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DISCUSSIONS AROUND ONGOING PROJECTS


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#1 Report | QuoteMultilingual 

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Topic to publish all your feedbacks around "Ryzom moves to Freemium model!" ongoing project: comments, questions...

Last edited by Tamarea (2 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com



Ryzom Forge Wiki

#2 Report | Quote[fr] 

Bonjour,

Est-ce qu'on peut avoir un éclaircissement au sujet du stockage : si j'ai un appartement et des mektoubs de bât en premium et que je passe f2p, seront-ils toujours présents mais inaccessibles au retrait ET dépôt d'équipement ?
Est-ce que les mektoubs de bât restent déplaçables (suivre) ?

Et est-ce qu'il est prévu une communication de masse auprès des anciens joueurs (mailing list) pour les prévenir ?

Merci.

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Ducocinnio Nono, dit Duke Nono
Noble Matis, artisan de la maison noble La Firme
Gardien du Royaume et Béni de Jena

#3 Report | Quote[de] 

Buddeln: das Pflegen von Quellen von einem Charakter mit dem Free to Play -Modus ist nur bei Teammitgliedern möglich. Die Materialqualität der Quelle wird dann auf 150 begrenzt, auch dann wenn der Buddler selbst im Premium-Modus ist. Jedoch kann ein Charakter im Premium-Modus auch weiterhin Buddler, die im Free to Play -Modus sind, außerhalb des Teams mit ihrer Quellenpflege unterstützen.

2 Premium Accounts Buddeln (Buddler/Pfleger) q150?

Ich hoffe das ist nur ein Übersetzungsfehler!

EDIT: Ausserdem sollte man F2P Spieler (neue) unterstützen und fördern und nicht zwingen.

Last edited by Trixibell (2 years ago)

#4 Report | Quote[fr] 

Dukenono
Bonjour,

Est-ce qu'on peut avoir un éclaircissement au sujet du stockage : si j'ai un appartement et des mektoubs de bât en premium et que je passe f2p, seront-ils toujours présents mais inaccessibles au retrait ET dépôt d'équipement ?
Est-ce que les mektoubs de bât restent déplaçables (suivre) ?

Et est-ce qu'il est prévu une communication de masse auprès des anciens joueurs (mailing list) pour les prévenir ?

Merci.

Ils seront toujours present et accessible au retrait. Mais seul le mektoub de monte (ou le premier mektoub de bât s'il n'y a pas de mektoub de monte) sera accessible au retrait et au dépôt.

Oui c'est prévu. Nous attendons le bon moment pour le faire

Last edited by Ulukynounou (2 years ago)

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Moondev / Ulukyn
Developper - Ryzom 'In:Code' Developers Team

#5 Report | Quote[de] 

Trixibell
2 Premium Accounts Buddeln (Buddler/Pfleger) q150?

Ich hoffe das ist nur ein Übersetzungsfehler!

EDIT: Ausserdem sollte man F2P Spieler (neue) unterstützen und fördern und nicht zwingen.

Klingt für mich wie eine erzieherische Maßnahme. Irgendwie muß man die Leute ja zum Premium bringen... Wer als 250er weiterhin den Komfort eines "Twinks" haben möchte, soll zahlen.

Ob das nun allerdings so sinnvoll ist... Ich bin immer noch dafür, daß man NPC Rüssis als Leihgegenstände für 0,99 Euro pro Woche geben sollte. Auf nem OP haben dann alle, die halbwegs mitspielen wollen, die Chance für nur 0,99 Euro dabei zu sein. Und Ryzom verdient Geld.

Noch nicht 250? Für nur einmalig 25 Euro pro Skill 250 werden! Ryzom verdient Geld!

Oder wieso nicht gleich auf OPs mit Echtgeld bieten? Jeden Freitag werden alle OPs zurückgesetzt und jede Gilde kann für die kommende Woche mit echtem Geld bieten. Natürlich können auch alle Mitglieder zusammenlegen... Mindestgebot bei 4,99 Euro. Am Ende bleibt das Geld aller Bieter natürlich eingezogen und der Gewinner bekommt den OP, Gebot = Investition ;) Egal wie, Ryzom verdient Geld!

