basic and/or fine generic materials of the same Q as the region of the bandit. (we can buy choice from the civs)
for examples:
killing a Zora Kovan would have loot of Q50 because Cities of Intuition is up to level 50 in region (other then named and bosses)
killing a Lake Loafer would have loot of Q100 because Maiden Grove is 51-100
killing a Homin Hounder would have loot of Q150 because Haven of Purity is 101-150
and so on.
the number of mats dropped should be no more then 25 per bandit....
(the low level stuff could be looted or dropped... for now, i have thoughts...)
talk
for examples:
killing a Zora Kovan would have loot of Q50 because Cities of Intuition is up to level 50 in region (other then named and bosses)
killing a Lake Loafer would have loot of Q100 because Maiden Grove is 51-100
killing a Homin Hounder would have loot of Q150 because Haven of Purity is 101-150
and so on.
the number of mats dropped should be no more then 25 per bandit....
(the low level stuff could be looted or dropped... for now, i have thoughts...)
talk
---
Remickla (atys)
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