IDEAS FOR RYZOM


Should the 2nd phase of OP wars be removed?
Yes
Atys: Bazett, Bucshotz, Dunea, Elvanae, Laofa, Marceline, Mely, Rikutatis, Rubiksmomo, Seralee, Sienn, Virg, Xolok, Xtarsia, Zilon
15 (2)
41.7%
As long as some restrictions are put in place (please say why)
Atys: Atheus, Suboxide, Sygmus, Tibest
4 (1)
11.1%
Don't think it would make a difference
Atys: Bitttymacod
1
2.8%
No
Atys: Aleeskandaro, Arfur, Atheamas, Elikwasa, Gooony, Hechicera, Itch, Meagon, Orbotz, Placio, Purg, Ryzhal, Sor, Suldrun, Tumbleweed
15 (2)
41.7%
Otro
Atys: Djiper
1
2.8%
Abstenerse 7
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#25 [en] 

@ virg: it's in there at the end, that i'm in support of this with a huge "IF" attached, but should the "if" be done, then i would be in favor of this idea with a few considerations already mentioned previously.

my support is here, but it's bound to a big "IF".

(seams we can't get away from the "IF, WHEN, THEN, OR" these days virg, lolx. {said with love cause you know what i'm saying})

---

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#26 [en] 

I disagree, Talk. Either the idea is a good one or it is not. It cannot suddenly become a good idea upon the introduction of an unrelated action.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#27 [en] 

@ Atheus and Tibest: Yup I agree on the longer time frame from hitting to declare to the OP attack itself. This also should be part of the 'cooldown' period of double production (if that is added). Changing the guards is an interesting idea- I think this could be best done after the new OP turnout is introduced. I have a few ideas myself on that for example paying what can only be described as a ridiculous amount to have Lixie bombers spawn. Of course with the change in OP wars I would hope the coding could get moved to ARK (I know the ARK team are very busy- this is a 'best case scenario'). In this case future additions can be made more easily, anyone using ARK can develop things for OP wars, and we can see OP wars evolve over time- not just stay the same. It would be a pain to produce OP wars within ARK but the advantages are massive.

@ Talk and Bittty: Talk I understand you want OP mats to be given a PVE option of obtaining. I personally disagree. I also agree with Bittty, whether or not that happens doesn't affect whether this would be an improvement on original OP wars. Please no more chat about this. I do not want this post getting off topic- please.

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________________________

Guild Leader of Syndicate
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#28 [en] 

Don't hate the idea but I think the owner should be able to counter declare for free in like a 2week timeframe (after he got to pay up?)
Another thing thats been said is change declare time from 24h to 48h wich is a must if this would happen (need to be a little bit fair)

For the rest I'm sure there will be declares on an euro weekday night at 4 in the morning, I've seen em in the past and been to some on ari the rest I overslept trough them :s.
> in the end I don't mind these since if the attacker wins 1à2 weeks later we have another op war at a good time from the previous owner at a good time from him and his guild.

So yes I understand some ppl want a higher op war turnovers and why not give them it? If you don't like it do like the guild I'm in and just say fuck it we don't need op's. (doesn't mean you can't go to op wars)

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#29 [en] 

The "2nd Phase" is what it makes fair at all!
leave outpost as it is, what we need is something totally new for the "mass pvp" to move tha fraction part away from outpost... (outpost is oficially not a fraction terrain! it is guild vs. guild with all options available)

we need something like spires. one for nations, one for fractions.

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Purg Derren

#30 [en] 

@ Purg: I would rather not leave OP wars as they are, and instead, change OP wars for the better. I think the vast majority of the playerbase realises a change is needed judging by how many ideas have been posted on improving them, and the massive interest, views and responses they have all received. The difficult part is finding something which will make them better and then agreeing on it.

The second phase is currently what makes OP wars not 'fair'. It takes the skill out of them. A smaller force has no chance of winning against a bigger force when there is a second phase. You don't need to wipe the opposing force to win the first attacking phase.


