#40 Añadido por Kaetemi 6 años hace Reportar | Citar
If the PvE env or the opponents get you more than 20 times before you reach your goal;You are losing the possibility to respawn on this outpost zone (tactically you may respawn on another outpost zone).So the outpost can be taken over.And it will push people to be rewarded in the survival, favor the escape route to counter attack somewhere else.Instead of spawning, heal and comeback infinitely.
Editado 2 veces | Última edición por Kaetemi (6 años hace)
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#41 Añadido por Sinvaders 6 años hace Reportar | Citar
#42 Añadido por Talkirc 5 años hace Reportar | Citar
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Añadido por Revvy 5 años hace Reportar | Citar
#44 Añadido por Aleeskandaro 5 años hace Reportar | Citar
#45 Añadido por Kaetemi 5 años hace Reportar | Citar
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Añadido por Placio 5 años hace Reportar | Citar
Última edición por Placio (5 años hace)
#47 Añadido por Fyrosfreddy 5 años hace Reportar | Citar
#48 Añadido por Tamarea 3 años hace Reportar | Citar
Editado 3 veces | Última edición por Tamarea (3 años hace)
#49 Añadido por Tamarea 3 años hace Reportar | Citar
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Última edición por Tamarea (3 años hace)
#50 Añadido por Tamarea 3 años hace Reportar | Citar
We've strated the work on the outpost battles refactoring project.As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
Editado 2 veces | Última edición por Maupas (3 años hace) | Razón: Typos EN
#51 Añadido por Tamarea 3 años hace Reportar | Citar
The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
The thresholds set for a given guild at the outpost that will be the target of its next test battle and the rewards to be expected for the latter will evolve as follows:
Example:
A guild attacks for the first time the outpost 250 of the Nexus (whose threshold is then for it set to 3) and wins. From then on, it can choose, for its next test battle, to attack the same outpost with threshold 3 or threshold 4. In the first case, even if the said next battle is victorious, the threshold that will be proposed it for a third battle will be 3. In the second case, the latter threshold will be preset to 5 (if victorious) or 4 (if defeated).
#52 Añadido por Tamarea 3 años hace Reportar | Citar
#53 Añadido por Tamarea 3 años hace Reportar | Citar
#54 Añadido por Tamarea 3 años hace Reportar | Citar
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