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Should the 2nd phase of OP wars be removed?
Yes
Atys: Bazett, Bucshotz, Dunea, Elvanae, Laofa, Marceline, Mely, Rikutatis, Rubiksmomo, Seralee, Sienn, Virg, Xolok, Xtarsia, Zilon
15 (2)
41.7%
As long as some restrictions are put in place (please say why)
Atys: Atheus, Suboxide, Sygmus, Tibest
4 (1)
11.1%
Don't think it would make a difference
Atys: Bitttymacod
1
2.8%
No
Atys: Aleeskandaro, Arfur, Atheamas, Elikwasa, Gooony, Hechicera, Itch, Meagon, Orbotz, Placio, Purg, Ryzhal, Sor, Suldrun, Tumbleweed
15 (2)
41.7%
Другое
Atys: Djiper
1
2.8%
воздержаться 7
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#19 [en] 

The Kara are welcome to as well but I very much doubt it. Anyways it was a Kami who brought up GVG, now lets see if the Kami hide from the idea :P

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#20 [en] 

i still say put the sand back in the sandbox, make a merchant that sells OP mat's. A flat rate, 1,000,000 (1 million) dappers per mat, the merchants only sell Q250 OP mat's.

OP's offer the owner a chance to get ONE (1) type of mat for free (the mat that OP produces) by owning that OP (which cost's in the long run of defending/owning a drill)

everyone always want's to go on about OP gear being for the pvp players only, why is that, is there a rule that says that PvE players can't get use them? (i know there is not, but that's how the reaction always seams.)

i feel the same way about exel and sup mat's, there should be more then one way to get them, and these options would truely create something to spend dappers on that many would use.

i know my idea doesn't support the main thread topic, but then again, it's about making things in the game more fair to everyone, what's more fair then a merchant that sells the same stuff you can get for free, providing you have to pay richly for them. (imagine the cost of making one set of amps, 20 sup zun = 20m dappers, 1 maga = 1m dappers, that alone is 21m dappers {true dapper sink just for a set of amps})

then suddenly OP's become a true part of the PVP with no limits to players that would rather not get involved in pvp.

if the merchants are added in, then i'm 100% in favor of this single stage OP wars. add a longer wait time for the attack, agree with 48 to 72 hours between declare and attack to give the owners a little time to get the word out. flat cooldown time of 7 days, double production for the first 7 days a drill is up, free (or half price) declare for the pervious owner of the OP.

just my two dappers.

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Remickla (atys)
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#21 [en] 

@ Talk: Yes that is off topic. If I recall you have your own OP thread on that. Any discussions towards that idea can be put there :) Do you have any thoughts related to the idea put forward?

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#22 [en] 

I have yet to read every thread in this forum so I'll just state my opinions on this.

Because the aggressor has all the time in the world to plan the attack, the defender should have some better options than 24 hours notice to build a guild/faction army to defend. A few ideas.

*Longer notice
*Factor the amount of guards depending on time between declare/attack
*Increase difficulty of guards

#23 [en] 

I am not all that familiar with OPs and what they cost and the production etcetera what I am somewhat familiar with is the OP battles themselves and I have to agree that for the most part they have become a drawn out and boring process.

I like the idea of removing the defense stage. I also feel that if the defense phase is eliminated then more notice needs to be given of the attack phase.

I have my disclaimer about not knowing much about actual OP production .. an option might be that the OP continues production under the new owners as if nothing has changed only the receiver of the OP mat.

#24 [en] 

If there was only single phase then perhaps there should be two days between declare and battle itself. Might be fair that defender could change the start time of battle up to 3h if they wish. Might be tricky to implement, but would be more fair.

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#25 [en] 

@ virg: it's in there at the end, that i'm in support of this with a huge "IF" attached, but should the "if" be done, then i would be in favor of this idea with a few considerations already mentioned previously.

my support is here, but it's bound to a big "IF".

