#35 Añadido por Kaetemi 6 años hace Reportar | Citar
Editado 5 veces | Última edición por Kaetemi (6 años hace)
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#36 Añadido por Sinvaders 6 años hace Reportar | Citar
* Building starts at low HP, half full.* Once the building is regenned to full HP (constructed), it can be upgraded, again using more dappers.
#37 Añadido por Revvy 6 años hace Reportar | Citar
* Throw out the entire current outpost implementation.* Remove all TPs and respawn points from PR.* Make PR full open GvG, required, not optional.* Have all outposts in PR available on a first-come first-served basis, simply by whoever constructs buildings there.* Whoever pays the dappers to construct the outpost building gets the building....
Última edición por Revvy (6 años hace)
#38 Añadido por Kaetemi 6 años hace Reportar | Citar
I had a similar idea that I explained to some people. Everyone was interested by the idea :)
To add to your idea Kaetemi:Allow players to teleport on the possessed outpost to give building (and the whole system) a great value.
#39 Añadido por Revvy 6 años hace Reportar | Citar
That may need to be restricted to only serve players who don't have DP - to avoid the 'infinite lives' battle.
Editado 3 veces | Última edición por Revvy (6 años hace)
#40 Añadido por Kaetemi 6 años hace Reportar | Citar
If the PvE env or the opponents get you more than 20 times before you reach your goal;You are losing the possibility to respawn on this outpost zone (tactically you may respawn on another outpost zone).So the outpost can be taken over.And it will push people to be rewarded in the survival, favor the escape route to counter attack somewhere else.Instead of spawning, heal and comeback infinitely.
Editado 2 veces | Última edición por Kaetemi (6 años hace)
#41 Añadido por Sinvaders 6 años hace Reportar | Citar
#42 Añadido por Talkirc 5 años hace Reportar | Citar
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Añadido por Revvy 5 años hace Reportar | Citar
#44 Añadido por Aleeskandaro 5 años hace Reportar | Citar
#45 Añadido por Kaetemi 5 años hace Reportar | Citar
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Añadido por Placio 5 años hace Reportar | Citar
Última edición por Placio (5 años hace)
#47 Añadido por Fyrosfreddy 5 años hace Reportar | Citar
#48 Añadido por Tamarea 3 años hace Reportar | Citar
Editado 3 veces | Última edición por Tamarea (3 años hace)
#49 Añadido por Tamarea 3 años hace Reportar | Citar
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Última edición por Tamarea (3 años hace)
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