#19 Añadido por Sliar 1 década hace
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#20 Añadido por Talkirc 1 década hace
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#21 Añadido por Daomei 1 década hace
Última edición por Daomei (1 década hace)
#22 Añadido por Talkirc 1 década hace
#23 Añadido por Timna 1 década hace
#24 Añadido por Daomei 1 década hace
#25 Añadido por Talkirc 1 década hace
#26 Añadido por Bitttymacod 1 década hace
Also, NH was not meant to replace the old system of getting nation points. It is an entirely independent and new feature. So bear with us while we are finetuning it. Expect some further developments (and better communication about it) in the coming months ! :-)
Última edición por Bitttymacod (1 década hace)
#27 Añadido por Daomei 1 década hace
i've took 2 days off from helping them, i'll take a third and i'll use the system all day one day before i try to give, and will again post results, as for a bar that show's the need, that thing NEVER changes on my screen, it needs to be a number like "xx" %, because then color bar always looks the same, ..
#28 Añadido por Irfidel 1 década hace
#29 Añadido por Daomei 1 década hace
#30 Añadido por Talkirc 1 década hace
#31 Añadido por Janaira 1 década hace
Última edición por Janaira (1 década hace)
#32 Añadido por Talkirc 1 década hace
#33 Añadido por Talkirc 1 década hace
The color bar is telling about the usage of the system as opposed to the delivery of products. A convenient workaround against overflow is just using the transport system (amazing, isn't it?), doing one or two teleports, then resume handing out products. That is always working for me and Diwu, and I am sure, to all of the rest as well.
NH Transporters should not take the items (when helping) until they recieve the OK from the web part of the software. I've already lost 3 items today without recieving a reward. I guess those are timeouts? The item should be locked or hidden to prevent players from removing it while the request is done. When the request is successful and the favor and cash is granted, it can be removed. On a timeout, it should be given back (with some informative message... try again later at least)
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