(seams we can't get away from the "IF, WHEN, THEN, OR" these days virg, lolx. {said with love cause you know what i'm saying})

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#26 [en] 

I disagree, Talk. Either the idea is a good one or it is not. It cannot suddenly become a good idea upon the introduction of an unrelated action.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#27 [en] 

@ Atheus and Tibest: Yup I agree on the longer time frame from hitting to declare to the OP attack itself. This also should be part of the 'cooldown' period of double production (if that is added). Changing the guards is an interesting idea- I think this could be best done after the new OP turnout is introduced. I have a few ideas myself on that for example paying what can only be described as a ridiculous amount to have Lixie bombers spawn. Of course with the change in OP wars I would hope the coding could get moved to ARK (I know the ARK team are very busy- this is a 'best case scenario'). In this case future additions can be made more easily, anyone using ARK can develop things for OP wars, and we can see OP wars evolve over time- not just stay the same. It would be a pain to produce OP wars within ARK but the advantages are massive.

@ Talk and Bittty: Talk I understand you want OP mats to be given a PVE option of obtaining. I personally disagree. I also agree with Bittty, whether or not that happens doesn't affect whether this would be an improvement on original OP wars. Please no more chat about this. I do not want this post getting off topic- please.

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#28 [en] 

Don't hate the idea but I think the owner should be able to counter declare for free in like a 2week timeframe (after he got to pay up?)
Another thing thats been said is change declare time from 24h to 48h wich is a must if this would happen (need to be a little bit fair)

For the rest I'm sure there will be declares on an euro weekday night at 4 in the morning, I've seen em in the past and been to some on ari the rest I overslept trough them :s.
> in the end I don't mind these since if the attacker wins 1à2 weeks later we have another op war at a good time from the previous owner at a good time from him and his guild.

So yes I understand some ppl want a higher op war turnovers and why not give them it? If you don't like it do like the guild I'm in and just say fuck it we don't need op's. (doesn't mean you can't go to op wars)

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#29 [en] 

The "2nd Phase" is what it makes fair at all!
leave outpost as it is, what we need is something totally new for the "mass pvp" to move tha fraction part away from outpost... (outpost is oficially not a fraction terrain! it is guild vs. guild with all options available)

we need something like spires. one for nations, one for fractions.

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Purg Derren

#30 [en] 

@ Purg: I would rather not leave OP wars as they are, and instead, change OP wars for the better. I think the vast majority of the playerbase realises a change is needed judging by how many ideas have been posted on improving them, and the massive interest, views and responses they have all received. The difficult part is finding something which will make them better and then agreeing on it.

The second phase is currently what makes OP wars not 'fair'. It takes the skill out of them. A smaller force has no chance of winning against a bigger force when there is a second phase. You don't need to wipe the opposing force to win the first attacking phase.


For me this idea can be put rather simply:
1) It makes OPs easier to attack and win
2) It makes OPs harder to hold on to

The additions people have suggested do:
3) Puts an emphasis on holding OPs short term
4) Gives defenders plenty of warning to get their defence organized


OP wars need to be more dynamic. Why should OP mats be gathering dust in some GH for years upon years, just because that guild is supported by the biggest faction? There are of course some fixes:
1) People change factions (Doesn't happen often and I don't blame people who don't want to change)
2) We start doing GVG as Nizy suggested (No Kami guild has accept at GVG)
3) OP wars are changed. They are old, outdated and it is time for a change.
4) We wait for numbers to become balanced through natural progression. I'll go put the kettle on.

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Guild Leader of Syndicate
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#31 [en] 

Virg, why do you always ask people what they think, then tell them that they are incorrect and state your opinion again as if it is fact???

#32 [en] 

That is how I might come across.. I think you are misunderstanding me- I am merely discussing what I think. In this case I believe I am right whilst Purg thinks he is right- with two completely opposing opinions it can be hard to find wiggle room between the two. As such I added a few points and summarized the general points I felt are worth mentioning (not just repeating myself).

The whole point of this is to see what others think, see if that changes your own opinion and then respond. It just so happens I was not swayed by Purg's post- there is nothing wrong with that.

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________________________

Guild Leader of Syndicate
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A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#33 [en] 

What are players thoughts on an algorithm which changed guard hp based on how many homins are attacking? (Such a thing would obviously require testing to get the right formula).

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Guild Leader of Syndicate
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