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#18 Report | Quote[en] 

Lorik (atys)
Seems my app hasnt updated with new information since i ran it the first time. Is anyone else having this issue? I have checked it numerous times over the past few days after making many changes to where my inventory is stored, but the app still shows as when i first ran it with my apikey.

Any help would be appreciated.

I find that I have similar issues with the app now. Not sure completely what causes it. Away on vacation too atm, so might not get a chance to fix it right away.

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Ryztools

#19 Report | Quote[en] 

Drogos (atys)
I find that I have similar issues with the app now. Not sure completely what causes it.

I took a look. You requesting 'html' object and get 'string' in return, but later you test if reply is 'object'. Therefore new xml is not saved to cache and app is using old one.

You should also check RyzomApi.getGuild() and fix the xpath hehe.

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Hello!

#20 Report | Quote[en] 

Karu (atys)
I took a look. You requesting 'html' object and get 'string' in return, but later you test if reply is 'object'. Therefore new xml is not saved to cache and app is using old one.

You should also check RyzomApi.getGuild() and fix the xpath hehe.

Fixed it before I read your post, so did not look at the xpath there. Will take a look at it also, thanks Karu :)

New version already published to the maket, shoud be available soon.

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Ryztools

#21 Report | Quote[en] 

I had fun with HTML5 canvas a bit and came up with this.

It does not use texture atlas currently, so it needs to load those ~700 images one by one ;-) (probably chokes when doing it over web, but on desktop from local filesystem it's fine lol). Using atlas, it would only take one ~1MB image.

Feel free to play/use it.

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Hello!

#22 Report | Quote[en] 

You never stop to amaze Karu, this is awesome!

On a side note, I have started to play a bit rewriting the app in Java. Not sure if that is as easy to decompile, and if not, I will send you the sources.

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Ryztools

#23 Report | Quote[en] 

For those interested, I now made a repo for the upcomming Java version of the app: https://bitbucket.org/tux-/ryztools-android/overview

That said, there is lots to learn for me, so will probably take some time before the updated app will be released.

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Ryztools

#24 Report | Quote[en] 

I am a iOS developer (21 free games in the appstore) and would love to make a iphone/ipad version of your app. Or use phonegap to make a crossplatform html5 version. Just drop me a line here or at fstltna@RyzomCity.org and i will help you out!

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---- https://RyzomCity.org - Portal for Ryzom

#25 Report | Quote[en] 

Recently there has been loads of changes to this Android app, and more to come soon! (See first post in thread for continuous updates) Still, have ideas / wishes, don't be shy, post them here, and I will see what can be done :)

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Ryztools

#26 Report | Quote[en] 

Drogos (atys)
For those interested, I now made a repo for the upcomming Java version of the app: https://bitbucket.org/tux-/ryztools-android/overview

That said, there is lots to learn for me, so will probably take some time before the updated app will be released.

So this will be a desktop version right?

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#27 Report | Quote[en] 

Falloutdclinux (atys)
So this will be a desktop version right?
Sorry, not a desktop version. It uses android Java frameworks. Only way I know to make it work for desktop would be to use an android virtual machine.

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Ryztools

#28 Report | Quote[en] 

awesome work, can't wait to be back so i can really take advantage of this fine app, and a android vm isn't all that hard to do, if you know computers a bit that is (i have a android vm of jelly bean that i used for editing things in android.)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#29 Report | Quote[en] 

Talkirc (atys)
awesome work, can't wait to be back so i can really take advantage of this fine app, and a android vm isn't all that hard to do, if you know computers a bit that is (i have a android vm of jelly bean that i used for editing things in android.)
Thanks, and cool! If there is a easy way to do this on win/lin/mac it would be awesome if you would like to share :)

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Ryztools

#30 Report | Quote[en] 

i'm unable to make ryztool work on my phone (samsung galaxy i9000) ....is it becuase my phone it's too old, or there are some compatibily issues?

thanks for help.....i would love tohave a ryzom app inmy phone!! ^^

#31 Report | Quote[en] 

From what I could find on the internet, the phone seems to be running android 2.1 or 2.3. Unfortunately the app requires android 4.1 or newer. I am not a very skilled android developer, and I could not make the code work on older versions. I am sorry :(

Last edited by Drogos (1 decade ago)

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Ryztools

#32 Report | Quote[en] 

thanks for the answer...as soon as my phone will be broken, i'll be careful to take one with a newer version of android^^
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