#106 Added by Heernis 5 years ago
I didn't bother to read the entire thread, I got there was something about older version of fame calculation and some "new enemy". Somehow it should bring back the interest in tagged PvP in particular and even PvP in general. No, it won't.Let me explain you by what factors any PvP-community is driven (Ryzom being no exception).1) Achievement - and by this term I mean not silly titles or checkmarks in Achievement list, I mean the feeling that you have reached something, that you and your team / guild / alliance have changed the world around.2) Rewards - be it loot from enemies or their property, or PvP points, badges, whatever. The stuff you get if you win.3) PvP mechanics and PvP itself as a process - interesting mechanics with a lot of variety and theorycrafting, engaging activity in which one have to think and act fast, have to know the game, with lots of things to choose from, fitting different playstyles - that's what keep players interested and makes them logging in game.Now, in Ryzom, there is:- no achievements to speak of. Win 100 fights or lose 100 fights, your faction neither gain nor lose anything. Your actions in PvP don't matter, end of story.- no rewards to speak of. Rewards obtained with PvP points are scarce and aren't that good, the only thing that is useful is the skirt and crystals for Maras.- mechanics and PvP process are so-so. There is strong emphasis on quality of gear and random numbers. The variety is low.Consider all of this and you won't be surprised why PvP community in Ryzom is a small bunch and why PvP players don't stick around for long, when there are so many other games that have to offer much more to them.So, when there is a new idea about a "PvP revamp" of any sort, I measure it against three main points I have mentioned above. If the idea doesn't help or improve any of them, I consider it a waste of developer's time.
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Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#107 Added by Heernis 5 years ago
HeernisOk back to the actual topic. 5) I would be willing to develop the lore further (to help), but how can you do that, if you have no idea of the process, how can you do that? 7) As I found out, players aren't really interested, or just lazy or don't have enough time on platforms to promote Ryzom, which is also a reason why Ryzom doesn't really reach everyone who is interested. Or simply, players are miserably organized on the subject.Ok, these are the points I can come up with for your contribution. You don't have to and shouldn't leave everything to the Ryzom team, but there should also be a player team that organizes such things. But you have to do it ;-) Selfish action is really wrong at the place, I say that especially to myself, because everyone is it in his own way.Finally, I think that a long-term player should take on the role of organizing players. I am definitely there when tasks are structurally distributed among players. This organizer should preferably not be involved in the Ryzom team.Ryzom Team can be joined by anyone so why should it not be Ryzom Team? Also for 5) you best tell Tamarea on Rocket.Chat or write an email to tamarea@ryzom.com that you would be interested in lore.
Ok back to the actual topic. 5) I would be willing to develop the lore further (to help), but how can you do that, if you have no idea of the process, how can you do that? 7) As I found out, players aren't really interested, or just lazy or don't have enough time on platforms to promote Ryzom, which is also a reason why Ryzom doesn't really reach everyone who is interested. Or simply, players are miserably organized on the subject.Ok, these are the points I can come up with for your contribution. You don't have to and shouldn't leave everything to the Ryzom team, but there should also be a player team that organizes such things. But you have to do it ;-) Selfish action is really wrong at the place, I say that especially to myself, because everyone is it in his own way.Finally, I think that a long-term player should take on the role of organizing players. I am definitely there when tasks are structurally distributed among players. This organizer should preferably not be involved in the Ryzom team.
#108 Added by Gidget 5 years ago
#109 Added by Revvy 5 years ago
2) PvP is also about adapting and preparation. Even among multi-masters with all q250 Sup gear, those who plan ahead and react to changes better and faster have an advantage. My take is that any perceived lack of variety is largely due to the small number of participants.
Last edited by Revvy (5 years ago)
#110 Added by Heernis 5 years ago
Leveling is painfull etc, its not a MOBA where you can just go into it and have fun fightning, then its done, all ggs and basta see you next time.Its more complex and require tons of personal time to invest in it.That also why there not much PvP i think, had lot of example of players just leaving the game before, or because the grind was too heavy :)Got a newbie once, she did her first master pike 250; asked me: it is the same for everything?.. what do you want i answer to this? ^^ yes it is.. and yes you need this and that to PvP..No points she did leave the game :)
Edited 2 times | Last edited by Heernis (5 years ago)
#111 Added by Gidget 5 years ago
#112 Added by Kimmerin 5 years ago
personal achievement
My take is that any perceived lack of variety is largely due to the small number of participants.
#113 Added by Gidget 5 years ago
I meant achievements, recognized by the game. As of now, there is no depth in tagged PvP, no bigger picture. Whether I fight for a faction or race, there is no progress of any sorts. It's all meaningless gameplay-wise.
No difference between an intense 15 min. PvP fight and killing AFKers, hence my point that tagged PvP in Ryzom doesn't matter.
I meant the lack of variety in items, mechanics and actions used in PvP. For example, I'd love to see 5 or more blade-specific stanzas with various effects. But nope, there is only Bleeding. I'd love to see more gun stanzas - but all we have is Hit Rate. Some actions for shields, like block or temporary increase of Parry?.. Nope, take that useless Shielding. And so on, I guess you get the idea.My opinion is based on comparison to other games and that's why I rarely engaged in tagged PvP while I've been actively playing Ryzom. There are no gameplay achievements, rewards are poor and good fights are elusive. It feels more like RP activity indeed, which I'm indifferent to.
#114 Added by Heernis 5 years ago
Global Faction PvP - Claiming Territories For Your Faction
Edited 3 times | Last edited by Heernis (5 years ago)
#115 Added by Trytrytry 5 years ago
Since the discussion is over here and nothing more comes, I try to summarize:[list][...].[*]Plunder enemies, e.g. dapper, faction points, unsecured items, with plunder window so you can choose.[...]
#116 Added by Heernis 5 years ago
Plunder enemies!! What!? ... and that in combination with forcible random assignment of non-pvp desiring player characters!
Last edited by Heernis (5 years ago)
#117 Added by Trytrytry 5 years ago
#118 Added by Sinvaders 5 years ago
@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)
Last edited by Sinvaders (5 years ago)
#119 Added by Heernis 5 years ago
Trytrytry@Heernis ... aha! Capture the Flag! Now ( i guess) i get your meaning ;)https://ryzomcore.atlassian.net/wiki/spaces/RC/pages/5013521/Crea ting+Spires
#120 Added by Fyrosfreddy 5 years ago
In PVP Areas it is called Guild-PVP. So it have nothing to do with Factional PVP. Plundering in that case would only work if and really if you turn on the factional PVP.
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