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TECHNICAL SUPPORT / WEB APPs BUGS


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#1 Report | Quote[en] 

Am sure this has likely already been discussed, but thought it would be a good idea to start a new post (effectivly from the beginning).

I've been working on my Forage skills quite a bit recently, and have come aross issues with the weather patterns, which don;t seem to report properly. I've been digging in Prime Roots and have used Bmsite to monitor the weather which has a range of 0.0 (Best) to 1.0 (Worst). http://ballisticmystix.net/?p=atys_calendar

Issue here is that the in game map doesn't display the correct weather making it misleading. One expample is, Bmsite says the weather in US is 0.53 (bad) and so, as you would expect, the mats are weathered. However, the in game map says the weather is Autumn and 'Fair'. In fair weather you would expect the mats to be available.

Seems to me that the in game map is misreporting the weather, possibly because it doesn't have sufficient weather patterns built in. Could it not just pull the weather from Bmsite (as one possible solution)?

Thoughts?

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#2 Report | Quote[en] 

I don't dig and know nothing about ryzom weather. Luckly for me yubo bashing and gubunny clubbing can be done during any weather.

But I once had somebody tell me on the linux client the weather is correct and on the windows client not. Not sure if thats true you would need to ask a linux user. If so then it's a client bug that needs to be fixed. (but like alot of stuff in ryzom it's been a known bug for god knows how long)

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#3 Report | Quote[en] 

I use the linux client, so it's definately not correct in the Linux client.

Not a massive issue because bmsite can be used instead, but if not fixed then it should be removed because it serves no purpose displaying inaccurate information.

My preference, I'd like to see it pull the information from BMsite :D

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#4 Report | Quote[en] 

As far as I know:

1) The weather in linux client is correct. (The other clients change weather messages on the correct time, but they have the names (good/bad/etc) swapped).
2) The weather in the clients are not there to show you exactly when the maps pop. They give an indication, and it is how it should be for rp purposes.
3) The bm site reveals a more accurate weather, but that one as it says on the page, is also not 100%.

If any of this is incorrect, please correct me.

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Ryztools

#5 Report | Quote[en] 

The axample in the original post was taken today.

BM said weather was bad in Undersring (0.52) and as such the mats were weathered. But, at the same time the in game map said the weather is Autumn and 'Fair' which is clearly incorrect. I use the Linux client.

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#6 Report | Quote[en] 

ok, i've had a group of players all digging together in void, one on linux, one on mac, and 3 on windows, all of these players were in team, and we were also chatting on teamspeak, out of 5 players on all 3 forms of clients (mac,linux,windows) only 2 had the same reported weather on their maps, the real wopper is that NONE of them were right for the mat we were trying to dig, even when one players map said that everything was correct for the mat to pop.

this is a very old bug, that has been talked about many times, i don't know of the BM weather thing, but i shouldn't have to go to an out of game site to find out what the weather is because the reporting system is broken and more often wrong then right.

the system needs to be fixed to report correct data on the weather, or remove the weather report completely and while doing that remove the weather restrictions for digging all together. these are the only two logical options. neither will be done, as this bug has been around a long time, much like the fact that mat's don't refill properly in PR. I'm still in favor of a merchant that sells ALL grades and Q's of mat's, properly priced based on Q and grade, the same for OP mat's. (but don't hope for that, because this sandbox lacks a lot of the sand it's box could have.)

it's broke, so fix it or remove it all together.
just my two dappers.

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Remickla (atys)
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#7 Report | Quote[en] 

I still believe this is only a bug in the name of the displayed weather on some installations / versions of the game. The other is not a bug, but it is using one system for something it was not ment for. Like I do not think the weather on the map is ment to tell you when you can dig, but to give you an idea. Eg some mats can pop in some kind of fine weather, and some kind of bad, but never when it is rainy, and so forth. More rp implementation, than a way to see it exact.

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Ryztools

#8 Report | Quote[en] 

Weather in atys is following predictable match formula which requires lot of floating point math.
Floating point math precision however is not the same on different architectures (32bit, 64bit).
32bit is using old FPU and 64bit tries to come up with same answer using SSE, but it does not give same result.

Weather thats on bmsite is using precalculated values that are generated using 32bit program.
When I mapped excel spots, then those values appeared to be most stable (ie, resource popped on transition from 'good' to 'bad' and not while staying 'good').

How I use bmsite weather graph is when I wait for resource to pop and I see flat line on graph, I'll move and come back later when there is a change of more favorable weather

Link to weather sources can be found on http://api.bmsite.net/ if some app maker wants to use it.

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Hello!

#9 Report | Quote[en] 

Drogos has a point. The "fair" weather on the map could encompass three value ranges (best, good #2 and good #1). This creates a disparity if you only remember that a mat has appeared during "fair" weather; in the actual game, your fair weather means good #2, whereas the material comes up during best weather.

