#36 Добавлено Sinvaders 6 лет назад Доклад | Цитировать
* Building starts at low HP, half full.* Once the building is regenned to full HP (constructed), it can be upgraded, again using more dappers.
#37 Добавлено Revvy 6 лет назад Доклад | Цитировать
* Throw out the entire current outpost implementation.* Remove all TPs and respawn points from PR.* Make PR full open GvG, required, not optional.* Have all outposts in PR available on a first-come first-served basis, simply by whoever constructs buildings there.* Whoever pays the dappers to construct the outpost building gets the building....
Last edited by Revvy (6 лет назад)
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#38 Добавлено Kaetemi 6 лет назад Доклад | Цитировать
I had a similar idea that I explained to some people. Everyone was interested by the idea :)
To add to your idea Kaetemi:Allow players to teleport on the possessed outpost to give building (and the whole system) a great value.
#39 Добавлено Revvy 6 лет назад Доклад | Цитировать
That may need to be restricted to only serve players who don't have DP - to avoid the 'infinite lives' battle.
Edited 3 times | Last edited by Revvy (6 лет назад)
#40 Добавлено Kaetemi 6 лет назад Доклад | Цитировать
If the PvE env or the opponents get you more than 20 times before you reach your goal;You are losing the possibility to respawn on this outpost zone (tactically you may respawn on another outpost zone).So the outpost can be taken over.And it will push people to be rewarded in the survival, favor the escape route to counter attack somewhere else.Instead of spawning, heal and comeback infinitely.
Edited 2 times | Last edited by Kaetemi (6 лет назад)
#41 Добавлено Sinvaders 6 лет назад Доклад | Цитировать
#42 Добавлено Talkirc 5 лет назад Доклад | Цитировать
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Добавлено Revvy 5 лет назад Доклад | Цитировать
#44 Добавлено Aleeskandaro 5 лет назад Доклад | Цитировать
#45 Добавлено Kaetemi 5 лет назад Доклад | Цитировать
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Добавлено Placio 5 лет назад Доклад | Цитировать
Last edited by Placio (5 лет назад)
#47 Добавлено Fyrosfreddy 5 лет назад Доклад | Цитировать
#48 Добавлено Tamarea 3 года назад Доклад | Цитировать
Edited 3 times | Last edited by Tamarea (3 года назад)
#49 Добавлено Tamarea 3 года назад Доклад | Цитировать
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Last edited by Tamarea (3 года назад)
#50 Добавлено Tamarea 3 года назад Доклад | Цитировать
Nous avons commencé le travail sur le projet de refonte des batailles d'avant-poste.Comme certains l'ont sans doute remarqué, quatre avant-postes sont apparus au Nexus, de quatre "niveaux" différents (100, 150, 200 et 250).Leurs noms laissent entendre qu'ils ne sont pas "comme les autres" et ne fonctionneront pas du tout de la même manière. En fait, les modalités de leur fonctionnement évolueront au fur et à mesure de l'avancement du projet de refonte.Dans un premier temps, leur conquête sera l'occasion de batailles GvE (une guilde seule combattant les PNJ défendant l'avant-poste), aucun ne sera propriété d'un guilde (ni n'hébergera, donc, de foreuse). Ceci dans l'objectif de d'abord tester dans les meilleures conditions l'impact du raccourcissement projeté de la durée des batailles (de deux heures à une seule).
Edited 2 times | Last edited by Maupas (3 года назад) | Причина: Typos EN
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