#41 Eingetragen von Sinvaders vor 6 Jahren Melden | Zitieren
#42 Eingetragen von Talkirc vor 5 Jahren Melden | Zitieren
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Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Eingetragen von Revvy vor 5 Jahren Melden | Zitieren
#44 Eingetragen von Aleeskandaro vor 5 Jahren Melden | Zitieren
#45 Eingetragen von Kaetemi vor 5 Jahren Melden | Zitieren
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Eingetragen von Placio vor 5 Jahren Melden | Zitieren
Zuletzt geändert von Placio (vor 5 Jahren)
#47 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
#48 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
3 mal geändert | Zuletzt geändert von Tamarea (vor 3 Jahren)
#49 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Zuletzt geändert von Tamarea (vor 3 Jahren)
#50 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
We've strated the work on the outpost battles refactoring project.As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
2 mal geändert | Zuletzt geändert von Maupas (vor 3 Jahren) | Grund: Typos EN
#51 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
The thresholds set for a given guild at the outpost that will be the target of its next test battle and the rewards to be expected for the latter will evolve as follows:
Example:
A guild attacks for the first time the outpost 250 of the Nexus (whose threshold is then for it set to 3) and wins. From then on, it can choose, for its next test battle, to attack the same outpost with threshold 3 or threshold 4. In the first case, even if the said next battle is victorious, the threshold that will be proposed it for a third battle will be 3. In the second case, the latter threshold will be preset to 5 (if victorious) or 4 (if defeated).
#52 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
#53 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
#54 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
#55 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
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