It gets more interesting: the same material could be weathered or could be popping depending on the exact value within the same weather. Unless my records are wrong, I've had Horny Shell in Elusive Forest weathered at 0.420 and popping choice at 0.340, both of which are in the Good #2 category.

At any rate, it would be nice to get some feedback, what's expected behaviour and what's actually a bug? It is really confusing to someone trying to dig PR or continental excellents.

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#10 Report | Quote[en] 

Agree the in game weather encompasses more than 1 weather pattern, but should it?

Seems likely 'Fair' covers 0.00 - approx 0.60 which is maybe where the confusion creeps in. Bad will start approx 0.40!

To me, Fair means ok or reasonable, but not bad. In this sense the in game weather is unreliable and should either be fixed or removed.

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Everone has an opinion, and of course are entitled to have one, but others are equally entitled to decide whether they choose to agree or disagree. Acting like a complete Muppet isn't likely going to change minds or win support :)

#11 Report | Quote[en] 

[en] None of the discussion so far reflects the fact that there is no correspondence between the word "Fair" and the word "Good."!! Nor does it (or Karu's wonderful weather chart) take into account the fact that "good" for one material is not "good" for another material. Not all sup's (or even exe's) in GoO are up at the same time. (I'm deliberately ignoring supernodes.)

Specific example: In Spring in the Void in the area south of Paramount Stock there are available excellent resources of both oath bark (yum) and big shell (yum). I have harvested large quantities of both of these materials (for obvious reasons). I have found plenty of "weather" conditions where I could harvest big shell, and many where I could harvest oath bark, and a fair number where I could harvest *neither*. I have never seen weather where I could harvest *both*. In fact, if I run into "weather" on one, my first act is to test to see if the other is up.

The same is true of the excellent beng amber and the excellent sarina seed in the Loria Ponds region of Lagoons of Loria. Once again, I have harvested large amounts of both of these and if one is down, it is likely that the other is up (except when they're both down).

So -- there is no such thing as "good" weather in a global sense. I'm not sure what choices Karu made, but the results will not, and cannot, be universal.

The display in the Windoz client will display different words than the one in the Linux client. They will even show you different animations!!! The words and the animations are linked. I have no idea what the connection between the words and the {humidity} (the variable that determines resource availablilty) is, but it is clearly broken throughout.

My take on it is: "weather" is fickle. I treat it as a random chance and go from there.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#12 Report | Quote[en] 

Bitttymacod (atys)
So -- there is no such thing as "good" weather in a global sense. I'm not sure what choices Karu made, but the results will not, and cannot, be universal.
best, good, bad, worst are server side conditions.

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Hello!

#13 Report | Quote[en] 

i'm like you on this bittty, if one's not up and another is close and of the same season (surface only, my pr dig is only 53) i'll try to get the other to pop. because of the lack of "accuracy" based on the report of the map (in game) i don't go by that, i just take my chances in the right area for the mat, and the right season, other then that it is, imho, pot-luck.

i agree with you bittty, it's broken through the lands, surface and PR, and is also true of SN's (the few times i've went to them, the map on my client will say the right conditions are there, but no mat's pop for the diggers)

just another bug we've become accustom to and simply overlook with the try and try till it pop's method.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
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#14 Report | Quote[en] 

Karu (atys)
Bitttymacod (atys)
So -- there is no such thing as "good" weather in a global sense. I'm not sure what choices Karu made, but the results will not, and cannot, be universal.
best, good, bad, worst are server side conditions.

LOL. So those who would have the client look at bmsite are just taking a long way around to the server.

It still doesn't affect the fact that those server-side conditions do not apply equally to all materials and that some are in direct opposition. (Either that, or the server side conditions are deliberately not linked to the reported weather and that a different variable affects which mat will pop for a given set of "good" conditions.)

Last edited by Bitttymacod (5 years ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#15 Report | Quote[en] 

I don't have a clue what determines the weather conditions that will cause a mat to pop, but one thing I do know, is that I've been on exe mats for a whole ingame day (or night) and have been weathered the whole time. For exe mats that are seasonable, there is no way a mat should be weathered for the whole time it is diggable, whether day or night mats. This is a big problem in the game as far as I'm concerned. To sit on a site for 19 ingame hrs, approx 76 min and not get one spot to pop because it's weathered, isn't gameplay. That seems to be a built in irritant of the game. And to me, games are not meant to be irritating, they're meant to be fun. Even sitting on a night mat for 5 ingame, approx 20 - 25 RT min with nothing popping is ludicrous. I understand the need for weather patterns, but not for a dig site to be weathered to the point where you've wasted the better part of 2 hrs and not been able to dig a spot because of weather.
To me, this is a far more important problem to be fixed.

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