IDEAS FOR RYZOM


DAPPERS, making them, spending them, ect.

since i took too long to type this last time and was logged out and lost everything, i won't explain it at all, here's the idea:

more high paying missions for low level toons (10,000 dappers or MORE for something that doesn't take hours to do)

less cool down time for the low paying missions we already have (under 30 minutes so a person can make the dappers to spend)

stop trying to be like the real world and making it harder and harder to make dappers, it's a game, if someone wants a fortune in the game, make it so they can start at a low lvl and not spend a lifetime building that fortune. there's nothing to hurt if everyone was a billionare, they would still have to spend them, it's not like we can cash the dappers out for real world money, so let the game feel like a game, a little work with a big reward is more fun the a lot of work with little reward.

to explain this now (if it doesn't log me out again) ryzom is a game, people complain because of the new horizon missions that people are "cheating" well guess what, that's the only way some people feel they can make the dappers they need for stuff, no one wants to spend weeks getting dappers to buy that nice set of armor, and it's a simple fact, if a game starts to feel like work, people will stop playing, i've seen several posts from long time players that are not re subbing simply becasue of the poor dapper and the fact that the game is more like a job now then a game. i'll not go on and on, but the bottom line is this: it's a game, let's have it feel like a game, little work with reward, not tons of work with little reward compared to the time it took to earn it.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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