For me this idea can be put rather simply:
1) It makes OPs easier to attack and win
2) It makes OPs harder to hold on to

The additions people have suggested do:
3) Puts an emphasis on holding OPs short term
4) Gives defenders plenty of warning to get their defence organized


OP wars need to be more dynamic. Why should OP mats be gathering dust in some GH for years upon years, just because that guild is supported by the biggest faction? There are of course some fixes:
1) People change factions (Doesn't happen often and I don't blame people who don't want to change)
2) We start doing GVG as Nizy suggested (No Kami guild has accept at GVG)
3) OP wars are changed. They are old, outdated and it is time for a change.
4) We wait for numbers to become balanced through natural progression. I'll go put the kettle on.

---


________________________

Guild Leader of Syndicate
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Facebook
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A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#31 [en] 

Virg, why do you always ask people what they think, then tell them that they are incorrect and state your opinion again as if it is fact???

#32 [en] 

That is how I might come across.. I think you are misunderstanding me- I am merely discussing what I think. In this case I believe I am right whilst Purg thinks he is right- with two completely opposing opinions it can be hard to find wiggle room between the two. As such I added a few points and summarized the general points I felt are worth mentioning (not just repeating myself).

The whole point of this is to see what others think, see if that changes your own opinion and then respond. It just so happens I was not swayed by Purg's post- there is nothing wrong with that.

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#33 [en] 

What are players thoughts on an algorithm which changed guard hp based on how many homins are attacking? (Such a thing would obviously require testing to get the right formula).

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#34 [en] 

Wouldn't make much sense that it gets harder to attack when you attack with a larger force.

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#35 [en] 

Fair enough.

---


________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life

I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#36 [en] 

it's not like i never wnated to change smth.
i was often angry about the "bad" system, coz i was emotional!
But if you look at it from the side ..

1-2 years ago, there were "no hope" that something "big" could ever be added into game, so every one knew that the only and last mass pvp content will ever be outpost war. But for now, i think outpost (as it was announced - as pure Guild vs. Guild that is open for everything esle a guild want to do) is actually really good designed. more building could be added etc, but the basic war-system is very good and fair!
IF THEREWEREN'T 2ND PHASE - pleaso think of different time zones(!) - a american guild could attack some european at 18 pm local time ...and no one see it, when the "former owner" came online, it's already too late. worst case.

Outpost system seem to be "broken" or "bad" only because of the fraction part! it always was... that's doesnt work, coz it never was planed. For "Fyros - Matis territorial conficts" or "Kami and Karavan holy war" is needed an other playground. Outpost fight can still stay open for all, but the main confict should be transferred to another dimension. And since years outpost wars == fraction wars. But it is not true. And that's why i personally have a problem with "hardcore RP" guilds, wo even force this confilct in outpost battles and blame others who is "not that hardcore". Dear Hardcore RP guilds: look into the lore, where is that passage - saying that we left the "peaceful time" and are again in the religious war between the FOLLOWERS?
For that part, there were planned SPIRES. But they weren't released and are canceled forever, it seems.

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Purg Derren

#37 [en] 

Virg, you talk about annoyance of counter attacks and attacks at "unfair" times. So basically you and Xtarsia propose to change one annoyance to another one? With only one phase this option gonna be exploited, just like the GvG loophole with amassing guild-hoppers in attacking guild. I'm not sure what's more annoying - an attack on Monday 9 a.m. my time, or counter declaration.

Also, I think there is a technological issue. From my observations, Ryzom developers are - let me pick up the right word here - shy of messing with the game code. From what I understand, removing second phase would involve a lot of messing (I'm not a coder, so sheer speculation on my part here). Probably not gonna happen, as better not to fix what isn't broken.

