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#1 [en] 

In the spirit of making Atys harder ... or at least more varied ...

I'm looking at Freddy's consolidated mob data; there are 50 mobs and 7 spells, for a total combination of 450 possible resistances. Yet most mobs simply have a rot resistance and maybe one-two more. Notable exceptions are the kitins and voraxes, kitin not counted above.

Atys is supposed to be a living, breathing planet. After so many years of mobs being hunted, I would like to see them have 0% resistance to 1-2 spells **at most**, otherwise have some 15% or more. It wouldn't be a deal-breaker, you could still kill most stuff with your favourite spell, just a bit slower. But it's kind of weird to see ocyx having resistance to nothing except rot, etc.

The same suggestion could be applied to melee weapons.

And over time, if the server allows for large-scale logging, maybe mobs could change their resistance slowly in reaction to the actual spells the players cast on a particular species? That's a pipe dream though, I'd be happy if only the first idea was implemented.

Dernière édition par Mjollren (il y a 1 décénie).

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#2 [en] 

I guess i won't ever get my melee master :P

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#3 [en] 

Great suggestion Mjollren!
This is something I'd bet lots of homins wonder about. Especially the Ocyx example. If they breath fire, wouldn't they've developed a fire resistance over time?

While I can follow the suggestion that nothing but plants can rot, almost everything living should be susceptible to fire. Let have Ocyx a 90% fire resistance. And maybe the hard-shelled Madakams a surprising 70% because of all the forest fires they had to endure over the millennia.

So fire resistance might be very evenly distributed. But e.g. shockwave and cold might vary a lot between species. Potentially the hard shelled once should have higher resistances for those two spells. But let's have some exceptions/surprises in there. Maybe the Plodis have a high cold resistance because they often graze up on the hills, and have lots of fat under their skin? (Just rambling on here while I make up my mind).

Whatever the distribution is, I'd be happy if this would be changed.

Of course it's hard to do this on the live game. But maybe the devs could create a table of the current resistances, then conceive new resistances for the future. Then both, the devs and the event folks, could sit together and make up a nice event series of why/when fauna would change their resistances. Maybe in early 2014 or in summer the Kitins and the Homins have reached a new equilibrium, but something we or the Kitins did changed the balance for the fauna so they had to adjust.

Homin explorers could travel tribes to find out more about those developments and over a series of some Atys cycles, maybe as wide spread as a 6 month RL period, the resistances would be slowly adjusted in 5-10% steps from their current values to the new ones. I'd hope that it's possible to create a quick script that automates reading in the table of adjusted values (xls, whatever) and store them in the mobs' datasheets during a server reboot, do this every week over ~6 months.

It would be a bit confusing for the players, but a great roleplay opportunity for those who love PvE and "friendly exploring". It could also be something to do for the Rangers that's non-militaristic (similar to the explorations done with the Termites right now).

Or it would not be tied to events but to the introduction of rites. Let's say someone rewrote the Bawaab rite (well let's keep that because it's complete, but just for the sake of example). After the rite is implemented, announce when it'll be available. At the time the rite is on the live server (during server reboot e.g.), change only the Bawaab's resistance and have the rite mention it.

Maybe it's a combination of these ideas, different ways for different animals and plants. It would make sense for some plants to be very cold or poison resistant. Maybe Slavenis are totally shock resistant, too. They are very sturdy...

#4 [en] 

in the name of fairness for new and old players as well as balance, we could have new mobs or special variations of the old mobs that look slightly different but are more resistant, i would frankly be very upset if things got changed drastically for every mob

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#5 [en] 

That's why I was proposing to do the changes over time for all mobs, and/or change only one mob at a time wih some explanations (rites/events) in parallel.

As I see it, new mobs won't happen in the foreseeable future, and creating a new "flavor" of Ocyx that are suddenly fire resitance while others are not, that would be even more confusing. Unless the devs say this is easy, we can quickly create a new texture and wrap that around some Ocyx (like with the Anlor Winn skeleton yubos). And maybe after some time (a year or so), all the Ocyx are replaced with the new variety.

#6 [en] 

with my former biology background i have to say it would be really great if some mobs could change over time and perhaps pass on traits, breed and all that ... however, i am doubtful it could be any time soon as you say. still! awesome idea


if any of that is easier to do, as you say, then sure. maybe just a few changed and then long term more of them, not drastic, should not cause imbalance , if anything it would be exciting

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#7 [en] 

don't change what we have, give us something new or at least different.... wait that's what eruv said, well, then, what he said.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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