Nicht ganz ernst gemeint,
arc

Edited 5 times | Last edited by Arcueid (2 years ago)

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#6 Report | Quote[fr] 

Si vous n'avez pas l'intention d'ouvrir un IG-Shop pour générer des micros transactions comme le propose Arcueil (je crois - de ce que j'ai compris avec Google Translate), vous pourriez peut-être réfléchir à un élargissement des temps d'abonnement dans les tranches courtes / ponctuelles. 

Sur un autre jeu où j'y ai fait quelques pas, on pouvait s'abonner pour 3 jours, 1 semaine, 2 semaines, 1 mois, 3 mois, 6 mois et il me semble 1 an. 

Les tarifs des périodes courtes / ponctuelles étaient évidemment plus bas que pour le mois (abonnement classique / par défaut). Mais le prix de revient cumulé, par exemple 10 abonnements de 3 jours (équivalent 1 mois) revenait plus cher que l'abonnement au mois directement. Il y avait donc toujours une formule dégressive par rapport au temps d'abonnement.

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Zagabranth Di Avalae
Noble du Royaume
Herën de l'Ordre Alkiane
_________________________
RyzomWorld (pas à jour mais toujours consultable)
Le Lexique Mateis (en développement)
Alkiane Outils (AppIG & Site)

#7 Report | Quote[fr] 

C'est parfait, bravo pour le boulot, la mise en place de ce modèle était attendue depuis longtemp.
Concernant les micro transactions, c'est un autre débat ( perso je suis contre), concentrons nous d'abord sur les bugs de la formule premium.

#8 Report | QuoteMultilingual 

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We have closed Atys to apply the patch!

Last edited by Tamarea (2 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com



Ryzom Forge Wiki

#9 Report | QuoteMultilingual 

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Atys is up!

Last edited by Ulukynounou (2 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com



Ryzom Forge Wiki

#10 Report | Quote[fr] 

C'est sans surprise c'était prévu depuis un moment déjà, maintenant, j'attends la suite.
Fifi
Concernant les micro transactions, c'est un autre débat ( perso je suis contre), concentrons nous d'abord sur les bugs de la formule premium.

Ouai t'as raison baton nous farouchement contre tous système de financement de notre jeu préféré, ce serait un scandale #ryzomgate #touspourrit si on avait plus de monde payé pour bosser à plein temps sur le jeu…

Alors pour être clair, je suis contre le pay2win; mais je ne vois aucune raison de ne pas proposer des options de paiement pour des couleurs d'armure, des coiffures, des tatouages, des selleries customisé pour nos toub' ou encore la location d’extensions de coffre pour nos appart' ou Hall de guilde.

Avoir un tatouage « premium » ne fera de personne une superstar du pvp… par contre ça ferait entrer un peu d'argent pour avoir plus de staff payé pour bosser sur le jeu et donc, les bugs et les projets lancés il y a déjà plusieurs années.

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#11 Report | Quote[en] 

Hello!
First of all thanks a lot for this patch, very good :)
But in total the changes caosed a problem for newcomers, they cant be grinded by the old way they cp for a master. The same changes also cause that who can pay for 2 toons will have more adventage who can pay only 1.
Thanks agein for this waited patch :)

#12 Report | QuoteMultilingual 

Thank you for the work on this patch, this is a wonderful step in the right direction and with most of the work done you can tweak it to make it right.

First and foremost, the limiting of your current player bases ability to play the game should have never happened. It is not going to make your current players subscribe to more accounts to careplan their nodes properly. Now i know you are able to dig without a careplanner, but the thing is is that this is a nicety not a need and we like our careplanners. This makes me want to not support the game with the accounts that I do subscribe.

We also have no reason to have a new player assist us in careplanning because we cannot dig level 250 mats with them in team as a f2p. YOU JUST ALIENATED THE PLAYER BASE YOU ARE TRYING TO RECRUIT. Let's not let 250 diggers team with f2p diggers.

And take out the stupid tool levels it didn't help at all! I can make a million dappers a day in 5 missions.

Secondly, you forgot to limit a players dodge and parry when they have level 250 skills and are reverted to f2p. This means that my alt has higher stats then other f2p players which means that I have an advantage in pvp and just playing the game in general because my alt has a higher chance of dodging or parrying now. Also as level is the biggest deciding factor in accuracy we need to know if people that are reverting to f2p with a 250 will have their accuracy reduced or not because if not it gives them a significant advantage once again.