IMO, the best possible solution to revive OP wars these days is removal of double XP bonus and bringing back XP crystals. I was thinking hard about it, but ruining of the old system is beyond my understanding. Rewarding loyal players with double XP? Give them some freaky title instead and that's it, they'll be happy and thanking you forever.

Today you need one hand to count all the OP's worthy of attack - Loria, Westgrove, Ginti, two Woodburns. OK, maybe I'm being hypercritical here, let's also consider their q200 versions. That's 10 outposts out of what, 28? All the others could be non-existent at this point, nobody cares. With crystals being out of game those are useless. (Before you correct me, jungle q250's are worthless, because cheng and greslin are pieces of monkey poo). There used to be pretty hot massive battles over q100 and q150 outposts - but now those days are gone and players bound to shuffle the same handful of outposts.

The Outposts were the last major content add-on before Nevrax vanished into oblivion. Now this content is half dead, half ruined. In the game were high-end content is scarce, removing or making obsolete (OP mat vendors? lolwut?) a big chunk of it with no replacement whatsoever - that's the move of SOE's NGE level.

#38 [en] 

One of the reason lower level OP's were fought over was that useful stuff could be made of the "tool mats". I.e., q50 rubbarn would make a useful rubbarn tool. Ditto for armilo. (There are some people who even find greslin picks useful, though I am in agreement with Tumbleweed that it's the least useful of all mats.)

Then came the merge and q50 armilo could only make a q50 tool. Wow... who makes q50 boosted sets (or even q90)? By the time you finished making one you would have leveled enough to make a q100 (and a q100 boosted set will be outgrown in a few days).

Note that this means that someone tweaked the existing code for tools as of 2012. That implies that at least that portion of the code isn't so complex.

So, since the devs seem to be resistant to the idea of returning to the one-level model of tools (based on comments in Oct/Nov 2012), I propose a way to make the lower level mats more interesting:

Option 1: Make it possible to make a tool out of lower level materials than the tool level, but with a chance of failure based on the difference between the two. (e.g. 15% chance for q50 => q250, 85% chance q200=>q250.) Failure would mean loss of the lower level material (this IS Ryzom... have a cookie).

Option 2: Allow stacking of lower level materials to make a higher level tool with a slight penalty. (e.g. 6 q50 rubbarn => q250 rubbarn tool, 3 q100 => q250, 2 q150, etc.)

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#39 [en] 

@Tumble-

Firstly: Actually no need to change the game code. The beauty of this idea means that the OP war system would be converted/written on the new ARK tools. If this idea came to pass and everyone loved it- can keep it. If not, just a simple matter of switching the OP script back to the original and no harm done at all.

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Secondly: Yes I quite understand that people could attack at inconvenient times. The thing about this game is that there are players on at different times. Firstly- lets not forget you need a roundcount of ~14. This means having around about 2 teams I would say for a q250. Now I am just going to logic this out based on this time and my friends list which has about an even number of kara kami and a fair amount of maros. There are actually an even number of all online. So for people to launch a successful attack a decent handful of people are going to have to stay up late. So yes, some people may do this once, twice or even three times at a stretch- but the point is- if its generally inconvenient to defend at that time- it will be inconvenient to attack at that time. People will get fed up of staying up until 5 in the morning just to win an OP.

I understand the timing is an issue but I do not think it is a big one. This however, could be overcome by certain additional options. What if for example, the owners of the OP can choose 8 hours in which they can be attacked? I would be interested to see what you think on that.

I believe the permanent double xp was in response to a large body of unsubbed players- giving a big incentive to sub up. It would be logically what you say to bring them back- personally the thought of having to carry around cats again makes me want to throw up.

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@bittty-

I love the idea of making an occupation kinda thing to raise the quality of OP mats- such a thing would be simple enough to make. 6 q50 is very low though and remember people will have stockpiles and stockpiles of q50 and q100 mats.

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________________________

Guild Leader of Syndicate
________________________



Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
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I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
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