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#67 Melden | Zitieren[en] 

I've been quietly watching this post since it started; The apparently upcoming "fix" has raised some questions in my mind, like what is a "guild anyway?"

Websters defines as guild as :
"an organized group of people who have joined together because they share the same job or interest; especially : an association of people who made or sold goods in the Middle Ages"
Clearly, Ryzom isn't based upon middle ages Earth, it's Science fiction-someplace else. So what is it?

Is a Guild a family? In my family (irl) we have extremely devoted Christians of several faiths, Agnostics and at least one outright Atheist (who shows up for Christmas every year and doesn't start any trouble, just enjoys the holiday for what it is). Politically, we have far right-wing supporters and far left liberals, but we still get together on a daily basis and share holidays. (with no bloodshed mind you)

Is a Guild a job? I've held several occupations and worked for lots of different companies in my life and the one they all have in common, is that the people i meet in the workplace all come from different religious and political backgrounds. I'm a bleeding heart liberal atheist and can gat along just fine with with the most conservative Cristian government hating republican tea-bagger my country has to offer, as long as we get the job done.

Is a guild akin to a quilting/crafting club? I think not. Although I have never been personally involved in any kind of "crafter's club (guild if you will)" I know people who are, and they have a lot of fun discussing differences in politics/religion.

Is a guild a school of some kind? Please, you will never find a more politically/religiously diverse group than you will at a university.

OR... Is a guild in Ryzom just an outward expression of our religious or political fanaticism?

Why not give the power to control who is and is not allowed into a guild to the founders and /or leaders of a guild instead of making religious and political faction a game mechanic? If Ryzom is going to bill itself as a truly sandbox game, then why restrict guild formation in regards to fame? wouldn't it be more dynamic even related to RP if you could have members of a guild who were of opposing factions to interact with each other daily within the same guild, friends in family, but enemies in ideology? Guild leaders could decide how extreme their followers needed to be in order to be in guild, members would be more free to choose their level of fellowship within a cause.
I realize this isn't the easiest solution to this problem for the people who code this game, but maybe it's the best? Giving the guild leaders control of the faction of their own guild could make for a much more rewarding experience for all.

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#68 Melden | Zitieren[en] 

As I already said a few times Aru, if people want to suggest removing guild restictions that should be posted in ideas for Ryzom. But currently guilds do have restrictions.

In regard to what is a guild in Ryzom, we are probably more like a tribe- webster's has three possible definitions of a tribe: (the first fits what we call guilds in Ryzom)

: a group of people that includes many families and relatives who have the same language, customs, and beliefs

: a large family

: a group of people who have the same job or interest

Zuletzt geändert von Placio (vor 10 Jahren)

#69 Melden | Zitieren[en] 

I would suggest that the guild structure as currently implemented parallels the concept of "sept", a tightly bound subdivision of a clan or tribe.

Clearly the game initially intended to encourage players to make divisive choices with consequences as to things like politics and which teleport pacts you got to use.

The rise of the un-aligned class already put stress on that model, and the institution of the Marauders as a playable orientation stressed it in ways that were not foreseen. The lack of speedy coding and adaptation meant that what was, in concept, a bug, went uncorrected long enough for some players to see it as a feature.

The concept that choices have consequences, however, suggests that allowing Marauders into aligned guilds remains a bug. It makes being a Marauder free of certain consequences that Kami and Kara and Nation aligned have to accept.

As Placio points out, a suggestion that guilds be given total control over their membership should be submitted to the Ideas forum since it represents a far greater change in code and play than extra room in GH's or multi-selection for trading.

Myself, I would like to see neutral guilds be allowed to take any members but retain the restrictions on aligned guilds.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#70 Melden | Zitieren[en] 

A possible fix

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Guild Leader of Syndicate
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I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)

#71 Melden | Zitieren[fr] 

Je lis ce fil depuis un moment, et je me pose des questions ...

Mais pourquoi un Maraudeur irait guilder dans une guilde non maraudeur ?
J'ai beaucoup de mal à discerner l'intérêt pour le jeu de rendre possible n'importe quoi.

#72 Melden | Zitieren[fr] 

je me pose la même question que Djaimse.....

je n'y vois aucun intérêt, c'est vraiment se poser des contraintes pour rien et par la même, l'occasion de venir se plaindre de ses petits problèmes sur la place publique alors qu'ils sont si facilement évitable....

ou alors c’était juste une nouvelle excuse pour cracher son venin a la face d'une partie de la communauté .....

