#1 Eingetragen von Mate vor 9 Jahren
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#2 Eingetragen von Kaavi vor 9 Jahren
#3 Eingetragen von Suboxide vor 9 Jahren
#4 Eingetragen von Pita vor 9 Jahren
#5 Eingetragen von Mate vor 9 Jahren
#6 Eingetragen von Mjollren vor 9 Jahren
#7 Eingetragen von Lacuna vor 9 Jahren
Also, you can price your goods super high, to prevent people from buying them, as a way of temporarily storing your goods at the merchant. On the off chance someone does buy, you just made a bundle ;)
3 mal geändert | Zuletzt geändert von Lacuna (vor 9 Jahren)
#8 Eingetragen von Talkirc vor 9 Jahren
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#9 Eingetragen von Rezio vor 7 Jahren
I am not new to Ryzom, but I want to know the reason for this occurance.Suppose a player named X sells a 1-h sword, for example, and another player, Y sells, in my observation, the same exact 1-h sword. {same quality, build, damage, HP-boost, and everything I can see} However, the price on X's sword costs, for example, 1,000,000,000 dappers, and the price on Y's sword costs, for example, 1/10 dapper.What is up with that.(OK I have exaggerated the prices, but the question seems to be valid to me)
#10 Eingetragen von Arfur vor 7 Jahren
#11 Eingetragen von Placio vor 7 Jahren
Also, apparently player X has priced it so high because newer players don't have a clue about that fact.
#12 Eingetragen von Binarabi vor 7 Jahren
(although higher % can be done...).
#13 Eingetragen von Gidget vor 7 Jahren
only if they want to be banned for at least 3 days
#14 Eingetragen von Yubina vor 7 Jahren
I don't care if I get a good price for the gear or mats I sell, as long as it sells and makes somebody happy.
#15 Eingetragen von Lacuna vor 7 Jahren
Exactly like that.I love crafting, I want to get rid of the nice things I craft and make someone happy, instead of ripping dappers out of (little) homins purses. ;)
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