good point about negitive fame MJ, what if a mara want's to come back, from -100, how can they do that when there's no NPC willing to talk to them? yet another reason mara is a one-way change (almost, i know it can be done, but it's anything but easy in any way.)
would also be nice if there was a way to get into the + with tribes that wasn't an insane process.
anyway as for the always full issue, i'll go with the same options i've voiced previously. revert to the old way of ware (where changing your mind still wares the system down, they do after all already charge you 3k the second you choose the transport option on the first menu bubble, up the full limit to 30,000 from 3,000, so that nice players like me can ware it down enough for the player base to turn in for a few days without the pointless TP only to turn in. fix the script to always be in need, maybe remove the "full" limit outright.
let's face it, NH may not have been intended to be a source of income, but due to the crappy new econ since merger if your not a crafter/digger it's the only good option in ryzom. so let's face facts, either a better option for getting dappers needs to be created (or the econ changed) or NH is the only serious income for a non digger/crafter.
it's also pretty shitty that one can get 100's of products in a day's time but only turn in 36, furthermore you can help 1 time in 23 hours, where there are missions that pay nearly 500k and can be done every 4 hours roughly, how about letting NH turn-in's be every 4 hours? at least that would put non-diggers and non-crafters in a similar rate of income. and to all those that go on about how much work is put into getting dig/craft to high levels, remember please that not everyone is into hours of digging and crafting to get those levels, and shouldn't be forced to. digging and crafting are pretty safe things to do, there's little danger if your careful. i'm just so sick of the huge gap between the income of a non-digger/crafter and a hunter/mage. (please don't comment about "getting a high level crafter to do the crafting for you, that's just a sad excuse that tells people to depend on others for something they should have a fair option to do on their own, after all i don't see that digger/crafter asking a hunter/mage to help them.
shew, i'll stop now before this becomes a massive novel. (ps faction points are not as useful as some would like to claim, a person can only use so many crystals a day, cat's are useless for anyone with a sub, and the picks are fancy with a little bonus but not so special that they are a must have, gen mat's have super bad stats, so there's nothing really good to spend the points on other then crystals, and after i got about 30 stacks i had nothing to spend points on.
ok now i'll really stop.
would also be nice if there was a way to get into the + with tribes that wasn't an insane process.
anyway as for the always full issue, i'll go with the same options i've voiced previously. revert to the old way of ware (where changing your mind still wares the system down, they do after all already charge you 3k the second you choose the transport option on the first menu bubble, up the full limit to 30,000 from 3,000, so that nice players like me can ware it down enough for the player base to turn in for a few days without the pointless TP only to turn in. fix the script to always be in need, maybe remove the "full" limit outright.
let's face it, NH may not have been intended to be a source of income, but due to the crappy new econ since merger if your not a crafter/digger it's the only good option in ryzom. so let's face facts, either a better option for getting dappers needs to be created (or the econ changed) or NH is the only serious income for a non digger/crafter.
it's also pretty shitty that one can get 100's of products in a day's time but only turn in 36, furthermore you can help 1 time in 23 hours, where there are missions that pay nearly 500k and can be done every 4 hours roughly, how about letting NH turn-in's be every 4 hours? at least that would put non-diggers and non-crafters in a similar rate of income. and to all those that go on about how much work is put into getting dig/craft to high levels, remember please that not everyone is into hours of digging and crafting to get those levels, and shouldn't be forced to. digging and crafting are pretty safe things to do, there's little danger if your careful. i'm just so sick of the huge gap between the income of a non-digger/crafter and a hunter/mage. (please don't comment about "getting a high level crafter to do the crafting for you, that's just a sad excuse that tells people to depend on others for something they should have a fair option to do on their own, after all i don't see that digger/crafter asking a hunter/mage to help them.
shew, i'll stop now before this becomes a massive novel. (ps faction points are not as useful as some would like to claim, a person can only use so many crystals a day, cat's are useless for anyone with a sub, and the picks are fancy with a little bonus but not so special that they are a must have, gen mat's have super bad stats, so there's nothing really good to spend the points on other then crystals, and after i got about 30 stacks i had nothing to spend points on.
ok now i'll really stop.
---
Remickla (atys)
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