*Items are not always properly greyed out on the merchants as the should be if you cannot use them. Tools show use able all the way to 250 because they have not requirements on the individual tool.

Third, who's bright idea was it to not release all skills up to 250 and add in the perks like catylzers and op weapons and teleports above 150 zones, packers, apartments, and guild halls to pay to play. I mean if you want people to play the game then drag them into the game and add in the niceties that they will want to the pay to play features. Limiting their levels to 125 and their gear to 150 does not allow them to fully participate in the entire game effectively. I would much rather see 10,000 people running around the game leveling up and bringing in more people then the occasional person that I see run by me once every hour or two. Let the people play...give them other things to get with the premium accounts.

Fourth, people will say that we will then have a problem with too many alts at op battles if f2p can be 250. The truth is we already have a problem with too many alts at op battles. I remember when we have 300 vs 300 defending Woodburn Stronghold and we fought for hours and there were no alts. Ban alts from OP battles (let the flaming begin). Alts are a big problem, but they are only a problem because we do not have a big enough community in the game anymore. Ban them from OP battles and let people use 1-3 alts in the rest of the game. Once our community is back up then we do not need alts and most people will stop using multiple alts.

Fifth, we need content we can buy or play. This game has not had a significant content up grade in 12 years. We have a few things here and there, but there has been almost nothing in 12 years. We have been asking for new types of mounts and packers, boats, different types of storage, ways to increase your success chance while crafting or your boost chance while using a tool...or decrease your chance of failing a craft. Give us content to give us a reason to give you more money, but without this we will not be giving you more money and the game will not be able to higher more people and expand.

Sixth, Ryzom is a wonderful game that has not had another game like it, but it is dying due to lack of content in the end game. If content cannot be built into the game easily why not stop with the new zone and the new content and develop Ryzom on a modern platform that incorporates all the elements that make Ryzom amazing into a new modern version that is easy to adding things into that will allow the story of Ryzom to continue to grow! You can fix all of the problems like not jumping and using UDP instead of TCP. YOUR GAME MUST EVOLVE OR IT WILL DIE!!!

Seventh, Rein in CSR's that are abusing their powers. WE ALL know of CSR's that scout bosses and tell people where other people are in the PR and other zones once tagged. It needs to stop and is ruining the game for many people.

Eighth, Whatever you do, do not add in pay to win features because it will drive people away. We do not want to see people buying supreme mats or boss respawn packs. That will just ruin the game.

People want to play the game, but they want to play the game at max level and people will pay to play the game, but we need those people that do not want to pay to give us people that do want to pay the ability to team and level with people again. The ability to have a real op battle again and the ability to really truly enjoy having a community again.

The most important part of this whole endeavor is to get people to play....and you have failed at that. Now you must tweak this to make it better!!!

I LOVE THIS GAME AND THE COMMUNITY!!!!!!!

Hijati

*I know everyone has their opinions. These opinions are mine based off of the thousands of hours I have put into this game and many others. Please quote, share, and argue these points because we only get better by collaborating!!!

Edited 2 times | Last edited by Healinator (2 years ago)

#13 Report | Quote[fr] 

Ekoh
C'est sans surprise c'était prévu depuis un moment déjà, maintenant, j'attends la suite.
Fifi
Concernant les micro transactions, c'est un autre débat ( perso je suis contre), concentrons nous d'abord sur les bugs de la formule premium.

Ouai t'as raison baton nous farouchement contre tous système de financement de notre jeu préféré, ce serait un scandale #ryzomgate #touspourrit si on avait plus de monde payé pour bosser à plein temps sur le jeu…

Alors pour être clair, je suis contre le pay2win; mais je ne vois aucune raison de ne pas proposer des options de paiement pour des couleurs d'armure, des coiffures, des tatouages, des selleries customisé pour nos toub' ou encore la location d’extensions de coffre pour nos appart' ou Hall de guilde.

Avoir un tatouage « premium » ne fera de personne une superstar du pvp… par contre ça ferait entrer un peu d'argent pour avoir plus de staff payé pour bosser sur le jeu et donc, les bugs et les projets lancés il y a déjà plusieurs années.

Trouve moi un toubib compétent et tu aura tout ça gratos ^^
Le staff payé malheureusement ça fait pas toujours du meilleur taff...

