#16 Ajouté par Magez il y a 7 ans Reporter | Citer
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#17 Ajouté par Naema il y a 7 ans Reporter | Citer
theres too little difference between being low lvl (1-125) and being higher (126-250), a great incentive to get people to pay would have been the 125 skills (fire,shockwave,poison, electricity spells) if you would limit f2p too 120 or even 100 want to specialize in a weapon? pay for 100+ weapon skill treewant cool fire spell? pay for 100+ unlockthose think would be an incentive to pay, atm the only thing that is alluring is the storage, everything else is the same except an higher number on you item icons.mayb even limit the higher quality item looks to pay2play.want a axe on fire? sub, want a waving dagger? sub.
#18 Ajouté par Healinator il y a 7 ans Reporter | Citer
theres too little difference between being low lvl (1-125) and being higher (126-250), a great incentive to get people to pay would have been the 125 skills (fire,shockwave,poison, electricity spells) if you would limit f2p too 120 or even 100 want to specialize in a weapon? pay for 100+ weapon skill treewant cool fire spell? pay for 100+ unlockthose think would be an incentive to pay, atm the only thing that is alluring is the storage, everything else is the same except an higher number on you item icons.mayb even limit the higher quality item looks to pay2play.Want a axe on fire? sub, want a waving dagger? sub.
#19 Ajouté par Arcueid il y a 7 ans Reporter | Citer
theres too little difference between being low lvl (1-125) and being higher (126-250), a great incentive to get people to pay would have been the 125 skills (fire,shockwave,poison, electricity spells) if you would limit f2p too 120 or even 100 (...)
#20 Ajouté par Siela il y a 7 ans Reporter | Citer
#21 Ajouté par Ekoh il y a 7 ans Reporter | Citer
Le staff payé malheureusement ça fait pas toujours du meilleur taff...
Par contre dégoûter ces même bénévoles d'un des rares endroit sans ces horreurs ça n'aiderai pas nécessairement non plus.
Quand au contenu supplémentaires du travail est également fait de sorte a permettre l'utilisation d'outils libre et gratuit (et puissant) et non plus réserver a deux trois personnes dans des condition pas forcement a la porter de toutes les bonnes volonté.
#22 Ajouté par Tamarea il y a 7 ans Reporter | Citer
Dernière édition par Tamarea (il y a 7 ans).
#23 Ajouté par Healinator il y a 7 ans Reporter | Citer
First you want to not limit content, but now you're in favor of it? what now? do you want 250 skills or all skills limited to 50?That is not the problem in my opinion, the difference is big enough to be incentive to sub.For adding jumping, it's not really easy, and in my opinion not needed, we're very well without jumping. Discussion is it hard to add jump to Ryzom
#24 Ajouté par Teeneemai il y a 7 ans Reporter | Citer
#25 Ajouté par Bitttymacod il y a 7 ans Reporter | Citer
#26 Ajouté par Arcueid il y a 7 ans Reporter | Citer
modification was made for all aggro mobs ...mobs could jump barriers....
#27 Ajouté par Mjollren il y a 7 ans Reporter | Citer
#28 Ajouté par Magez il y a 7 ans Reporter | Citer
I know this is late, but I will add to the list of people saying the modification to careplanning should be reversed :)Someone fresh off Silan with level 20 harvest skill could be level 50 in a few hours of digging with a master. This is my favorite go-to method to powerlevel guild members (and not only) -- instead of letting them get frustrated with their puny prospection skills.
Edité 2 fois | Dernière édition par Magez (il y a 7 ans).
#29 Ajouté par Daomei il y a 7 ans Reporter | Citer
Dernière édition par Daomei (il y a 7 ans).
#30 Ajouté par Mjollren il y a 7 ans Reporter | Citer
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