#27 Добавлено Cidreuppercut 1 десятилетие назад
All this made me think of a workaround: Maybe an additional game mechanic can be added; A character can only engage a boss (or named) fight once every a specific set period of time. Let's say half a day for nameds and half a week for bosses. That means that there is no reason for bosses and nameds to have large pop times. As soon as a boss is killed, let it pop in 5, maybe 10 minutes. It doesn't matter, as no person from the same team can benefit. Just move on to another boss you haven't killed these past few days. What do you think of this one?
Edited 2 times | Last edited by Tiximei (1 десятилетие назад)
#28 Добавлено Talkirc 1 десятилетие назад
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Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#29 Добавлено Casy 1 десятилетие назад
#30 Добавлено Talkirc 1 десятилетие назад
#31 Добавлено Daomei 1 десятилетие назад
Edited 2 times | Last edited by Daomei (1 десятилетие назад)
#32 Добавлено Lacuna 1 десятилетие назад
...housewives... and others with overcapacities of free time a huge overweight about everybody else.
#33 Добавлено Binarabi 1 десятилетие назад
#34 Добавлено Daomei 1 десятилетие назад
.. please try to ignore him
#35 Добавлено Tiximei 1 десятилетие назад
Эта тема закрыта
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