#30 Añadido por Revvy 6 años hace Reportar | Citar
With the bugs and performance of this game compared to other games on the market (even free ones) I'd think they would burn out or just quit. Then what? Do you want to play ONLY with the same old tired names that disappear over time slowly and not see many new people?
Última edición por Revvy (6 años hace)
---
#31 Añadido por Sarpedonia 6 años hace Reportar | Citar
#32 Añadido por Fyrosfreddy 6 años hace Reportar | Citar
Well, OP or not, change or not; players are not interested into this very slow-paced game in 2019.Gameplay is slow and boring and the mentality is slow and static (even if very helpful and welcoming)
Última edición por Fyrosfreddy (6 años hace)
#33 Añadido por Moniq 6 años hace Reportar | Citar
...players are not interested into this very slow-paced game in 2019...
#34 Añadido por Revvy 6 años hace Reportar | Citar
#35 Añadido por Kaetemi 6 años hace Reportar | Citar
Editado 5 veces | Última edición por Kaetemi (6 años hace)
#36 Añadido por Sinvaders 6 años hace Reportar | Citar
* Building starts at low HP, half full.* Once the building is regenned to full HP (constructed), it can be upgraded, again using more dappers.
#37 Añadido por Revvy 6 años hace Reportar | Citar
* Throw out the entire current outpost implementation.* Remove all TPs and respawn points from PR.* Make PR full open GvG, required, not optional.* Have all outposts in PR available on a first-come first-served basis, simply by whoever constructs buildings there.* Whoever pays the dappers to construct the outpost building gets the building....
#38 Añadido por Kaetemi 6 años hace Reportar | Citar
I had a similar idea that I explained to some people. Everyone was interested by the idea :)
To add to your idea Kaetemi:Allow players to teleport on the possessed outpost to give building (and the whole system) a great value.
#39 Añadido por Revvy 6 años hace Reportar | Citar
That may need to be restricted to only serve players who don't have DP - to avoid the 'infinite lives' battle.
Editado 3 veces | Última edición por Revvy (6 años hace)
#40 Añadido por Kaetemi 6 años hace Reportar | Citar
If the PvE env or the opponents get you more than 20 times before you reach your goal;You are losing the possibility to respawn on this outpost zone (tactically you may respawn on another outpost zone).So the outpost can be taken over.And it will push people to be rewarded in the survival, favor the escape route to counter attack somewhere else.Instead of spawning, heal and comeback infinitely.
Editado 2 veces | Última edición por Kaetemi (6 años hace)
#41 Añadido por Sinvaders 6 años hace Reportar | Citar
#42 Añadido por Talkirc 5 años hace Reportar | Citar
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Añadido por Revvy 5 años hace Reportar | Citar
#44 Añadido por Aleeskandaro 5 años hace Reportar | Citar
powered by ryzom-api