Par contre dégoûter ces même bénévoles d'un des rares endroit sans ces horreurs ça n'aiderai pas nécessairement non plus.

*prends la pose façon double zéro* Le fric ne suffit pas...

Quand au contenu supplémentaires du travail est également fait de sorte a permettre l'utilisation d'outils libre et gratuit (et puissant) et non plus réserver a deux trois personnes dans des condition pas forcement a la porter de toutes les bonnes volonté.

Et ça avance plutôt bien ;)

Et j'ai la mega flemme de traduire.

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Osquallo
Les rêveries du yubo flaneur
The musings of the rambling yubo

#14 Report | QuoteMultilingual 

Adressing the points of Healinator (Hijati?) I first agree that the devs have done a good and valuable work.

As to the objections, I agree that it was a wrong move to destroy the possibility of lower level (non-subbed or all, I am not sure) to participate in digging teams as careplanners. This is not only a painful restriction hindering level training of beginners, it is also an architectural breach and inconsistency.

ad 1. Careplanning is a support activity no less than tanking, healing, or otherwise taking part in a team activity. So far, a lower level player, subbed or not, may take part in a plod, jug, jab, or kincher team, as a healer, range fighter etc. without the need that her equipment fits the region or the level of the opponent. It is evident that a small healer may heal less, and a small careplanner contribute less to ground stability or - if required - source health. There is no logic in barring small careplanners, or non subbed small careplanners - which would be even worse in the sense of pay to win.

ad 2. That dodge/parry abilities of formerly subbed players are not capped to 125 is a bug, hopefully. Otherwise PvP players would face a two class system of formerly subbed and f2p players of same levels in PvP, and to lesser extent, in PvE as well. If it is a bug, it should be fixed.

ad 3. It seems that Hijati has not been on for a long time. F2p was introduced in 2011 if I recall correctly, it replaced a 6 week trial period after which an account had to sub or was wiped. The restrictions such as 1 mount only (along with a radical price slashing for mounts and a bulk upgrade from 100 to 300) was introduced. The permacats for subbed players were introduced after the server merge.

ad 4. I do not fully understand that point. A crusade against alts would certainly destroy the game.

ad 5. I am also not sure about that point. There have been additions of content though not much, not really surprising given the limited developers' resources. There are ongoing initiatives for more and new content, such as RF, SE etc. I would oppose content for pay, or at least dislike it.

ad 6. UDP vs. TCP is hardly the problem, as isn't lack of jumping. New regions, team and multiteam challenges etc. would be a better idea than a "modernized" platform which would virtually mean complete rewrite of the code and seems illusionary to me.

ad 7. I am not aware of such alleged CSR abuse in the years I was playing Leanon/Atys. I do not rule out that it happened, but it is no actual and pressing problem at the moment. The CSR and event teams surely have to monitor possible misconduct and punish it if it happens. I don't know about CSR that scout bosses and never heard about.

ad 8. I agree. and the level dependent tools are a pain in the ass.

Edited 2 times | Last edited by Daomei (2 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#15 Report | Quote[en] 

Thank you for the replies Daomei!

I have been around off and on for a very long time, but did not leave the game until 2011 the first time after the servers merged. The point that I was making was that the free game to 125 does not really work if you want to have people playing the game for a long time. Even if you are a free to play you will bring in more people to play the game with you if you are having fun. Those people may decide to sub OR you are at least playing high level content with other people that pay to play and that means that more people will sub for the other items like storage. I was simply saying more focus should have been on the perks to subbing and not on limiting the content of the game.

We may lose alts, but if you think about it...in the past we got 8 people together to go out and find bosses...and now we are often running around solo/duo killing bosses because we just run 4 toons and need nobody else. If we keep it that way we will kill the game for people later. We want to have a full team of people...its more fun that way.

The UDP vs TCP was just an issue that I brought up because it should have been fixed a long time ago as it is being used less and less. Things like jumping actually is the reason why 5 of my friends chose not to play this game. If they could not jump they were immediately turned off to the game. The simple freedom of jumping would really help with retention.

But I do agree...multi team challenges, additions to the lore, completing things from the start of the game that are still incomplete would be great, but from what I have been told is that the code for Ryzom is so hard to add to that it becomes very difficult to add things to the game and fix problems and that it needs to be rewrote so that things can be added without any problems. (Not sure if that is true or not just what I was told)
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