation from "I have a dream" by "Martin Luther King"
I have a dream that one day this world will rise up and live out the true meaning of its creed: "We hold these truths to be self-evident: that all homin are created equal." I have a dream that one day on the hills of Fairhaven the sons of former homins left behind and the sons of former homins that were lucky enough to be rescued will be able to sit down together at a campfire of brotherhood. I have a dream that one day even the Matis, a state, sweltering with the heat of injustice and sweltering with the heat of oppression, will be transformed into an oasis of freedom and justice. I have a dream that my 64 little guildies will one day live in a nation where they will not be judged by the color of their skin or the religion they follow but by the content of their character. I have a dream today.

#4 [en] 

I predict your dappers will reduce by 1/10th of a dapper!

Buy the cheaper one. People don't always know the market values when they put things on the merchant. Also, you can price your goods super high, to prevent people from buying them, as a way of temporarily storing your goods at the merchant. On the off chance someone does buy, you just made a bundle ;)

#5 [en] 

Damn... That's right!

I guess I forgot that!

Also, apparently player X has priced it so high because newer players don't have a clue about that fact.

Thank you, all, on thius question.

---

I don't have anything interesting to say anything here

Just move along....

#6 [en] 

Also, don't forget:

Two identical items sold with the same percentage of profit will have different prices if their sellers have local fame that's different.

As a a seller, the higher your local fame is, the better your starting price is (on top of which percentage is applied).

---

#7 Multilingual 

Pita
Also, you can price your goods super high, to prevent people from buying them, as a way of temporarily storing your goods at the merchant. On the off chance someone does buy, you just made a bundle ;)

Don't store anything on traders you are not prepared to lose, i.e., many PR xls will sell quick :P

Edited 3 times | Last edited by Lacuna (3 years ago)

---

#8 [en] 

when i sell mats the price is based on % needed to make a basic Q250 mat 500ish dappers per mat. when i sell an item (rarely) i figure out a fair price based on what i would be willing to pay for said item. when i store something, you'd have to be insane to buy it. there's only so much bulk / slot's in an apartment or guild hall (still waiting on those upgrades). so there's the merchants 128 slot's of bulk free storage with a tiny restriction, you have to remember to retrieve it every 5 or 6 days and place it back on the merchants, or they keep it and you loose out.

someone buy's your storage stuff, you get rich. (personally i'd rather you didn't, what good are grind mat's? surely it's cheeper to pay someone to dig them for you then buy mine, lolx)

but mostly i'm repeating what everyone else said.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#9 Multilingual 

Mate
I am not new to Ryzom, but I want to know the reason for this occurance.

Suppose a player named X sells a 1-h sword, for example, and another player, Y sells, in my observation, the same exact 1-h sword. {same quality, build, damage, HP-boost, and everything I can see} However, the price on X's sword costs, for example, 1,000,000,000 dappers, and the price on Y's sword costs, for example, 1/10 dapper.

What is up with that.

(OK I have exaggerated the prices, but the question seems to be valid to me)

#10 [en] 

Market price is a slippery concept at the best of times, and has only a passing acquaintance with true value. It is true that many players - myself included - have no idea of the right price to charge. I gave up trying to figure it out, having realised that I was not selling stuff to get rich. I don't care if I get a good price for the gear or mats I sell, as long as it sells and makes somebody happy.

---

It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#11 [en] 

Mate
Also, apparently player X has priced it so high because newer players don't have a clue about that fact.

I'm not aware of any instances where people are intentionally trying to price gouge new players, even if occasionally players buy and mark-up others' goods, it still is either very little difference because those items have a low base value, or the item is just not going to be bought anyway...

I was keeping track of the market value of things like magic amps based on the Blackmarket auction and bazaar prices. But both of those sell higher than +9999% which is the standard maximum in the merchant (although higher % can be done...).

#12 [en] 

Placio

 (although higher % can be done...).

only if they want to be banned for at least 3 days

report any prices that seem over large to csr

---

Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#13 [en] 

Binarabi
only if they want to be banned for at least 3 days

Yeah, they really frown on adding that fifth 9, don't they?

---

#14 [en] 

Arfur
I don't care if I get a good price for the gear or mats I sell, as long as it sells and makes somebody happy.

Exactly like that.
I love crafting, I want to get rid of the nice things I craft and make someone happy, instead of ripping dappers out of (little) homins purses. ;)

#15 [en] 

Yubina
Exactly like that.
I love crafting, I want to get rid of the nice things I craft and make someone happy, instead of ripping dappers out of (little) homins purses. ;)

You missed an 'e' there.  Can't be ripping off homines, unless they are Matis.  But with homins, glue feathers and sparkles on - tell the farting ape that it is boosted maga and by the time they fall off (preferably whilst he trying to nuke Gerder) and he realises he has bought a lemon you are long gone.  Of course, staying around, at a safe distance, to hear his screams is also satisfying :)

---

uiWebPrevious1uiWebNext
 
Last visit Thu Nov 22 10:43:13 2018 UTC
P_:

powered by ryzom-api