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#1 [en] 

You're probably familiar with the idea from other games: if two or more players attack an enemy, the player landing the final blow gets credited with the kill and the other players who helped get credited with an assist.

I feel Ryzom could do with a similar system, especially considering how crazy dificult it is to kill someone. Healing and melee do inferior damage to what healing can restore, and as such two equal groups can sit in a stalemate for a long time until either you get lucky with the random generator, or multiple healers fail to deliver.

Persons who should get some points if they assisted during a kill, low to high:

- healers from the same team
- afflictioners from the same team
- mages and tanks who did damage

This is also in connection with Elvanae's topic about OP pvp points. It just seems unfair to give no points to the heal pods that actually keep everyone alive.

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#2 [en] 

I was under the impression that healing a friend whilst they killed someone would earn you PvP points (upon the enemies death) as long as you are teamed.

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#3 [en] 

i know a homin that has never killed anyone in tagged pvp but has healed and that player does have a few pvp points, so i believe there is already something along these lines in place.

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Remickla (atys)
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