dao: i personally can log in 4 accounts at ONE time, hit my boss macro on each one, and log them back out in less then 3 minutes.
as for how long it takes to load and all that, it really doesn't matter about load times, with a powerful computer you can have clients waiting for the click in the background (have 32 clients running waiting for the "log-in" click), and if each client is a different account, the 30 seconds we're forced to be online even after a "quit now" doesn't apply to the speed that we can connect the next set of accounts. (note i tested this with 4 freshly made silan accounts that i made in less then 3 min, and it only took me about 5 minutes to get them to the mainland. they don't have to level skills, there's a real toon someone's playing waiting to escort them to the correct spot.)
it's likely that someone that's truely dedicated to camping would have an account for each one of the campers. and those are things your not accounting for. there are far to many unknowns to prove much of anything about camping or what campers think of as the best way (it's my hope that i didn't just give any of them a new idea).
however, as i've said, more spawn locations, perhaps a more random system of selecting the random time before respawn. (the merchant idea is still valid as well, since that would be the only true way to give everyone an equal chance at the best gears)
as for how long it takes to load and all that, it really doesn't matter about load times, with a powerful computer you can have clients waiting for the click in the background (have 32 clients running waiting for the "log-in" click), and if each client is a different account, the 30 seconds we're forced to be online even after a "quit now" doesn't apply to the speed that we can connect the next set of accounts. (note i tested this with 4 freshly made silan accounts that i made in less then 3 min, and it only took me about 5 minutes to get them to the mainland. they don't have to level skills, there's a real toon someone's playing waiting to escort them to the correct spot.)
it's likely that someone that's truely dedicated to camping would have an account for each one of the campers. and those are things your not accounting for. there are far to many unknowns to prove much of anything about camping or what campers think of as the best way (it's my hope that i didn't just give any of them a new idea).
however, as i've said, more spawn locations, perhaps a more random system of selecting the random time before respawn. (the merchant idea is still valid as well, since that would be the only true way to give everyone an equal chance at the best gears)
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Remickla (atys)
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