3 mal geändert | Zuletzt geändert von Zilon (vor 10 Jahren)

#73 Melden | Zitieren[en] 

Bitttymacod (atys)
Myself, I would like to see neutral guilds be allowed to take any members but retain the restrictions on aligned guilds.

But can someone aligned to, say, a nation really be a member of a guild which claims neutrality as a whole? In the course of a war, that member has sworn to a nation and has to take up weapons to fight for it. In fact, it could be that two members of a neutral guild aligned to different nations may have to fight each other in such a situation. The claim of neutrality of the guild, or rather of the representatives of the guild, would be just a joke then.

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Salazar Caradini
Filira Matia
Royal Historian
Member of the Royal Academy of Yrkanis
First Seraph of the Order of the Argo Navis

#74 Melden | Zitieren

I am unsure about the topic. I fail to see that obtaining citizenship includes the obligation to engage in violent acts against homins of any other nation (same with cult, btw.). Technically spoken, that would create an obligation for PvP which does not exist in Ryzom.

To me, the concept of granting neutrals access to aligned guilds seems more odd than the other way round. But just my .02 dappers worth.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#75 Melden | Zitieren[fr] 

Vous sa ne vous fait rien sa ne vous dérange pas ....

OK mais vous n'êtes pas tout seul sur le jeu et moi sa me dérange de voir des maraudeurs au étables.

Respecter aussi mon jeu... et aller ailleurs discuter et ne rien faire... aller dans un endroit qui ne dérange PERSONNE!!!!

Et arrêtez de croire que tout vous est du .

2 mal geändert | Zuletzt geändert von Tiximei (vor 10 Jahren) | Grund: Fixed language button

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#76 Melden | Zitieren[en] 

i've read every word of this thread, love virg's idea post, since it was suggested over and over (saved me doing it virg, cause i would have most riki-tic)

love that someone brought up one of my favorite things to make a point related to ryzom: SANDBOX. virg's idea would without a doubt put the sand back in the box.

couldn't miss that cookies got mentioned a few times, that was nice and i thank those that did. like someone said in relation to cookies: we have to recreate and rejoin our chat channel every server reset, and we have no guildhall that all members can use the "leader" (currently me) has limited control on some aspects of who is a member and who's not; fortunately everyone that's a member sticks to the "rules". do these facts hurt cookies, yes they do: often members get tired of having to rejoin the channel and stop because it get's to be a real pain when there's several resets in a very short time. there's a dependency on each member to work harder to help eachother or new players with gear and items because our storage is limited (that's another reason i have close to 100 f2p alts {20 accounts for those that find the number 100 high}) sure we make due, but that's because we don't have a better option.
but i'll not drone on about cookies.

now for the person that said that a cookies style option would ruin the game, i beg to differ, i agree with arugula's post using real world examples. let's face the fact that in many places the world is full of mixed peoples that often get along just fine together.

there was someone that said guild members would have to fight with eachother for outpost wars: true. but cookies has been doing that for a few years now and we're all still friends, in fact sometimes we kill eachother at outpost wars AND laugh at eachother on teamspeak WHILE we're fighting at the op. it's a game and should be fun, and we (cookies) have fun together even when killing eachother (and rubbing it in while we do it, but always in good fun)

if a guild could be neutral and the members of said guild could be aligned how they way, i see no harm, the guild would stand for no one single view as neutral, yet could have members of all views (there's this thing i have learned about called the "united nations" that seams to do that in the real world, it's not always perfect, but then again what is?)

it's a shame that we see more and more players leaving the game, and while we see a few new players, it's upsetting to see people leaving after years of loyalty and dedication.

if they (WG) want to stick to what ryzom claims to be, sandbox, there's much work to be done to make it truely so, and not all of it is super hard. but in the end the more "rules" the less sandbox and more "fixed" the game becomes. we're loosing what ryzom was for something that's worse. i can deal with bugs, and i can make due with things the way they are, but after 4+ years of mara's not be restricted from guilds it's like bittty said (i think) the door's been open way to long to close it now, cause the horse is long gone.

i'll give those that aren't used to me a brake, but for those that are used to me, just know that i wanted to say much more then i have already..... and that's my 30 dappers.

talk

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Remickla (atys)
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