#36 Eingetragen von Sinvaders vor 6 Jahren Melden | Zitieren
* Building starts at low HP, half full.* Once the building is regenned to full HP (constructed), it can be upgraded, again using more dappers.
#37 Eingetragen von Revvy vor 6 Jahren Melden | Zitieren
* Throw out the entire current outpost implementation.* Remove all TPs and respawn points from PR.* Make PR full open GvG, required, not optional.* Have all outposts in PR available on a first-come first-served basis, simply by whoever constructs buildings there.* Whoever pays the dappers to construct the outpost building gets the building....
Zuletzt geändert von Revvy (vor 6 Jahren)
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#38 Eingetragen von Kaetemi vor 6 Jahren Melden | Zitieren
I had a similar idea that I explained to some people. Everyone was interested by the idea :)
To add to your idea Kaetemi:Allow players to teleport on the possessed outpost to give building (and the whole system) a great value.
#39 Eingetragen von Revvy vor 6 Jahren Melden | Zitieren
That may need to be restricted to only serve players who don't have DP - to avoid the 'infinite lives' battle.
3 mal geändert | Zuletzt geändert von Revvy (vor 6 Jahren)
#40 Eingetragen von Kaetemi vor 6 Jahren Melden | Zitieren
If the PvE env or the opponents get you more than 20 times before you reach your goal;You are losing the possibility to respawn on this outpost zone (tactically you may respawn on another outpost zone).So the outpost can be taken over.And it will push people to be rewarded in the survival, favor the escape route to counter attack somewhere else.Instead of spawning, heal and comeback infinitely.
2 mal geändert | Zuletzt geändert von Kaetemi (vor 6 Jahren)
#41 Eingetragen von Sinvaders vor 6 Jahren Melden | Zitieren
#42 Eingetragen von Talkirc vor 5 Jahren Melden | Zitieren
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#43 Eingetragen von Revvy vor 5 Jahren Melden | Zitieren
#44 Eingetragen von Aleeskandaro vor 5 Jahren Melden | Zitieren
#45 Eingetragen von Kaetemi vor 5 Jahren Melden | Zitieren
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
#46 Eingetragen von Placio vor 5 Jahren Melden | Zitieren
Zuletzt geändert von Placio (vor 5 Jahren)
#47 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
#48 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
3 mal geändert | Zuletzt geändert von Tamarea (vor 3 Jahren)
#49 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Zuletzt geändert von Tamarea (vor 3 Jahren)
#50 Eingetragen von Tamarea vor 3 Jahren Melden | Zitieren
We've strated the work on the outpost battles refactoring project.As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
2 mal geändert | Zuletzt geändert von Maupas (vor 3 Jahren) | Grund: Typos EN
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