#378 Eingetragen von Moyaku vor 1 Jahrzehnt Melden | Zitieren
SeaweMass genocide does not sound like fun. However restarting after a kitin plague with only whats on our backs, and our skills sounds like fun.I like this one :) Agreed!
Mass genocide does not sound like fun. However restarting after a kitin plague with only whats on our backs, and our skills sounds like fun.
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#379 Eingetragen von Siqko(arispotle) vor 1 Jahrzehnt
Gelöscht von Sywindt(Yubo) (vor 1 Jahrzehnt) | Grund: Off-topic
#380 Eingetragen von Siqko(arispotle) vor 1 Jahrzehnt
#381 Eingetragen von Zheiq vor 1 Jahrzehnt Melden | Zitieren
#382 Eingetragen von Xemmy vor 1 Jahrzehnt Melden | Zitieren
#383 Eingetragen von Salazar vor 1 Jahrzehnt Melden | Zitieren
Cororyb and Siqko: http://app.ryzom.com/app_forum/?page=topic/view/14114/1#1
#384 Eingetragen von Gorran vor 1 Jahrzehnt Melden | Zitieren
#385 Eingetragen von Sarpedania(arispotle) vor 1 Jahrzehnt Melden | Zitieren
LoryenAlternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.I know my last few replies have been harping about the Ryzom Core community. But I'll mention it again. Ryzom Core is all of Ryzom minus the level design data (item sheets, NPC locations, etc)It is all of the artistic assets (minus some missing ligo bricks.)It is always synced with Ryzom's own source code bidirectionally.This means you can contribute in this way to Ryzom Core and it is immediately available to Winch Gate to use or not use. For example we mentored a student who added guild-based missions - a guild leader of high officer can accept a mission on behalf of the guild and all of members can contribute to completing it. This is now in Ryzom and available to their content developers.I can't speak directly for them but I can say that when features are developed for Ryzom Core we apply them (unless they're radical game-breaking features, then we branch them but keep them.) You have the ability to do this today. There are half a dozen of us running Silan-shards for development. There's one whole new non-Ryzom themed game using Ryzom Core. And everything you develop can be offered to Winch Gate for the live game.And I'm sure they'd gladly accept any volunteer efforts. I know we would in Ryzom Core.
Alternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.
#386 Eingetragen von Karnig vor 1 Jahrzehnt Melden | Zitieren
I have not seen any posting of any game servers aside from Silan starter islands mentioned up till your post here. I would love the info for the game you mentioned that is based off the Ryzom core.
I am sure with what I mentioned in this post that you can figure out who I am on the open source project :-)
#387 Eingetragen von Thaero(arispotle) vor 1 Jahrzehnt Melden | Zitieren
#388 Eingetragen von Gorran vor 1 Jahrzehnt Melden | Zitieren
On behalf of The Soul, I wish to apologize for the above comments made by 2 immature people to say the least.What made them throw such words is beyond my understanding, but then again, I guess everyone copes with things in different ways.See you on the new Atys homins, and lets hope we can guide and teach those that need it with more success in the future.
#389 Eingetragen von Zehssad vor 1 Jahrzehnt Melden | Zitieren
#390 Eingetragen von Duran vor 1 Jahrzehnt Melden | Zitieren
#391 Eingetragen von Hadenwulf vor 1 Jahrzehnt Melden | Zitieren
Edit: I wanted to mention that I had a tumultous relationship with the owners of Ryzom for many years. I always had to fight to get my patches accepted. When Winch Gate took over they immediately asked if I would be willing to merge back and invited me to help. These guys do a great job of collaborating with their open source community unlike most commercial companies with an 'open source' side.
Zuletzt geändert von Haddenwulf (vor 1 Jahrzehnt)
#392 Eingetragen von Talkirc vor 1 Jahrzehnt Melden | Zitieren
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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