#91 Eingetragen von Gidget vor 5 Jahren
---
#92 Eingetragen von Heernis vor 5 Jahren
HeernisExample: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?I am afraid that this will also bring the following:- Random killing for fame with no real reason (besides random killing for PvP points as it happens today)- Killing own alts for cheap fameIf you want to get fame involved, I would prefer just loosing a small amount of fame for attacking "wrong" target. No gain from PvP at all.
Example: You don't want to kill more bandits or do tasks for the faction, but improve your fame with PVP. Why not do it this way? That would increase the PVP between the factions, wouldn't it?
3 mal geändert | Zuletzt geändert von Heernis (vor 5 Jahren)
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#93 Eingetragen von Gidget vor 5 Jahren
Losing fame by killing the wrong target is good. I guess it should be under study to test the real consequences and adjuste and balaance it ( mean gain and loose fame in PVP-Actions), that should be the first step.
#94 Eingetragen von Heernis vor 5 Jahren
My two dappers;It has gotten boringly quiet and stupefyingly stagnant as of late. Things have to change. However, any changes to the game have to consider not only the lore but also the players. All of them. Not everyone has the same motivations or hot buttons though, so if we want Ryzom as a whole to do well, we must all keep that in mind instead of assuming that our little bubble is The Only Correct Way. That sort of thinking will result in factional PvP alright, but of an OOC type rather than in-game where it belongs. I also firmly believe the old idiom, "You can't go home again.", so I have reservations about trying to go back to a place that can never exist again. Now, here is a crazy idea, but also serious food for thought; as there have been a lot of folks crossing the traditional lines, why not rethink what "faction" really means and figure out a way to make "Alliance vs Alliance" work? Worlds evolve, so why shouldn't Atys? We can't go back, and holding the brakes isn't working, so why not go forward? Why can't we have a new paradigm? Sadly, I don't have any real specific thoughts on how to do that right now, but I figured I'd at least try to throw out an idea of how to reignite the spark that seems to have been lost in the hopes that it will, at worst, serve as a catalyst for someone else to put a little flesh on that framework.HeernisYou decide a side and fight for something higher... ranger for balance...And that is part of why I am the way I am ;)
You decide a side and fight for something higher... ranger for balance...
Zuletzt geändert von Heernis (vor 5 Jahren)
#95 Eingetragen von Gidget vor 5 Jahren
#96 Eingetragen von Heernis vor 5 Jahren
#97 Eingetragen von Gidget vor 5 Jahren
Zuletzt geändert von Gidget (vor 5 Jahren)
#98 Eingetragen von Heernis vor 5 Jahren
#99 Eingetragen von Revvy vor 5 Jahren
Zuletzt geändert von Revvy (vor 5 Jahren)
#100 Eingetragen von Mithian vor 5 Jahren
Zuletzt geändert von Mithian (vor 5 Jahren)
#101 Eingetragen von Sinvaders vor 5 Jahren
#102 Eingetragen von Heernis vor 5 Jahren
The mentality did change, or better say, a big part of the RP/PvP driven community did leave, so we deal with the rest now.Rare are interested into faction development or play, nor Lore/Stories progression when it come to Homins conflicts.People are happy when it come to doing fight against env, and digging for a useless goals (aka the simulation of the goo in void.. just a joke).But when it come to Hominity conflicts, then no ones play.This is the actual Ryzom.. (not saying its wrong or right here, just a fact).Most of the nice picture you see on website promoting the game are from an Era of Ryzom where there was actual fight, and people was willed to do so, with pleasure even.If you should replace actually the picture to reflect the truth, what would we get?Wheel of fortune event picture? OOC events easter and xmas picture?Leveling on mobs picture?2 or 3 Homins cybering at the stable at FH ?Nothing that can push people to come in this niche game, instead of going to play a MMORPG.We are far from the events of the Fyros Emperor against Matis King..So do it will change anything ? I would really like you to prove me wrong really.. at least for the future of this game.Otherwise nice story i like it :) and agree with the fact that we are not enough for 46 thousands factions.. at minima 2, maxima 3 would be good.
#103 Eingetragen von Gidget vor 5 Jahren
I've never experienced anything like it and I can't understand it either. A few invasions on Yrkanis or Pyr, that's it.
1) Would it be good to know how many in principle would be willing to do more PVP and in what way. There would be a survey very helpful
4) The lore should not only be text, but also be filmed with exciting sequences.
5) I would be willing to develop the lore further (to help), but how can you do that, if you have no idea of the process, how can you do that?
#104 Eingetragen von Siela vor 5 Jahren
Ok back to the actual topic. 5) I would be willing to develop the lore further (to help), but how can you do that, if you have no idea of the process, how can you do that? 7) As I found out, players aren't really interested, or just lazy or don't have enough time on platforms to promote Ryzom, which is also a reason why Ryzom doesn't really reach everyone who is interested. Or simply, players are miserably organized on the subject.Ok, these are the points I can come up with for your contribution. You don't have to and shouldn't leave everything to the Ryzom team, but there should also be a player team that organizes such things. But you have to do it ;-) Selfish action is really wrong at the place, I say that especially to myself, because everyone is it in his own way.Finally, I think that a long-term player should take on the role of organizing players. I am definitely there when tasks are structurally distributed among players. This organizer should preferably not be involved in the Ryzom team.
#105 Eingetragen von Kimmerin vor 5 Jahren
10 mal geändert | Zuletzt geändert von Kimmerin (vor 5 Jahren)
powered by ryzom-api